Showing Posts For comps.2309:
You might like mesmer, It can do all of the things you requested except heal others effectively, which isn’t as important in this game as others anyway.
Don’t let people sell you on the SSC idea, the reason no one goes there is because there is very little to do. HoT will combine better mobs with lots of events and other stuff to do.
Anyone saying “hard mobs are bad because SSC” is being deliberately misleading because they know SSC has a lack of content and that is why it is empty, it has nothing to do with the mob difficulty.
If karka veterans dropped precursors with a 1% chance it would be pretty much the only played map in the game, indeed, rewards have everything to do with it. so perhaps that’s a valid question for the new map, would peoples perceptions of it’s difficulty be different if the rewards are substantially better than the rest of the game? and would they then want the difficulty lowered but on the condition that the rewards are lowered too.
Things I greatly enjoyed
The way mobs felt different to face, both in the way they are handled and the way they attack
From what we saw of it so far I like the way night forces players to split up in order to be successful, I hope this is carried through to the new version of it.
The map looks fantastic and I look forward to seeing more of it
The adventures are fun and it’s addictive trying to place higher, I’d like to see some of this taken retroactively in to the game, particularly thinking of the hidden depths in silverwastes.
Chronomancer, I love the additions to what is my main, I just hope when the inevitable nerfs happen it doesn’t totally gut the class.
Things I’m not so keen on.
while i feel the night events go in a positive direction splitting people up I don’t feel the daytime events do this enough, for quite a number of them it still feels like the best way to overcome them is to throw a pile of people at them.
Also it would appear that mushrooms and gliders are obligatory first mastery unlocks, which is rather meh but what can you do…
well your other options are exalted lore or nuchoch lore, both of which are of questionable use at the start of the map, but then you’d know that wouldn’t you, having at least played most of the map in order to provide informed feedback.
It was advertised as an all inclusive, casual friendly game. And let’s be honest right now its open world and living story contents are areas of the game were you don’t have to try at all.
The complexity is already there, as is the option to not use it and still enjoy the game. I still only know that you blast fire fields for might, water fields for regen and you leap through smoke for invisibility and that’s all the complexity I ever needed from the game.
If casual friendliness isn’t healthy for the game, the game wouldn’t be casual friendly. Moving away from that though might hurt it. As for the folk who want challenging, they’re already giving you that, there no need to have it all over the place. It would be the equivalent of the pvp crowd wanting world pvp in a game that had none before.
It seems a common misrepresentation that casual players equal players that don’t actually want challenge. being time limited does not mean someone has no desire to have at least some sort of challenge in their game play. it’s also fallacy to equate difficult content to being stressful for casual players. these things may apply to you personally but you in no way speak for everyone.
Personally I loved the new map, It took me by surprise when an archer killed me very quickly the first time I faced one, simply because I charged in with the same expectations as the rest of the game, that I’d steamroll through the whole map pressing 1 and face no challenge at all. having said that, after a few hours of play and with the glider and mushrooms available I found it easy to get around avoiding combat I didn’t want to face in order to get to events, having to learn the layout of the map and the behavior of mobs isn’t a bad thing and people will adapt.