Showing Posts For daltonsgk.1645:
I submitted a ticket 3 days ago, and have not heard anything since. The ticket number is 712355. I submitted a ticket because I am having trouble getting into my GW1 account, and the link at the GW1 website is bad, so I sent it here. All info pertaining to the case was sent in an email through Submit a Ticket.
Love the idea of weather changes and whatnot. Definitely think they should implement this
Here’s an idea for how such a profession’s Unique mechanic could work:
Tha martial artist Only has One weapon slot, however it Has a bar not unlike Warrior’s Burst or Necromancer’s Death Shroud, however it fills differently.
This bar is filled when Energy is spent or recovered in battle, and it’s called Focus. The idea is that the Martial artist grows more ferocious the further he’s pushed, a crouching Tiger so to speak.It’d use three of the Profession keys: F1, F2 and F3 by default.
F1 would Unleash, and would have a slightly larger icon on the toolbar. In this mode, the Martial artists stows his weapon and gains access to 5 Hand-to-hand combat abilities that Does not have Cooldowns, instead they consume a chunk of the meter each time they’re used, save for the Auto-attack.
F2 Would be called Form of Ferocity and would, when activated, consume about 20% of your Endurance to gain 20% Focus. Less loss but also less gain than actually dodging, however -this- would be the core way of gaining Focus, whereas the dodging is just extra cake.
F3 Would be called Form of Tranquility and would basically be the opposite, consuming about 50% Focus to gain 50% Energy. The high Treshold means that the Player would lose a lot of offense, but make sure the gained energy always mattered.
Focus To Energy isn’t of course a 100% trade-off. Instead, you gain about 25% focus every time you dodge, and 1% Focus for every 5% Energy recovered while in battle.
The Martial artist I’d imagine has light armor and medium Health, making it a high-risk, high-reward profession that relies on Mobility and Endurance to both keep themselves going as well as tossing down DPS on enemies.Furthermore, I’d imagine the Unarmed combat would differ. With melee weapons, it’d be highly offensive and damage-oriented, whereas with ranged weapons it’d instead focus on defensive maneuvers and CC.
One-handed weapons: Single target High DPS
Two-handed Melee weapons: AoE damage
Ranged weapons: Defense and CCI could see them use swords (M/O), axes (M only), warhorn, greatswords, hammers, Longbows and shortbows.
absolutely beautiful. love it.
I have been wanting this forever. Made an asura, got to 80, and i just dont like the way armor and whatnot looks on him. Thought about rerolling and whatnot, but its just such a waste of time. As for the points about it messing with your backstory, they could just include a “Formerly known as” type of thing, and essentially keep your original player story. it’s not like there’s points in the games after finishing personal story that actually involve your personal story. so changing races really wouldn’t have an effect on it.
Bring back weapon dyes! like gw1!
Love the idea for pet armors. They do also need to allow them to become adults, not mere juveniles. +1
I like minis, but i feel like they could be more useful. Perhaps give them some stats that come with them, just like they were a piece of armor or trinket. Nothing that will have a tremendous bonus, but I do like the idea
100% agree. It would add a nice element to the game. +1