Showing Posts For dankin.3529:
just PVE:
axe for damage
horn for perma swift and group-support
gs for movement
sword for wide jumps
most time i run with axe/horn // gs
In PVE with an Axe/Warhorn 20/0/0/20/30 Build I love the perma-Vigor and +50% endurance every 8sec. In WvW and also with other Weapons you won’t use your burst-skill that much.
How’s about F2-F4 with a weapon skill of your choice (with an higher CD, maybe a factor of 1.5 on the initial CD. Skill#1 and bursts are exluded)?
So I’m playing Axe/Warhorn and can use Sword#2 on F2 (12sec CD), Greatsword#3 on F3 (15sec CD / 12sec traited) and Shield#5 on F4 (45sec CD / 36sec traited). Skills from equipped weapons will share CD (but the factor will only count on the hot-key).
You will loose one adrenaline level each time (and you need one at last).
you’re right, my fault. in this case it may getting useful in PVP and it does not change much in PVE.
Making #4 an instant and reduce the #5 to something like half a second will make warhorn more viable offensively.
They allready reduced it last patch on #5. So they are both half a second now. For PVE that is okay. If you make one of those instant you can break stun, daze and all that traitet (quick breathing: Convert 1 condition into a boon). I would love that.
haha, then try out a mace/shield build with 10(V)/10(IV)/30(VI/VII/IX)/10(VI)/10(V) and sigil of impact. All zerk and rubies.
I’m warhorn addicted and love the 3might/20sec (with the runes 34sec) on weapon swap.
Warrior-offhand is for utility and mainhand for damage, so it would work well with any other offhand-weapon. Axe/mace+shield i would take 20/0/20/0/30 with sundering mace, dual wielding, cull the weak.
but without 20 points in tactics and warhorn in offhand:
you will loose 20% boonduration, so you will not reach the 25 mightstacks on your on, but still a lot. With all the condition/boon-convertion and combo-finisher you can come up to 6 boons (might, swiftness, vigor, regeneration, fury, regeneration, retaliation), that gives you additional damage with Empowered. you will loose that too. you will also loose the big list of group-benefits from warhorn for things that you don’t need in PVE (only crushing blow may be worth but it is nothing in compare to the warhorn).
IMO: Mace and Shield are not made for PVE. There are a few moments where it is good to have a shield or mace in your backpack, thats it. No need to go into the defence-tree for that. BUT if you love them, play with them! :-)
As you allready have thee boonduration-runes, you can try this:
http://gw2skills.net/editor/?fIAQRBHhdG2JpDZPGFkyDMRGAMKKKI1j2cLukiyYD-jQDBYLFRjmEBiIAgKYZ0JPFRjtCKaVXht8KIqFYqSDpW5CyMGybgIrGA-e
It’s good damage, a lot of support and you can have fun with all four combo-finisher in groupplay. With weaponswap you can even hold 25 mightstacks on your own. If you like it more complicated, you can go with:
http://gw2skills.net/editor/?fIAQRBHhxG2JpDZPGFkyDMRGAuMSaKNj2cLpoM2A-jQDBYLFRjmEBiIAgKYZ0JPFRjtCKaVXht8KIqFYqSDpW5CyMGybgIrGA-e
In solo-play i exchange banner of discipline and on my mark with signet of fury and signet of might.
The warhorn is very strong in PVE (/WvW). All nearby allies get swiftness, vigor (with the right runes it could be permanently). You have also a blast combofinisher (all effects are groupeffects and in PVE you are always in one field), weakness to all enemies and condition-removing for the whole party (traited). The boon-conversion is a nice to have. I would even play warhorn without it. Combined with an axe in mainhand, you are a killing machine and bring a lot of support.
Consider this, when you want changes for better use in PVP. And no one in PVE want abandon the combofinisher or anything else for shout mechanic.
“YOU SHALL NOT PASS”
Grant stability and protection to yourself and root your enemies until you move. Only on bridges.
Radius: 600
Combo finisher: Blast
Cast time: none
Recharge: once in your life
Well, without “only on bridges” and a recharge time of 60sec, it would be an nice elite shout.
Use Call To Arms in a Waterfield.
(edited by dankin.3529)
First of all, I like the spreadsheet, there are a lot of information in one file. I don’t know if all is right, but it is still a good list and some valuable tools.
But: You expect 4 hits with Whirlwind on a single target without a wall? 2 hits with Tremor on a single target? 2 hits with cyclone axe is correct, but the base damage is for both hits.
If you correct that, you get almost the same DPS (with your spreadsheet) as with Axe#1 all the time.
Or did I understand something wrong there?
I use that one:
http://gw2buildcraft.com/calculator/warrior/?8.0|7.1g.h2.9.1g.h1|c.1g.h2.g.1g.h1|1n.7d.1n.7d.1n.7d.1n.7d.1n.7d.1n.7d|1g.67.1g.67.1g.67.1g.67.1g.67.1g.67|a5.p36.0.k69.f5|2e.1|5y.69.61.6i.6m|e
I switch to sword/warhorn for movement, buffs, condition removing, add some bleeds with sword#1 and switch back to axe. The bleeds last longer with Deep Cuts which is a nice additional damage (and works well with Attack of Opportunity).
If I’m lazy i play with axe/warhorn // sword/warhorn. If I need more defence I play with axe/warhorn // sword/shield. If I need distance I play with axe/warhorn // rifle (with arms VII).
If I will be better in avoiding damage, I will change the knight armor to berserker armor.
Some thougths:
The +20% might duration from rune of strength sounds better to me than sigil of battle. And the whole set is equal to 6 rubys when you look for damage.
With the Warhorn you don’t need SIO in PVE, take Endure Pain instead.
Sorry for my english, I’m not native.