Showing Posts For conquista.1536:

Cut ANet some slack

in Fractals, Dungeons & Raids

Posted by: conquista.1536

conquista.1536

at least they are making the effort and changes to make this game more friendly for everyone.

give them some slack + time, it’ll get to the point where it’ll still be challenging but rewarding, and less grindy.

Arah Dungeon post-patch.

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Posted by: conquista.1536

conquista.1536

ya i meant by the bosses after giganticus, the ones before that are all piece of cake

Arah Dungeon post-patch.

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Posted by: conquista.1536

conquista.1536

does it get much worse after the giganticus or w/e?

never beat the whole explorable, but I plan on farming it later with a fixed group for my mesmer’s arah set

Arah Dungeon post-patch.

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Posted by: conquista.1536

conquista.1536

they expect you to dodge the initial shadow step then expect you to somehow dps him when he releases a gigantic aoe bullet hell that bounces around and hits u for 10k damage.

melees trying to burst him after the initial shadow step are prob going to get 2-3 shotted because he does melee attack like 2-3 times which does a ridiculously amount of damage. You have to go like a super tanky high vit spec with decent amount of healing and condition damage + range spec is mostly preferred, but then that’d be annoying to kill the grubs that thing eats.

games hard… to the point where some bosses or events just don’t make sense.

I do think its doable, but its ridiculously super hard. You’d have to make 0 mistakes almost and dodge roll every shadow step attack + range dps while dodging his ridiculous ground aoe range, which they all bounce around. It sort of reminds me of D3s one boss in act 4 Rakanoth where he charges for like 1-2 seconds and tps and hits you, then sort of does a aoe around breath, except for arah it almost fills the full room and bounces and the aoe circles are gigantic.

The CoF Buff: My opinions

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Posted by: conquista.1536

conquista.1536

CoF was a complete joke, I ran it…maybe 30-40+ times. At the end of each “farm-day” I actually felt unsatisfied even though I made a lot of money.

so all in all “lol i did cof runs when it was ez, good luck every1 im done with this dungeon”

Tell me, did you kill the mobs before the patch, or just ran around kiting at most 5 monsters on your screen? I’m sure you probably just ran around happily doing the speed runs in 10mins. I’m sure even if you tried to do that now, you’d probably fail it unless you coordinate ur deaths so it chains with one another, or spam some res tokens to not fail it.

I could care less about getting dungeon gears, I’ve had berserker draconis set with full exotic trinkets and weapons that arent “pearl skinned” weapon for warrior ever since 2 weeks into launch. I dont call myself a casual, but I do care about this game, which has more casuals than semi/hardcore players.

Even me, who isnt a casual player tried the speed run a couple of times. The first time I did it, I knew a dungeon difficulty update was coming. However this was also a staple for casual players to slowly obtain a full CoF set. You on the other hand took it to the hardcore level and just straight up abused the crap out of it since it was so easy and got it within a day or two.

The patch was handled poorly, that route from casual friendly became hardcore/coordinated/geared route, but to the point where I believe even hardcore players have to chain suicide due to how high the difficulty went, not going paper? what are you going to have like warriors/guardians/necros only? maybe a mesmer or thief for spamming weakness? yet you do all that and suddenly the mob doubles, then triples due to not enough dps output due to “balanced” party builds. Then you run out of cd rotation, your balanced builds cant match the amount of dps that comes in from the constant mob spawns. Whats the last option? run around like how people did for the speed run, and hope for the best.

Yes, they added a diminishing return, which would basically nullify some of the easy farming for doing that 1 sole dungeon route, they also could’ve lowered the reward for finishing that dungeon, due to how easy it was, yet it was something the casuals can do. It wasn’t impossible.

The CoF Buff: My opinions

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Posted by: conquista.1536

conquista.1536

this Fantom guy thinks hes good and says he gets 0-2 downs, when he quotes the part for suicide chain death for magg run.

care to back that statement up by frapsing the “patched” cof run? please i’ll know if its the one before this patch, because I already ran this dungeon 3 times with random people. After doing it 3 times, I can’t even imagine not dying a couple times with guildies of mine, which we all have full lvl 80 exotics. Unless you decide to spam res tokens and say thats easy, which would make you look like a joke in general.

and I totally agree with Daboris’s post. Dungeon gear set isnt supposed to obtained in a day. This is also an endgame design, where you’d have to work for your dungeon tokens to get the gears.

This is why the CoF Explorable Magg route difficulty buff became a total overkill. They could have modified the reward to match the 10-15min runs that it took, compared to other routes that took 30min to an hr. It would “cater” to the casual players, but in the end they’d have to spend equal or more time than the semi/experienced/hardcore players doing the other route. They could also make the other difficult routes scale and give better rewards.

Dungeon Updates

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Posted by: conquista.1536

conquista.1536

I’m sure that everyone complaining here are playing in coordinated groups, using skills that has synergy with your party members, using combo fields wisely, support skills and have a “balanced” set of stats instead of glass cannon build right?

If not, then it’s your fault if you fail.

the funny thing here is, have you done the new and overly balanced Magg route for CoF?

and considering how you put all that fancy combo field and builds and non-glass cannon and support skills. Did you actually kill every mob for the 2nd to last phase of that route? where magg has to setup a bomb which takes twice the amount while the monsters have ridiculous amount of hp and spawn timer?

You do know, because of you saying all this im guessing you do, that by the time it hits around 70-80% completion that, that little room is basically filled with mobs that hit you for 12k hp? so are you telling me you can keep protection up 24/7, that you can put 25 stacks of bleed, that you can burst while not maintaining a full dps build, WHEN the spawn timer is ridiculous for that part.

Because what you said only relates to “Kill the mobs and learn to rotate cool downs”. I’m sorry can you post a vid of you and your group killing every single mob wave in CoF “NEW and IMPROVED to hurt casuals, and make even well geared semi/hardcore players” who are forced to die and suicide chain rotate just to complete that event in the dungeon.

If not, how about you think about what you write before trying to act like you are some smart person or something.

Dungeon Updates

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Posted by: conquista.1536

conquista.1536

to be honest, the price for the pieces aren’t that much of a big deal.

it is a dungeon item, you can’t craft them, you can’t get them from farming different dungeons due to different dungeon tokens.

it isn’t supposed to take 1 day for casual player to obtain a set. even grinding gold to get a full lvl 80 exotic crafted set takes more than a day if u start off with nothing (unless you obviously sell gems and get gold or what not).

however, I do agree that they did overkill the dungeon difficulty for the most casual friendly cof run, which was the #2 Magg escort run.

and there are other posts from users, semi/hardcore players who finish dungeons, but end up getting a diminishing cap and have to wait an x amount of time to go back in, in order to not get penalized for doing dungeons repeatedly.

all in all it hurt all type of players, sure some might not apply to others, but this patch actually did hurt players in the game’s “Dungeon” category. It was handled poorly, but after reading the OP, I am hopeful that the game designers are aware and want to make this game enjoyable for both casual and semi/hardcore, old and new players as well.

The CoF Buff: My opinions

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Posted by: conquista.1536

conquista.1536

im pretty sure the ones that dont really care are the people who already

a. have the full set
b. farmed their lvl 80 exotics with crafting mats (like I did, within a week and a half since launch)
c. don’t care and want to just judge everyone for “LOL, you are bad, go farm a different route”

first of all, I already have a lvl 80 exotic set, which was farmed with gold/crafted. I’ve had full lvl 80 exotics in less than 2weeks since launch.

This cof speed run has been out for how long? hell even I knew about it and didn’t do it till people asked me to come (whats the point, I had full lvl 80 exotics with 4 different exotic weapons I can use that arent ugly pearl weapon).

Yes the dungeon needed a tweeking, but atm its sort of a “casuals, tough luck! go farm gold or mats, grab lvl 80 exotics and hope you get people in a group that knows what needs to be done, in order to have a chance* at completing the new 2nd run” it was either this or do a different route, which still takes an x amount of time + coordination with above average gears (i consider above average at least lvl 70+ exotics or maybe even lvl 80 rares)

Now i’m not saying people should be only farming route 2, but to make it so its near impossible for “casuals” is sort of an overboard. It also became more buggy. You’d expect to fail certain parts when there are “new” explorer mode players in the party, but to make it so an npc randomly freezes so you’d have to restart the whole dungeon, would make people more frustrated. On top of that as OP said, doing a suicide graveyard run to complete a part of the dungeon, while spending x amount of silver for repairs is not a well made game design. Spending x amount of silver to kill a boss is much better than running around in circles timing when to die so the person that died has x amount of time to come back before the next person dies, to continue the aggro off Magg.

People that already farmed the cof speed run will probably look at it and go, “kitten good thing i finished my set before this happened.”

The idea of buffing dungeons wasn’t a total bad idea, but slashing the rewards down as well wasn’t a great idea also. What you could’ve done was make it give less for doing route 2 (since it was a really short dungeon run), to match the reward for doing other routes, which took that much longer. Since they’d still be getting tokens and you have to consider those (the casuals) who can only have an hr or two to play each day or once every couple days.

that’s my thought on this dungeon patch. I’d expect some tweaking here and there in future.

LOL CoF near impossible atm

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Posted by: conquista.1536

conquista.1536

As I said and I repeat, a great change.

I don’t think anyone said there will be no balancing and bug fixing tho. I’m sure they will fine tune it.
On the other hand I don’t mind if the requirement to go in there is a bit more than a set of 80 greens.
I mean seriously, getting a FULL set of best (exotic) gear is one of the easiest things I ever seen in an mmo (by crafting/buying it of crafters).

the funny thing is. its still ridiculously hard to do with lvl 80 exotics.

as i mentioned casuals wont be able to do that 2nd cof run, unless they all grab lvl 80 exotics and experience the horror for themselves and find a group of people (with lvl 80 exotics) that will do the coordinated chain suicide rotation to beat that protect magg part. They just need to tune that part at least, to make it a viable run rather than spending x amount of silver just to complete that 1 part, because the only way to complete is by chain coordinated suicide runs.

i’m probably going to try it tomorrow with my guildies and see how it goes (most of them with full lvl 80 exotics as well). I just want the cof hat skin…

LOL CoF near impossible atm

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Posted by: conquista.1536

conquista.1536

If the event was cleared while DPSing down the adds, it was done by luck, with staggered deaths, and Graveyard running. that is NOT how ANY encounter should be designed. EVER.

@conquista this was what I meant. Graveyard running should not be a viable option for clearing dungeons cos it just shows poor game (dungeon) design.

imo they should make it so monsters still do a relatively high damage, yet have a low hp pool, so that its actually possible to clear waves of them respawning. seriously killing them even with a full lvl 80 exotic set is practically “IMPOSSIBLE” due to the fact that they already hit like a truck and the spawn timer for that part is ridiculous.

Someone actually suggested we try killing them instead, and that turned out much worse than graveyard running and wasting x amount of silver just to hope that part gets completed.

aka hardcore people or with a premade group (no random casuals who put lfg cof explorable) will probably beat the new “buffed” cof. Casuals…. good luck with that lol.

LOL CoF near impossible atm

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Posted by: conquista.1536

conquista.1536

pretty sure that mag part is doable as long as u have people with more than 15k hp. got to 97% with a thief in the party that had 9k hp…

prob need like a guardian, and people need to die one by one and not die all at the same time for that part to work.

if you all did the speedrun and didnt try the new patched 1 that they put in today, you shouldn’t be talking at all rofl.

Hi, dying one by one is not a valid strategy.
It’s borderline ridiculous.

killing them isnt a strategy, its called (not even possible) especially at the rate they spawn.

surviving in that part is crucial but its obvious u cant tank all of them for the full duration considering how it takes twice as long and it summons twice as many monsters + the damage it does.

as i said, i did it with a random pub made group and got it to 97% before magg died, everyone needs to grab a swiftness buff for that part and come back asap after dying.

its just not doable if u have 1-2+ people with 9k hp that cant tank more than 2 hits + they dont dodge or have some utility that lets them live for additional x amount of time, till 1 party member comes to keep the aggro off of magg after the person dies.

LOL CoF near impossible atm

in Fractals, Dungeons & Raids

Posted by: conquista.1536

conquista.1536

pretty sure that mag part is doable as long as u have people with more than 15k hp. got to 97% with a thief in the party that had 9k hp…

prob need like a guardian, and people need to die one by one and not die all at the same time for that part to work.

if you all did the speedrun and didnt try the new patched 1 that they put in today, you shouldn’t be talking at all rofl.