Showing Posts For clownwolf.3690:

Shield Master

in Guild Wars 2 Discussion

Posted by: clownwolf.3690

clownwolf.3690

I am 10% on the way there.

The easiest way is to either use the Guardian shield 4, or the Engineer shield 4 & 5.

Then go to the Shadow Behemoth swamp and start killing the hordes of white critters with the shield skills. Yes, the frogs and ravens that have 1 health counts as a kill.

Mobs difficulty feedback [merged]

in Guild Wars 2: Heart of Thorns

Posted by: clownwolf.3690

clownwolf.3690

This thread explain exactly why gw2 fail with Endgame content.

Players complain about how hard mobs are, when it just take a couple of hours to understand how to face them. OS a tanky necro? I know for sure that you lie since I play zerk necro and I was never OS by any mob. Instant down by a group of mobs, sure it happened but it’s not surprising for a HL map in any RPG if you’re alone and not “focus”.
They complain about how hard it is to move alone in a HL map of a MASSIVELY MULTIPLAYERS online kitten . You’re not suppose to run like a rabbit in a HL map in any RPG. And tbh after a couple of hours you come back to basics knowledge “go alone and move slowly or join a party” wich is the whole point of a MMO (not being alone).

Players ask for END GAME and HARD CONTENT and that’s what we have. And I seriously hope that Colin’s “Challenging Content” will be a lot more challenging.

Nah, this thread actually explains that this game is full of hypocrites that claims to like challenging content, yet refuses to try zerkers armor in beta or even in core.

The fact that people think mordrem snipers somehow make the map challenging is so stupid. People seem to ignore the laughable damage that 80% of the monsters on the map including all veterans dinosaurs do.

Non-zerkers here keeps claiming that they have godlike reflexes and that it is SUPER EASY to dodge a sniper rapid shot when they spawn behind you.

They want me to deal less damage to 99% of the HoT mobs just so I don’t get a cheap-shot instant kill from behind. If you call this logic challenging, then there is no helping you.

(edited by clownwolf.3690)

Mobs difficulty feedback [merged]

in Guild Wars 2: Heart of Thorns

Posted by: clownwolf.3690

clownwolf.3690

Just dodge doesn’t work since it eats up your two dodges to clear a full round of rapid fire. If there’s two snipers, or even if you cannot get close enough to kill that lone sniper, the next rapid fire will kill you.

In sPvP, rapid fire rangers aren’t too strong because you get plenty of places to LoS them. The current map doesn’t feel completely fitting for that.

Some classes don’t have the anti projectile uptime or CC required to clear those mobs correctly. I think zerk thief will have a very hard time in that place for example.

Seriously this is so wrong, there isn’t a class in the game that doesn’t have knockback or blind or fear or daze or stun. Bohoo you have to change a utility skill or you have it on your weapon.

I wish people would stop calling mechanics that encourage you to think to hard.

Why are you still giving people protips? Early on, you told me that snipers cannot kill zerkers in 1 volley. Do you even know what Mordrem Snipers look like? In fact, do you even know what zerker means?

Mobs difficulty feedback [merged]

in Guild Wars 2: Heart of Thorns

Posted by: clownwolf.3690

clownwolf.3690

What gear do you use? I want to save the rare moment that a presumably V/T elitist is trying to teach a lifelong zerker how to play.

I also like the fact that you guys think I can dodge a kill shot from a sniper that spawned behind me.

Always have a wall of reflection around you, and dodge .. if you can’t do that 100%
of the time your simply a bad player and not worthy to enter the new areas even
if you have payed for it.

Thats more or less what i learned today from those worthy players that can have
100% uptime on a moving wall of reflection with every class ^^

This is exactly what I thought was happening.

V/T players finally find something that can get their health down to half, name it challenging, and then act like elitists.

I do not consider any monster not named Mordrem Sniper a challenge. The sniper is op for a white. Bump up their health and switch them to silvers.

A 100% uptime for reflection on every class? Are you stupid? Dodge two additional shots that come .6 seconds after the first hit? Again are you stupid? It takes me half a second to register the hit sound.

Edit: If I have to repeat that a sniper spawned from behind me again, I will have to assume that none of you can read.

(edited by clownwolf.3690)

Mobs difficulty feedback [merged]

in Guild Wars 2: Heart of Thorns

Posted by: clownwolf.3690

clownwolf.3690

5360kittenwolf.3690:

Saying they are easy is simply not true for all classes. Mesmer’s should have no issue with them. Pop feedback on them when they do their rapid fire, and they die instantly. That in itself should tell you how OP their attack is. They can destroy Necromancers, becasue they don’t have reflects or ageis of any kind. Its easy to say “just dodge” but when you are fighting a mob, saving your dodges for one sniper is unrealistic. Especially when those guys with the hammers lay down their huge AoE attack.

Totally agree, u can dodge any attack but all attack.

Now, I heard that u may run and kite to another group of mob

This attack is perfectly avoidable by walking out even, 1 tick of it doesn’t kill you even in berserker gear.

This has been told to you repeatedly, and you still keep talking about that snipe attack.

We are talking about that Volley attack that hits 5x for 4k per crit. What part of this is confusing or hard to believe?

Yeah, if i have to teach you how to knockdown or stun or blind or daze or whatever, common man.

What gear do you use? I want to save the rare moment that a presumably V/T elitist is trying to teach a lifelong zerker how to play.

I also like the fact that you guys think I can dodge a kill shot from a sniper that spawned behind me.

Mobs difficulty feedback [merged]

in Guild Wars 2: Heart of Thorns

Posted by: clownwolf.3690

clownwolf.3690

5360kittenwolf.3690:

Saying they are easy is simply not true for all classes. Mesmer’s should have no issue with them. Pop feedback on them when they do their rapid fire, and they die instantly. That in itself should tell you how OP their attack is. They can destroy Necromancers, becasue they don’t have reflects or ageis of any kind. Its easy to say “just dodge” but when you are fighting a mob, saving your dodges for one sniper is unrealistic. Especially when those guys with the hammers lay down their huge AoE attack.

Totally agree, u can dodge any attack but all attack.

Now, I heard that u may run and kite to another group of mob

This attack is perfectly avoidable by walking out even, 1 tick of it doesn’t kill you even in berserker gear.

This has been told to you repeatedly, and you still keep talking about that snipe attack.

We are talking about that Volley attack that hits 5x for 4k per crit. What part of this is confusing or hard to believe?

Interupt, CC, reflect, block, dodge, weakness, blind, LoS, spike them dead first. You have so many options to deal with these mobs. If you can’t kill them after a single evening then you need to try harder and get more experience. Imagine someone playing their first game of chess can’t work out what Knights do and asks them to be removed from the game, we would all laugh.

You just need more experience, don’t dilute the expansion just because you didn’t faceroll your first attempt.

I have also repeated this over and over. It spawned behind me. I was standing on a ledge looking for a place to glide to when I was killed by a volley. Are you going to suggest that I rotate my camera 360° every few seconds now?

If you would look at Torolan’s comments, this is not a combat mechanic problem. This is a build problem. Zerkers are now even more unforgiving because a trash mob sniper can spawn from behind and kill us before the volley even ends. No casual player will want to use zerkers because of this. If they don’t use it on explorable maps, how will they learn to use it at all?

(edited by clownwolf.3690)

Mobs difficulty feedback [merged]

in Guild Wars 2: Heart of Thorns

Posted by: clownwolf.3690

clownwolf.3690

Saying they are easy is simply not true for all classes. Mesmer’s should have no issue with them. Pop feedback on them when they do their rapid fire, and they die instantly. That in itself should tell you how OP their attack is. They can destroy Necromancers, becasue they don’t have reflects or ageis of any kind. Its easy to say “just dodge” but when you are fighting a mob, saving your dodges for one sniper is unrealistic. Especially when those guys with the hammers lay down their huge AoE attack.

Totally agree, u can dodge any attack but all attack.

Now, I heard that u may run and kite to another group of mob

This attack is perfectly avoidable by walking out even, 1 tick of it doesn’t kill you even in berserker gear.

This has been told to you repeatedly, and you still keep talking about that snipe attack.

We are talking about that Volley attack that hits 5x for 4k per crit. What part of this is confusing or hard to believe?

Mobs difficulty feedback [merged]

in Guild Wars 2: Heart of Thorns

Posted by: clownwolf.3690

clownwolf.3690

The fact that people tell me its impossible to get killed in 1-hit is pretty telling of who I’m dealing with.

Having your V/T characters survive a mordrem rapid shot from behind or when gliding does not make you skilled. Get over yourself.

Running zerker means getting killed when you make a mistake. Running zerkers shouldn’t mean getting killed in 1 hit by a trash mob that spawns behind you.

Again, the issue is with the Sniper. The rest of the HoT mobs are fine when running zerker. Stop implying that zerkers are getting destroyed by gimpy veteran dinosaurs.

Mobs difficulty feedback [merged]

in Guild Wars 2: Heart of Thorns

Posted by: clownwolf.3690

clownwolf.3690

Having a sniper spawn behind me and killing my zerk tempest in 1-hit is so ridiculous.

The only place I take zerker gear off is on Arah, WvW, and PvP. Since the snipers are a white common, I’ll have to add HoT to that list since I have to assume that snipers will eventually spawn behind me when I’m talking to npcs or something.

Its hard enough to get casuals with zerk gear on dungeons. Anet forcing cheap gear on people so they can survive HoT will make casuals with zerkers even rarer.

That actually sounds like a great development. Sounds to me like a lot of less new players who repeatedly kiss the floor in the literally first fight of the fist dungeon after reading how you can only run Berserk in such a poor, supereasy dungeons as AC is one because you would loose valuable time when running it in another, a little more stable gear and hinder your pro zerker friends by being incompetent or badly equipped.

I never use the word “zerk” on my lfgs. Getting 4 zerkers is a godsend, but usually there is only 1 other guy running with it.

More casuals running and learning with zerk is a good thing. The fact that you can get 1-hit while gliding or talking to npcs means more people will go and hide behind a wall of vit and toughness. I find the irony of you people telling us zerkers to l2p amusing.

The Beta is not hard. Everything else not named Mordrem sniper is not dangerous to me. The Veteran dinosaurs have pointless damage right now. The fact that I have to deal less damage to these mobs because of the Mordrem Sniper is pretty dumb.

Mobs difficulty feedback [merged]

in Guild Wars 2: Heart of Thorns

Posted by: clownwolf.3690

clownwolf.3690

Having a sniper spawn behind me and killing my zerk tempest in 1-hit is so ridiculous.

The only place I take zerker gear off is on Arah, WvW, and PvP. Since the snipers are a white common, I’ll have to add HoT to that list since I have to assume that snipers will eventually spawn behind me when I’m talking to npcs or something.

Its hard enough to get casuals with zerk gear on dungeons. Anet forcing cheap gear on people so they can survive HoT will make casuals with zerkers even rarer.

But you kill them just as fast if not faster, that is the risk reward of using zerker set as it should be. There use to be no risk for high damage, now that’s changed I am farirly happy about it.

How does killing them quicker help in my situation? A sniper spawning behind a zerker tempest is an instant death unless you somehow hear him and dodge 2 shots of the rapid fire.

Also, if there was no risk for high damage (using zerker), you people would be using Berserker’s gear in the first place. But I guess for some reason, you dont.

Btw, I love the protips. Keep em coming.

Mobs difficulty feedback [merged]

in Guild Wars 2: Heart of Thorns

Posted by: clownwolf.3690

clownwolf.3690

Having a sniper spawn behind me and killing my zerk tempest in 1-hit is so ridiculous.

The only place I take zerker gear off is on Arah, WvW, and PvP. Since the snipers are a white common, I’ll have to add HoT to that list since I have to assume that snipers will eventually spawn behind me when I’m talking to npcs or something.

Its hard enough to get casuals with zerk gear on dungeons. Anet forcing cheap gear on people so they can survive HoT will make casuals with zerkers even rarer.