Showing Posts Upvoted By darkangelseductions.3084:
TLDR; What makes GW2 different than any other generic MMO right now?
How would you convince a WoW player for example to come and play GW2 today? Because I can’t think of anything else but “well it’s like WoW, but different…it has asuras instead of gnomes, and you don’t need 100 addons to be able to get into a raid…yet”
Lack of gear grind resets. Effective level scaling. More interesting combat. Designed to avoid other players ever being a negative thing to see. Different story. Different aesthetic in-game.
I appreciate that you feel like permitting DPS meters is a bad thing, but (a) they were there before this, and (b) hostility comes from players, not meters, even if they are the current wave of excuses.
Also, ultimately, we really are just another bunch of murder hobos, running about committing mass murder for cash. It’s really not that distinct from other MMOs.
(edited by SlippyCheeze.5483)
with GW2 now focusing on raids, and the community shifted massively with this change.
Um, no, they have the smallest possible team working on raids. Because it’s content that designed for a more homogeneous minority, they can do more with fewer resources.
The amount of salt, elitism and player base split makes this game no different than any other MMO now, especially with meters being introduced to the game.
There really isn’t much more elitism than there was at launch, or maybe you didn’t try to run dungeons back then, when people kicked you for all the same reasons they kick these days: not enough tokens, too few API, wrong gear pinged, didn’t like your choice of dyes. (Salt… hard to judge I think. Seems about the same to me.)
You also now have mandatory holy trinity as well if you want to succeed in top tier content. Not needed for open world content, but like I said that content it’s either old or not really relevant.
No, there’ is no “holy trinity” — there is a huge diversity of potential builds and team comps. I don’t see it any differently than people insisting on “zerker or bust” for dungeons, when that wasn’t necessary either.
You don’t have any gear treadmill, but you now have the mastery treadmill if you want to succeed in end content, it’s like potayto/potahto, still a treadmill that will get obsolete eventually.
Um, no again. Sure, some of the masteries are busy work, with only a niche value outside of HoT’s story. Some of them are awesome and never obsolete, even in a future expansion, including gliding, autolooting, fractal benefits (for those who fractal).
Plus, you can progress at your own pace (or at least, I did and I rarely felt at a major disadvantage compared to my friends who rushed it).
That’s nothing like traditional gear grind, where you cannot play any content without grinding the gear and it has no relevance in the next expansion.
TLDR; What makes GW2 different than any other generic MMO right now?
- Gliding
- The same max gear it’s had since the first year.
- Cooperative in all forms of PvE.
- No subscription and an F2P option that is very close to the game itself.
- Nearly everything can be PUGged.
- It’s fun for a ton of people.
At the very least, tell people they can try GW2 for free & experience the vast majority of the game without spending a dime, until they are ready to commit.
(edited by Illconceived Was Na.9781)
They have been in BL chests as a drop since that patch.
Will A-Net finally do something about all these minion master Necromancers and trap Rangers standing around in Bitterfrost Frontier?
Having to report all these players disturbs my daily run for Winterberries.
Or in other words, PvE weekends take priority over second rate WvW weekends
So?
PvE has a extremely larger core player base then WvW. It only stands to logic that it takes priority. As well, there are a large amount of solid WvW players who equally enjoy the PvE content. I do not see any rationale in being angry about the reasoning.
It sounds logical.
I’d just like to point out that sPvP had a low core player base that has since grown a lot due to the development attention that sPvP has been given since the April 2014 Feature Pack. I think the same can be accomplished for WvW and that it is possible for all modes to find a happy medium of “priority”. It would be good to grow all parts of the game.
So much this.
I think it is also important to explain that a large part of the allure of the game on release marketing was dynamic PvE content and large scale server vs server competitive battle (WvW). This pulled a massive playerbase searching for a WoW alternative who yearned for the days of DAoC. GW2 fills that void nicely but has since all but abandoned this part of the community. Imagine how amazing WvW could be if Anet cared even a small amount about it. In my history of WvW I have seen ONLY 2 ANET EMPLOYEES REPPING ANET EVER in WvW… and one was only a screenshot posted on these forums because of a dispute. The other is the one who ran with JINX for a short time on BG/FA (iirc). Where is the representation?
With the hype strong with Camelot Unchained still (and I am not optimistic about that game), the draw is real. Anet needs to start showing some serious consideration to the WvW game-mode before other projects and attrition remove a large player base. I know you guys think we wouldn’t quit over WvW, which may be true for some players… but there are also a lot of players like me who log in, do PvE or whatever just so I have nice gear to take to WvW. Remove that aspect of the game and I have no drive to play any other game-modes.
I have posted twice in this thread so far in mostly sarcastic and negative manners because I am so far beyond disgusted at this change.
So my official official and concise opinion, since Gaile said they are reading this:
I am a leader of a WvW guild. We run about 20-30 a night, 5 nights a week. The highest attending night we have is Friday Night Reset, as per the atmosphere. If the Saturday change remains in effect, it is more than likely that DN has run their last reset on October 16th, 2015. This is a guild that has consistently ran reset in dark and bright simes since the end of 2013 when it was founded (and I personally have only missed a handful). This is coming from what I like to call a mid-grade WvW guild – we are not hardcore but we are not casual as we have strict rules about WvW raids. A lot of my players also do enjoy PvE but they do it in the daytime before we raid. Some of my players spend 90% or more of their time in game in WvW and have played across all timezones. This has been objected to by all but about 4 of my 63 man roster. Moving reset night to Saturday removes the ability for many of us to play how we want. It isn’t simply of the loss of culture and excitement that happens on Friday, but rather the shifting of entire matchups over a day…. as many have said before the end of the matchup is boring and already decided meaning not many people log in to fight or even cap. I have been in kitten, T5 and T4 on 5 or 6 different servers now and it’s been the same for all of them: beginning of the week is intense and the end of the week is boring, stale, and dead. Cutting in half the weekend playtime of intense play by making all of Friday and most of Saturday fall in that deadzone was very inconsiderate of Anet to the WvW community.
That being said, I understand the need for moving Reset temporarily. But if you fail to revisit this in a timely fashion (I think 8 weeks is pushing that envelope very far, but 2 may be too soon) then I would bet you will have a lot of angry people on here again, or still.
And Gaile, I have always felt that you have been a great example of how Anet employees should interact with the community. You’re one of the few who is not afraid to jump into an angry mob of people and TRY to solve problems and satiate our bloodlust. But you also need to understand what they did here is not okay for a lot of the reasons already stated (one of the biggest is changing a huge aspect of one game-mode’s culture after securing preorders from them by promising access to betas that affect that game-mode). I am disappointed by the “this is how it is, we aren’t asking for a poll” types of responses you’re giving, but I understand them. Please urge the rest of the team not to try to sweep this under the rug just because the pitchforks will disappear over the next couple of weeks.
I will be sharpening mine in that time period.
Formerly [rB], [OPED], [Choo]
Guild Leader [DN] Digital Nemesis
(edited by Angel.6085)
I was about to make a comment about ANET not necessarily making bad changes but doing them in a bad way. But then I thought about the changes they have made and realized that their changes are bad too.
[SQD]
4. Can we get an HONEST answer and a direct, no B.S. answer to why you decided these changes were needed and why they were made. No more dancing around it, no more vague descriptions. Just an honest and true to form answer that would satisfy our understanding of your choices. Giving us vague and nonchalant answers that have been provided, have not given us a true understanding of this decision that ANet has come to.
I think the answer about moving reset away from when critical patches might be required was exactly why they have done it.
Or in other words, PvE weekends take priority over second rate WvW weekends.
Anet doesnt patch on friday. They patch on tuesdays and usually spend 5+ patches and 2-3 days fixing that patch. The “critical patches” you speak about is only needed because they activate the broken weekend content. This is in relation to normal weeks of course, HoT release weekend is a special thing.
4. Can we get an HONEST answer and a direct, no B.S. answer to why you decided these changes were needed and why they were made. No more dancing around it, no more vague descriptions. Just an honest and true to form answer that would satisfy our understanding of your choices. Giving us vague and nonchalant answers that have been provided, have not given us a true understanding of this decision that ANet has come to.
I think the answer about moving reset away from when critical patches might be required was exactly why they have done it.
Miranda Zero – Ele / Twitch Zero – Mes / Chargrin Soulboom – Engi
Aliera Zero – Guardian / Reaver Zero – Necro
Clearly they wanted to make sure everyone pre-purchased first before announcing something that may upset the community.
I think that Friday reset is much better than Saturday. If due to HoT release it needs to be Saturday for a week I understand that. Once we are past release date please move it back to Friday. Thanks.
It will take place on Saturday evening to accommodate the requests of the majority of those expressing an opinion here in this thread.
To be clear – The majority of the people in this thread wish it to remain Friday night.
What you did was force something bad on us and offer up an even worse alternative. Whether you did that on purpose or not can remain a conspiracy theory, but a behavior pattern does tend to repeat itself, and this is just one data point in a rather large pool.
(edited by cillard.3986)
wolvz — I understand, and thanks for sharing your thoughts.
Jerry — could you please read John’s most recent post (or read it through again)? (It’s probably on this very page.) I think it might give you some valuable info.
I would like to say, Hi Gray, and first of all i wish there was more “OUT-OF-CLOSET” guys like Joel yesterday, he came from no where, and delivered SO MANY GOOD THINGS!
Now straight to the contructive arguments:
Because Reset day does not effect development team and service group that much I would suggest 3 next things, just 3, no more:
- 1) Take a look at this chart that was made on reddit and here, http://strawpoll.me/5736600/r In future, things that don’t effect development, we would more then appreciate if some one from Devs would approach us with question form to fill in Hi, guys, this and this changes, we need your opinion if it’s majority, we implement it your way, if it’s some what TIE, 50-50, 40-60 we make it as we feel like.
- 2) I would love to say with all respect to devs, that our tradition in WvW around reset is more then just a “WVW reset day”, and we both me and YOU Gray, know one thing, that nothing was fixed in one extra day when it came to major or minor problems. And lets be human here, I rather see Devs work fridays then, half fridays and coming on work in Saturdays, every Dev is human too, and weekends OFF is nothing better for them to have own life too. Again i have high respect to devs, but do you guys really think, that WvW game mode was the thing that kept us playing for 3 years?
- With all the struggle of rubber bending and skill lags, yes we complained, every normal player do, and you guys should know, that as loyal community as we are in WvW is the best community that every developers should desire. Even if things were pain, buggy, unplayable, we stick with you, we believe in you and most importent, we did find over the years without seasons a way to make us buys. That’s why resets are so important to us, it’s not just a reset day, it’s not just beginning of the weekend. It was people, grouping on fridays and wednesdays, making GvGs, a specials runs, border management of guilds, spreading people around, private made lists of which guild goes where so we don’t interrupt GvGs, because OS is always not an option, organizing and creating own team speaks and webpages, forums, brackets and spreadsheets just to make reset days easier, more organized and as enjoyable as we made them.
- 3) *I honestly think that you guys know all of this, that you guys respect our choice, but what out-weights us, is that you want to bring more approaching way for new players to start with WvW, I get you, it’s all business you are just not aloud to speak about it just like that, we understand you guys.
- But that’s where problems will always be, LvL60 people will come to WvW, and they will be having bad experience, because they will die, and die, and die again, and then people will tell them what they did wrong, and send them back to EOTM and get themselves a WvW gear. That’s where we have to stop for a moment, and think about it, no person will go straight to WvW, every body goes EOTM first, they want to learn pug life, why? Because sooner or later they see, that WvW is not the place for people under lvl 80 and none exotic geared people, WvW is something we take seriously, and people who are not lvl 80, won’t get revived, It’s simple statistics, that reviving an upscaled will cause 90% of another dead player that is lvl 80, just because picking up the upscaled takes same time then lvl 80 person, and the value of both is astronomical difference. And sooner or later people will see rage of us that die for them trying to revive a person that has no clue what they are doing, they will die 20 times and leave WvW.
- WvW is hard place for pugs and it’s not that we don’t like new players, but there is this thing, we live for the server, we play for the server, and we want our servers to do well, 1 uplscaled person while we have queue, means 1% of lost power to the commander. People very quickly get adviced to go EOTM, and we also help them to level, just look EU SFR, they have EOTM guild that levels pugs in EOTM to make them ready for WvW, but what we don’t welcome are those that are not willing to join us and live for the server! We play this game mode with more then just pride, many of us, that main WvW, after 3 years are nothing near legendary, and we are fine with it, because WvW community that we made, is more important to us then a shiny skin. It’s OK if you want to bring new people to WvW, because that’s what we already DO, we search for people that are willing to join servers, and we always have queues. And NO ONE BUT US made this pugs a woman and man that play nights and days for the servers. Yes it sounds like we think that WvW is something superior, but it truly, once you are part of community, people know you, people value you, and you have a reason to join to fight another day!*
What i’m about to say, take it as serious as it sounds. Rather then facing the reset time, we would more then love to see changes to HOW QUEUE works. Just think about it, we already have HUGE queues, 40-120 EB queue, and 10-25 borders, and we are barely out of summer.
If we are stuck for at least 60-90 minutes in queue, how about considering something more desirable that would bring quality to the game? Like character swap while staying in queue? Commanders lose a lots of players by DC or they have to leave, and staying and being grounded on same character for 1 hour plus is absurd just because you want to play WvW.
EDIT: ALSO, my suggestion to this madness and destruction of WvW community would be. We accept saturdays or any day of the week to be a reset day for 2 weeks, we can give you that, because we understand you, and then please put it back as it was all this years. Thank You, your WvW only players.
(edited by Firelysm.4967)
wolvz — I understand, and thanks for sharing your thoughts.
Jerry — could you please read John’s most recent post (or read it through again)? (It’s probably on this very page.) I think it might give you some valuable info.
I would like to say, Hi Gray, and first of all i wish there was more “OUT-OF-CLOSET” guys like Joel yesterday, he came from no where, and delivered SO MANY GOOD THINGS!
Now straight to the contructive arguments:
Because Reset day does not effect development team and service group that much I would suggest 3 next things, just 3, no more:
- 1) Take a look at this chart that was made on reddit and here, http://strawpoll.me/5736600/r In future, things that don’t effect development, we would more then appreciate if some one from Devs would approach us with question form to fill in Hi, guys, this and this changes, we need your opinion if it’s majority, we implement it your way, if it’s some what TIE, 50-50, 40-60 we make it as we feel like.
- 2) I would love to say with all respect to devs, that our tradition in WvW around reset is more then just a “WVW reset day”, and we both me and YOU Gray, know one thing, that nothing was fixed in one extra day when it came to major or minor problems. And lets be human here, I rather see Devs work fridays then, half fridays and coming on work in Saturdays, every Dev is human too, and weekends OFF is nothing better for them to have own life too. Again i have high respect to devs, but do you guys really think, that WvW game mode was the thing that kept us playing for 3 years?
- With all the struggle of rubber bending and skill lags, yes we complained, every normal player do, and you guys should know, that as loyal community as we are in WvW is the best community that every developers should desire. Even if things were pain, buggy, unplayable, we stick with you, we believe in you and most importent, we did find over the years without seasons a way to make us buys. That’s why resets are so important to us, it’s not just a reset day, it’s not just beginning of the weekend. It was people, grouping on fridays and wednesdays, making GvGs, a specials runs, border management of guilds, spreading people around, private made lists of which guild goes where so we don’t interrupt GvGs, because OS is always not an option, organizing and creating own team speaks and webpages, forums, brackets and spreadsheets just to make reset days easier, more organized and as enjoyable as we made them.
- 3) *I honestly think that you guys know all of this, that you guys respect our choice, but what out-weights us, is that you want to bring more approaching way for new players to start with WvW, I get you, it’s all business you are just not aloud to speak about it just like that, we understand you guys.
- But that’s where problems will always be, LvL60 people will come to WvW, and they will be having bad experience, because they will die, and die, and die again, and then people will tell them what they did wrong, and send them back to EOTM and get themselves a WvW gear. That’s where we have to stop for a moment, and think about it, no person will go straight to WvW, every body goes EOTM first, they want to learn pug life, why? Because sooner or later they see, that WvW is not the place for people under lvl 80 and none exotic geared people, WvW is something we take seriously, and people who are not lvl 80, won’t get revived, It’s simple statistics, that reviving an upscaled will cause 90% of another dead player that is lvl 80, just because picking up the upscaled takes same time then lvl 80 person, and the value of both is astronomical difference. And sooner or later people will see rage of us that die for them trying to revive a person that has no clue what they are doing, they will die 20 times and leave WvW.
- WvW is hard place for pugs and it’s not that we don’t like new players, but there is this thing, we live for the server, we play for the server, and we want our servers to do well, 1 uplscaled person while we have queue, means 1% of lost power to the commander. People very quickly get adviced to go EOTM, and we also help them to level, just look EU SFR, they have EOTM guild that levels pugs in EOTM to make them ready for WvW, but what we don’t welcome are those that are not willing to join us and live for the server! We play this game mode with more then just pride, many of us, that main WvW, after 3 years are nothing near legendary, and we are fine with it, because WvW community that we made, is more important to us then a shiny skin. It’s OK if you want to bring new people to WvW, because that’s what we already DO, we search for people that are willing to join servers, and we always have queues. And NO ONE BUT US made this pugs a woman and man that play nights and days for the servers. Yes it sounds like we think that WvW is something superior, but it truly, once you are part of community, people know you, people value you, and you have a reason to join to fight another day!*
What i’m about to say, take it as serious as it sounds. Rather then facing the reset time, we would more then love to see changes to HOW QUEUE works. Just think about it, we already have HUGE queues, 40-120 EB queue, and 10-25 borders, and we are barely out of summer.
If we are stuck for at least 60-90 minutes in queue, how about considering something more desirable that would bring quality to the game? Like character swap while staying in queue? Commanders lose a lots of players by DC or they have to leave, and staying and being grounded on same character for 1 hour plus is absurd just because you want to play WvW.
Great text! WvW is not a gamemode – it’s a passion.
All we wanted was a GvG.
That would be mega servers this is just the biggest “fear” of changes type of changes.
Most ppl who played Friday night can play Saturday its just going to require them to changes there habits some. Where the “fear” of something new comes into play.I’m not afraid of half my gaming time (read:weekend) being lost/marginalized.
I’m going to be very angry about it. If I get too angry, I may spend my money elsewhere.It’s a good thing that Arenanet panders to it’s consumers a bit.
Lots of old sayings about that being a smart way to do business.When it comes to changes anger is a type of fear.
Hop on over to origin or steam or battle.net and lets talk about who’s fear and what changes.
That’s the gist of this thread.Not comply sure what going on on thoughts threads web pages etc.. but the thing is here WvW is not going away. The way ppl seem to be talking about this changes as if wvw is going away for good when realy its just going to up the number of ppl who can play during reset. Yes you may lose the rush of reset but a lot wvw players do not get to play that due to not having Fridays nights off. If all you played was for the reset i think you missed the point of wvw comply and if you where a “gvg” player reset timing is not important to you more so after HoT.
I would think as a Coven member you would know exactly who I am.. Your guild leader assuredly does.
Anet’s problem is when I wake up saturday morning to end-of-match Ktrain time, I’m playing something else. Know what happens when I get into another game?
I don’t come back
Youtubes: https://www.youtube.com/playlist?list=PLpXd26ZeABJNWi83dXDjtoZ8Lf-4IJ9Gu
The ‘review’ is very non-commital, I don’t believe Anet has any intention of changing it back. That, and the offering up of something even worse, is throwing us a bone to get us to accept it. Give it a few weeks, and who will still be arguing for a return to Fri reset? Those it kills the game for will just stop logging in and drift off, and Saturday will stay. Anet will have their increasingly casual WvW, with stealth fountains, golem events and gimmicks that destroy the game mode for those that truly love open world, large scale pvp.
For the record, I have never asked for any change – all I want from a game is a balanced environment, with objectives, to pit my wits against our opponents and enjoy being part of a team where the whole is greater than the sum of it’s parts. I was truly impressed with the design and mechanics of the BL and this game mode when it launched, it had clearly been designed and put together with a lot of experience and love for this game mode.
The way this has been handled, even more than the change, gives me the most concern. This is a big change to our WvW culture, and it was landed on us with no explaination a week before release. No-one to my knowledge has ever asked for this to be changed. Thoughtfulness goes both ways, and this is extremely poor customer service that doesn’t bode well for the future of WvW.
For all the reasons listed by others Friday is my favorite night of the week, and I have popped a blue tag on all but a handful in the last 2 years. Without it, I will care less about WvW, and if I don’t care, there’s no incentive to play. I’m waiting for a firm commitment from Anet to change it back to Fridays on a set date, before I make a firm commitment to continue playing this game. I’m not hopeful ^^
Piken Square
(edited by Barabajagal.6147)
Since the advent of the megaservers, in my opinion there’s really only 2 strong communities left in GW2 – WvWers and the RPers (both which took a small hit with the megaservers).
I still remember guesting to ‘enemy’ server Lion’s Arch just to /laugh or /threaten at them or just chat with ppl around (Deso did to Vizu and probably many other servers too). It was good show of how the servers looked that time, each server had their own Lion’s Arch map where you would meet face to face the guys you normally fight on the WvW maps – you hear a guy in teamspeak “Guy’s I’m in Vizunah Lions Arch and here is this guy …..!!!” and then you see your server mates come with help to ‘fight’ them again xD – funny stuff
It really was some kind of force that was making you motivated to play PPT as well, you could call reinforcements from your ‘home base’ and so on. I wish it could come back some day, at least “Server based LA” map.
I know that most of the ppl I see in LA are from my server, but it’s not the same as in the past, if you played you know what I mean
/offtopic_end
It seems odd to change the reset time since people have revealed their desire to play more often during that time. One would assume that you want the game/score to matter the most when more of the players are online which is the weekend. I usually arrive late to reset but it is still a special event for me and the queues are fairly minimal in tier 2 on a full server.
Friday night is also a community event in a game with an already weak sense of community. Since the advent of the megaservers, in my opinion there’s really only 2 strong communities left in GW2 – WvWers and the RPers (both which took a small hit with the megaservers). Perhaps you folks aren’t particularly interested in fostering community. Or perhaps WvW doesn’t bring enough to the bottom line or the new date is simply more convenient for you. But to the player base, the change seems almost vindictive in its arbitrariness which is certainly not your intent.
I’m holding off on my purchase of HOT. Golem week, “no swords” week and EOTM and now this could leave one to conclude that Anet is somewhat tone deaf with regards to its WvW player base. (edit: I really want to buy the expansion as the game has been an unbelievable value of entertainment per dollar spent. I’ll buy it out of guilt even if i don’t want to new specializations/reaper; Just try and listen to the community a bit more.)
It’s also good that people are upset. It would be bad if people didn’t care and weren’t so passionate about the game.
(edited by Samis.1750)
I think this takes the reward for most disastrous change in history of GW2.
It seems clear at this point that moving reset to Saturday is non-negotiable for the time being. While this may upset many people, I think this is one of those times where we need to cut Anet some slack. They are pushing out their first expansion and want as many developers to be available as possible during the weeks post-launch to fix the inevitable series of bugs and exploits that come with any new content.
Is it a major inconvenience to some, yes. Is this the end of WvW, absolutely not. The sky is not falling people; the game will still run all seven days, whether you give up on some of them as “karma train days” or not. And as was stated, it may only be temporary.
Also, to those stating that this is a terrible change because of even more bloated queues, you do realize you are making a case FOR Anet to do this right? The idea of readjusting the server population caps was to spread people out and long queues would do just that.
Thanks for these insights. I believe you’re looking at things logically, and I appreciate that.
Someone please send Gaile a big bottle of wine? This doesn’t appear to be a one glass day.
I’m ok, Jayne. But thanks for thinking of that — very thoughtful!
…cut Anet some slack.
We cut Anet some slack for 3 years.
How much more?
Is this ever going to end, we cuting some slack, Anet never?
The need for the change has been explained by John
Reasons Explained by John:
- “the overall quality of the game”: This confuses me. Balance patches and QoL updates change the quality of the game. The last 24-36 hours of WvW matchups are some of the most boring times in this game, and this change makes those times Friday night and Saturday morning/afternoon, right where you claim your playerbase is largest. The majority of players that I’ve spoken with have said that this change means they’ll be doing other things besides Guild Wars in those time slots, losing you playerbase.
- “the emergent gameplay that has come from reset”: Yes, and this emergent gameplay persists throughout the weekend, as shown by your own data sets. Moving reset to Saturday cuts in half the amount of “emergent gameplay” that will take place. See next bullet.
- “We have many more players logging in on Saturday than on Friday”: I would hedge my bets that Friday night is a close second to this, and that is solely because of reset. If you change reset to Saturday you will see Friday attendance plummet, and Saturday attendance rise minimally if at all.
- “give our team an extra day of the week that they can use to respond to issues that may occur with WvW or any other area of the game if it is necessary”: What…? Moving reset to an even more popular time slot almost guarentees there will be more issues than before. Seeing as this time slot is also not one of the five typical work days in a week how does this help anything? I totally sympathize with your want to fix bugs early, but if you want that then you need to be around when the bugs are happening. You claim to want the “ongoing stability of World vs. World”, yet every current reset night (and a large portion of non reset nights) your servers struggle to handle the amount of players.
If you truly are going to revise this decision shortly after HoT drops then that makes it a little bit more bearable, but in no way do I, or my guildies, or pretty much any other regular WvW’er that I’ve interacted with since this idea surfaced think that Saturday should become the norm for reset.
I’d like to have reward tracks and rank finishers. I have dragon rank from pvp but I would like for wvw to have a seperate set of finishers as well.
This x 10000000000000
And another reason why they should prevent enemies from seeing your rank:
Every WvW player ever:Yeah that’s their commander, the Platinum Raider, the highest ranked player there!
I’d like to have reward tracks and rank finishers. I have dragon rank from pvp but I would like for wvw to have a seperate set of finishers as well.
Im joining the angry mob.
The Npc who is carrying the dead body wont go from first alter to the second alter.
Gonna go get my pitchfork and torch, so ya better fix this Anet ;D
Morpheoz
Far Shiver Peaks
Charr Warrior / Morphoux
– Far Shiver Peaks –