Showing Posts For coltRG.6250:

Lets get some more run speed already

in Guild Wars 2 Discussion

Posted by: coltRG.6250

coltRG.6250

This would be such a welcome change to run faster in non combat areas. I dont really see why anyone is even arguing about it. It makes the people that want it happy and it has no negative affects on anyone else.

What i miss from gw1

in Guild Wars 2 Discussion

Posted by: coltRG.6250

coltRG.6250

First off, i think gw2 is a far superior game that has improved upon many aspects from the original, but the main storyline just lacks in comparison. Not even necessarily what the story is about, but how its told.

In gw1 we had many mission points across the map that you could go to and find a party of players that want to complete that mission plus the bonus mission within it. This offered a sense of community and playing together. These missions were also usually pretty long and often challenging too, especially with the later introduction of hard mode. These missions felt rewarding and fun as you progressed through an instance with 7 other players and got the story along with it. I miss going to one of these missions and typing out LFG and waiting for human interaction. All the people typing, interacting and messaging each other to party up made the game feel more alive. (The LFG tool in gw2 completely removes this and makes the world feel dead imo, but this is another topic and im off topic now)

In gw2 we have these tiny little personal story missions that offer 0 challenge at all and usually last less than 5 minutes of your time which is laughable. And worst of all, there is literally no reason to play these with anyone else with you. Theres no sense of working together to accomplish a misson.

The closest thing we have to the gw1 mission system is probably dungeons and raiding, but thats not really a proper comparison considering gw1 had like 100 missions across 3 continents plus bonus and hard modes.

In an upcoming expansion or something, i really think arenanet should implement this system again as it is incredibly fun and rewarding for you and your party to work together to complete a mission.

Before anyone gets mad at me either, ive actually never tried any of the living world content, so if its anything like gw1 missions let me know.

I just miss reaching the next mission and travelling and progressing in the continent to get to it

GW2 should allow 0 cooldown on weapon swaps

in Guild Wars 2 Discussion

Posted by: coltRG.6250

coltRG.6250

even with a 1-3 second cooldown, your dps rotation will be basically the same since you only have 2 weapons, specially if your goal is to have a similar fun eng/ele rotation. Better option would just be add more weapons to swap with at one time. There’s only a few classes that exactly use F1-4 so it would be harder on those ones to add in a few more weapon swaps. But for like warrior or thief it would be easy.

Having more weapons to swap to would be cool too, you would have a coulple dps weapons and some utility weapons. This would bring everyone more in line with what an ele feels like to play.

I just feel like there are way too many scenarios in this game where im just autoattacking or not pressing many buttons cause the rotations are so boring and i cant even swap to a new skill bar. Its not very engaging to the mind if my APM is low but still putting out max dps

GW2 should allow 0 cooldown on weapon swaps

in Guild Wars 2 Discussion

Posted by: coltRG.6250

coltRG.6250

It was a design choice and that’s what we have. Its a gate for us to learn to play with as a component of gw2 combat.

Ele offers 4 skillbars to rotate through,
warrior offers -50% weapon swap cd,
rune of the warrior offers -20% weapon swap cd,
classes like druid and necro offer an alternate weapon bar,
ele and engi offer kits with swap in skill bars,
guardian, Mesmer and engi offer a lineup of f# skills to weave with the weapon bar.

You don’t really need zero weapon cooldown tbh, there are a lot of skills available already you just need to learn to make them sing together.

Design choices are not always right and can be changed. Its not something we just have to live with when there are better options available.

The options you listed are not the same as what an engi has in versatility and difficulty of rotation.

No cooldown raises the skill ceiling of this game a ton. But i guess autoattacking and the occasional weapon swap on thief for example is just so much fun and full of depth.

If everyone was as complex as an engi, this game would feel way more rewarding in combat

GW2 should allow 0 cooldown on weapon swaps

in Guild Wars 2 Discussion

Posted by: coltRG.6250

coltRG.6250

Having a cooldown forces you to weight the current needs against future needs. Removing the cooldown would mean there is no longer a need to consider that at all. That seems more like removing depth rather than adding depth.

I disagree. Engi doesnt have cooldowns on kit swaps and theres definitely more depth of skill useage with him. The ele has cooldowns but also has 4 attunements which would be like having 4 weapon slots instead of 2 and there is plenty of depth and weight in your decisons.

Dont forget, skill cooldown and class mechanics like initiative and energy on the revenant add to that weighted decision making.

So many times i just need to use one or two skills on my other weapon but then I’m stuck there for 10 seconds and it just completely ruins the flow of combat. The daredevil dps rotation is so incredibly bad and boring, imagine what you could do and what combo options open up by being able to swap quickly between weapons. But its not like youre just gonna be keyboard mashing either because you still have your initiative to limit what you can do. This could be said about every class aside from ele and engi

GW2 should allow 0 cooldown on weapon swaps

in Guild Wars 2 Discussion

Posted by: coltRG.6250

coltRG.6250

Which classes have the most fun dps rotations? Elementalist and engineer, and those are both the classes that essentially have a skill bar swap similar to weapon swap. (The ele has attunement swap cooldown but they also have 4 attunements that make the cooldown seem less harsh). Pretty much every other class has mind numbingly boring rotations due to being stuck with 5 weapon skills for far too long.

Make classes that allow 2 weapon slots swap a lot faster and then you have 9 classes that have intricate dps rotations.

The ele and engineer are also the classes that you dont have to stick to a rotation as much and you can freeform your rotation after a certain point. Coincidentally most people would agree that ele and engi are most fun and require most skill.

I just really think this would add so much more depth and fun to each class. Its really something arenanet should loook at even if the required balance changes would be a lot

GW2 should allow 0 cooldown on weapon swaps

in Guild Wars 2 Discussion

Posted by: coltRG.6250

coltRG.6250

They can’t use 0 cd on anything because it would allow for crazy exploits and possibly lag-bugs. There is a reason those kits have a small cooldown too. Plus it gives you a bit of risk/reward for changing weapons in combat. The cooldown is fairly short, especially if traited for it on ranger/warr for example.

It doesnt have to be 0… it could be 1, 2 or 3 seconds long… just way shorter than what it is now.

GW2 should allow 0 cooldown on weapon swaps

in Guild Wars 2 Discussion

Posted by: coltRG.6250

coltRG.6250

Would make the fresh air part of fresh air tempest kind of pointless.

weapon swap are a big part of many builds.

Would also mean rework of sigils like geomancy

obviously a lot of things would need tobe reworked… but i honestly think it would be for the better

GW2 should allow 0 cooldown on weapon swaps

in Guild Wars 2 Discussion

Posted by: coltRG.6250

coltRG.6250

I don’t know about zero, but how about this, have an available trait that reduces cooldown on swap by 1s each time you make a non-1 weapon attack? Between that and the animation time of the attacks themselves, you could likely switch to a weapon, burn all abilities, and then immediately switch to the other, or almost that. It would prevent you from just using one ability on the alt weapon and flipping back though, which might be more exploitative.

this would be a good idea. i just want a little more to do while attacking

GW2 should allow 0 cooldown on weapon swaps

in Guild Wars 2 Discussion

Posted by: coltRG.6250

coltRG.6250

The combat would feel so fluid if i could swap back and forth between my weapons quickly. The dps rotations would be more intricate, active and fulfilling.

obviously there would need to be some balance changes that come with it, but it feel better overall. I often find times when i need to switch to my other weapon but cant. opening this up would give so many more options give me more utility. and make it more fun.

it would also make dps rotations feel more freeform. instead of following the same pattern over and over, you could freeform you combos a little more and would up the skill required to have good dps.

just my 2 cents about the combat.

Edit: it doesnt have to be 0 seconds, but even 1 2 or 3 second. Just way shorter than what it is now.

Ele and engi have the most intricat, fun and most skill oriented rotations right now and they both have swaps with attunements and kits that would be similar to how a quick weapon swap would work. It would bring all other classes rotations up to par with these classes. Balance changes would be required on a lot of things. But the combat would feel so much more fluid and less stagnant.

(edited by coltRG.6250)

what is the current pve thief meta

in Thief

Posted by: coltRG.6250

coltRG.6250

Kind of new after taking a break. What is the current meta for thieves in dungeons and pve. Are they a decent class to take into dungeons?

Just came back from a year break of this game

in Ranger

Posted by: coltRG.6250

coltRG.6250

Thanks for the info! it can be quite overwhelming to come back to the game and see so many changes and nerfs/buffs. i dont know whats good anymore! haha

i guess it will all come down to just playing a bunch again to get used to everything

thanks again

Just came back from a year break

in Ranger

Posted by: coltRG.6250

coltRG.6250

Hi,

I haven’t played this game in quite some time and last i played, the ranger was very underwhelming in group play and the pet was very wonky……

Kind of want to start playing again but can anyone tell me if the ranger is still bottom of the barrel in terms of class strength and group viability?

I know there is a game notes section, but that’s a lot of reading to skim through to see what all has changed…. i noticed some changes to traits and pet commands and stuff. Has it made a difference to the ranger class?

Just came back from a year break of this game

in Ranger

Posted by: coltRG.6250

coltRG.6250

Hi,

I haven’t played this game in quite some time and last i played, the ranger was very underwhelming in group play and the pet was very wonky……

Kind of want to start playing again but can anyone tell me if the ranger is still bottom of the barrel in terms of class strength and group viability?

I know there is a game notes section, but that’s a lot of reading to skim through to see what all has changed…. i noticed some changes to traits and pet commands and stuff. Has it made a difference to the ranger class?