Sorrow’s Furnace
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Sorrow’s Furnace
First time coming to fight night for me, had a lot of fun! Thanks to yarr and co for the duels.
Sorrow’s Furnace
Infiltrator’s Return
The thing I have heard the second most discussion regarding. This is a big change to this skill, but we beleive it is a necessary one. In many cases this is not going to matter. There are only 2 situations where this is a truly impactful change.
1) It stops you from using this skill while stunned, which puts more burden on Sword/Dagger thieves saving their stun breakers. This is the kind of gameplay we want to encourage because it puts more risk in using a rewarding skill like Infiltrator’s Strike.
2) Mostly in PvP, this skill can no longer be used by S/D thieves to teleport stomp someone. This is actually the more impactful moment as it occurs more often, but I think it puts the burden on these players to run a second weapon set that can help them in these situations (OH pistol for instance.)
First I’d like to say thanks for coming here to explain some of this. I’m interested to see how the changes play out but some of them are a little concerning.
It seems like you’re pushing Hard to Catch as the new survivability option to replace some of what was lost on the Shadow Return change. Any comments on the feeling a lot of thieves seem to have that HtC is not desirable because it takes control out of the hands of the player and often hurts as much as it helps?
In a similar vein, will we ever have some comment on Last Refuge? So many thieves hate this trait and it very often acts as “Gain revealed when you fall below 25% health.” I was really surprised it was not even mentioned in the update notes.
Sorrow’s Furnace