Showing Posts For chyzwar.1398:
as i see it:
clones are either for blowing up or taking single hits for u. U can make them take more hits if u tank the mobs along with ur clones inside chaos storm – then they get aegis/protection and live longer.
clones and phantasms die right away to any mob aoe dmg. if u position them bad they die. yes u need to babysit them alot
hoping to build up 2-3clones to shatter on a mob usually does not work for me, clones got killed before. sigh…
i like staff condition stacking with clones – thats the only good thing they are at. again – u need to babysit them
essentialy – clones are doing zero dmg, they can sometimes take a hit instead of u… is it worth it? not really imho
phantasms die almost as easily, but u do more dmg. so the idea is that u kite the mob, phantasms do dmg mean time. again painfull
im hoping for better experience in pvp – but again – clones after spawning do not move. its dead easy to spot a player. if those 2-3 stupid clones did a dodge roll every now and then it would be awesome.
all in all – i dont see the point of spliiting the pets into two subclasses – both horribly ill-designed and misimplemented.
and the bugs. yay!
and the misleading tooltips.
but, dont get me wrong – im super happy about the game, after lots of years in different mmo, gw2 managed to chain me to the pc once again. It just needs some patches. Like alot… Mesmer-wise at least.
i experienced the bug, a workaround is when ure running towards a mob – press sword1 once. Once ure in “almost-combat-mode” u can do sword3 and the clone will appear. I retested it many times – it does not spawn if outside of range, and it does not spawn if in-range with sword3 used as a first action. I found out that i dont have to actually “hit” the mob, just press attack once to enter combat mode prior to leap