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Zerker nerfed, allow us to swap asc gear

in Guild Wars 2 Discussion

Posted by: conzar.6310

conzar.6310

Frankly, I don’t think this is a bad change. It’s rather obvious that the synergy between those three stats is too strong (the growth curve is more hyperbolic with less diminishing returns), which made Zerker objectively superior with regard to ‘bang for buck’. Plus, ‘Ferocity’ just sounds better than ‘Crit Damage’. I wish they’d do that with all the secondary stats.

Encounter design definitely shares part of the blame, but Zerker still needed to be toned down. I hope they continue working on polishing encounters and improving the ‘soft’ role system.

Zerker gear isn’t the problem. The problem is the game and it’s mechanics. Aswell as their flawed attempts at “fixing” encounters thus far… Defiant/10x the HP with extremely drawn out stand in place combat(wurm,golem,maw,etc)/condition caps not player based but encounter based and even if they were player based still make conditions in pve worthless… To name a few…

Also along those lines the way every dungeon is set up there’s no reason to run anything aside from DD(direct dmg) DPS builds.

-> We have no need for support outside of our own utilities.
-> We have no group synergy outside of measely combo fields.
-> We have no need for defensive gear for any encounter since we have built in defenses with our heals/utilities/dodges.
-> We have no encounters that require actual tactics outside of just dodging “X” attack. Stand in place AI falls into this too.

We could go on and on about this. But the problem will always exist in gw2. Remove zerker gear… Knights or pvt becomes the next hot topic, then that gets nerfed because constant qq because they’ve yet to address the actual problem, their game/core mechanics. It’s an on going cycle that will not be fixed. Especially if they keep going about using “duct tape” to fix a broken weld.

Plus everyone who doesn’t understand what every zerker/celestial user is so upset about… It’s wvw. Pve and wvw are 2 completely different beasts yet they feel the need to keep them on the same “balance” updates. The loss of dmg for burst/DD power builds vs other players is huge and makes everyone who spent all their time and gold crafting their gear now worthless.

The problem is both Zerker gear and encounter design, as I said. Zerker is still very likely to be dominant in meta; this only serves to close the gap some.

Zerker gear isn’t the problem. It’s the core mechanics of the game and it’s encounters.
Why do you think in wvw against an actual player it’s not who’s wearing zerker gear but who plays better, for the most part.

It’s the pve side they’re trying to balance and in balancing the pve side they’re going to destroy the wvw side.

They need to leave zerker/celestial/cavalier and any other +CD gear alone. What they need to fix is their broken PVE AI. And not by adding more hit points or adding gimmicks like Defiance/having to stomp AI.

You want to fix encounters then make the AI smarter. Give us a reason to run something other than zerker gear. Make other gear sets actually viable/needed in group make ups. Again, don’t fix it with tape, fix the broken weld.

/all I have to say.

agree 100%

Zerker nerfed, allow us to swap asc gear

in Guild Wars 2 Discussion

Posted by: conzar.6310

conzar.6310

Play the way you want oh wait better nurf it people are killing things too quick.
All we see are nurf here nurf there every time no buffs since launch its mad to think how many nurfs have been done and yet we as players are way overpowered and must be nurfed still.

As much as i like the game im pretty sure one of the next patches will be “PLAYERS WILL NO LONGER BE ALLOWED TO USE WEAPONS”.

Alot of players would of read the forums/reddit and seen the amount of hate and rage because all Anet needed to do was fix there game instead of changing things that were not broken or in need changing.
How can we play the way we want if the way we play if not how Anet wants us to play.

Zerker nerfed, allow us to swap asc gear

in Guild Wars 2 Discussion

Posted by: conzar.6310

conzar.6310

Dev for Anet “we need to change crit damage but hey people we complain”
Another Dev “lets change the name so maybe they wont notice”
Fans of Gw2 reads the changes m nfadnf;k mzasajdgajs;gasjcljjageiwp[tiwepwauqpw;ajs

(Balance) Developer Livestream on Friday at 2pm PST

in Profession Balance

Posted by: conzar.6310

conzar.6310

I love the game so much but watching the live streams is always a let down they do not have a clue about the game or how to fix it, or what people actually want.

But hey what are we to do its there game we just have to deal with it….

Post Patch Dungeon Gold Rewards - Complete

in Fractals, Dungeons & Raids

Posted by: conzar.6310

conzar.6310

I have to admit I am very upset about the changes and from my point of view if you are not doing AC or Arah you get punished how is this going to get more people to do other dungeons such as CM or SE it makes no sense at all.

Not at all done well GG.

Help me make a build for dungeons

in Warrior

Posted by: conzar.6310

conzar.6310

I run 20/25/0/0/25. Full berserker gear, Hammer/Greatsword. Major sigil of battle on Hammer and Superior Force on Greatsword

Healing Surge, For Great Justice, Signet of Stamina, Banner of Discipline.

Strength: V, IX
Arms: VI, X
Discipline: V, VI

I heard that hammer can be useless in most dungeons as they have slow dps but willing to try it out anyway as a norn with a big hammer just looks so awesome

Help me make a build for dungeons

in Warrior

Posted by: conzar.6310

conzar.6310

Thanks guys this does help me out a lot and will try out the builds as soon as can

Help me make a build for dungeons

in Warrior

Posted by: conzar.6310

conzar.6310

So i made a warrior he is now level 80 and i just wanted to know what build is best used in dungeons or recommended builds I will be using greatsword/rifle mostly the dungeons I will be doing is CoE,TA and Arah I know each dungeon is different but I would like to hear some of your suggestions from your experience.

Thanks For Reading This Post

CoF path 1 boss

in Fractals, Dungeons & Raids

Posted by: conzar.6310

conzar.6310

we have since done it again and this time we were able to kill him so I think that it was just a bug because we did it with the same team and did not change anything and we killed him quickly.

CoF path 1 boss

in Fractals, Dungeons & Raids

Posted by: conzar.6310

conzar.6310

yes we did one run today and we did no damage at all to the boss we battle for over 40 mins before rage quitting and we have done this run over 50 times and we had the boss down to half health then he regained all of his health so we quit and did fractals maybe it is a bug or they want to stop people farming it?