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1500 Rescues - changes needed

in Battle for Lion’s Arch - Aftermath

Posted by: chronometria.3708

chronometria.3708

The big reward of this event is given when 1500 civilians are rescued.

However, unlike a tequatl or marionette battle, or even a scarlet invasion event, most people are not aware of this fact or encouraged to work towards it.

Why is this? Because zerging is not the required strategy, as many are now working out. We need many individual players to go out and save civilians, while keeping corridors of safety open for them to make it to the exit npcs or areas. Unfortunately, this just will not happen.

To make it happen we need – some sort of individual reward and encouragement to get players away from the zergs and those tempting, but ultimately pointless blue loot bags. The event design needs a slight change so that players are given a strong incentive to go off and grab those civilians and to ensure that they make it back in one piece. If this does not happen, then we, as a community, will just miss the point of the event and I find that a rather alarming prospect. This should be about more than AOE and loot bags….but currently, the achievements and set up of the thing do not reflect this, so urgent change is required.

(edited by chronometria.3708)