Showing Posts For cascaid.8379:

Division Jumps need to be removed ASAP

in PvP

Posted by: cascaid.8379

cascaid.8379

Slight correction, afaik, if you started in S3, you need to hit legendary in both S3 and S4
10 division jumps needed. (T1:1. T2:2, T3:3, T4:4, Total:10)
amber—1→emerald—2→sapphire—3→ruby—4→diamond—5→legendary *2

Why Play in Legend???

in PvP

Posted by: cascaid.8379

cascaid.8379

They do count.

Ooh perfect, Thank you very much for that info.
Guess I need to keep earning those pips!

Immense thanks for today's patch!

in PvP

Posted by: cascaid.8379

cascaid.8379

Well, we wanted something to do while waiting for matches…
It’s certainly something!

Why Play in Legend???

in PvP

Posted by: cascaid.8379

cascaid.8379

Does crossing the legendary divisions count towards the League Elite achievement?

I only started in this season, so have a bit of catching up to do, but can’t find anywhere if going for example Legendary-2 this season, would mean only needing diamond next season.

5-Minute Queues in Saphire

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Posted by: cascaid.8379

cascaid.8379

only 5 minutes!
My last wait time was 25 minutes in diamond at 11pm last night

Dec. 10th Balance Preview - Updated Nov 6th.

in Guild Wars 2 Discussion

Posted by: cascaid.8379

cascaid.8379

Condition Ele doesn’t work in the first place anyway. The Earth #4 staff is an amazing skill for WvW, essentially an extra line of warding. It’s a huge buff and you should be grateful for it. And yeah, I already got that you’re not doing WvW.

As I specifically stated in my post, my complaint is about the effect it has on the build in PvE.
As useful as it might be for running around in a zerg, it was a PvP buff at the detriment of PvE.

As for condition ele not working, that is purely a matter of opinion. While they might not match the single target damage of other classes, there are a lot of situations where, geared correctly, they are extremely powerful and enjoyable to play.

Dec. 10th Balance Preview - Updated Nov 6th.

in Guild Wars 2 Discussion

Posted by: cascaid.8379

cascaid.8379

While the elementalist changes in this patch all look great, I am much more concerned about the change to earth staff in the last patch.
The removal of a field that can apply cripple has severely kitten the spec, and in its place we have a 3 second wall with practically no utility in PvE.
The primary source of damage for a condition ele is eruption, and without the ability to slow mobs, it becomes much more difficult to manage.
So where this patch would have made earth-staff even more fun to run, the lack of a reliable cripple is going to leave the spec….crippled.