Showing Posts For darqwonders.5308:
at each location besides Lion’s Arch?
Edit: I’m an idiot who can’t read… Sorry. didn’t realize that once it’s in LA, I can access the ones I missed…
You can all shame me now… I won’t complain anymore
(edited by darqwonders.5308)
The winter costume looks great on my Norn. I was hoping for something silly to wear for my Asura. This was the perfect time to create more costumes.
My Asura is sad…
I also fell through the floor before the event ended, along with several others. Those of us who just waited for the boss to die ended up in plain sight on the ground after the cut scene, able to be easily resurrected. If you’re unsure about being able to make it back, just stay put.
Yeah. That’s what happened to me too… Which meant I watched the cut scene while dead, and that means there was no sound playing of the cut scene because my being dead sound was playing, so I didn’t get a chance to hear anything going on
So I died… and was in death limbo music through the entire cut scene, meaning I didn’t hear anything that went on.
Was anything said during that cut scene or was it just the sound of the monster dying?
Authenticator Questions/Concerns [merged]
in Account & Technical Support
Posted by: darqwonders.5308
My account is no longer asking for a mobile authenticator code even though I have it linked.
what happens if someone else throws a regeneration in between HS ticks? Does it takes a different heal value for the length of the additional regeneration duration?
Yes. But the most powerful regeneration “stacks” come first.
Example:
A player gains 6 seconds regeneration because he stands 1 second in your HS.
Another regeneration 3s stack applied to him, but its a stronger stack. The player will experience the effect of the most powerful regeneration stack 3s first. Thereafter the player will get the 6s regeneration from your HS regeneration stack.
Anyhow there will be a 9s regeneration boon on the screen.Special note: Many skills and traits giving regeneration are bugged. Test everything by yourself. For example gives the healing turret from engineer only 130 regeneration independent on the healing power (bug).
How does Signet of the Wild work with the Rejuvenation trait? Those never show up on my boon bar, so I don’t know how they interact with each other.
I consider the Mesmer’s GS to be the worst weapon in the game.
which is a shame because it’s awesome to see a magic user wield one.
I don’t like the distance damage factor. It makes the GS really difficult to do damage on anything close by.
However, the sword does look pretty badkitten slung over the back of my Sylvari XD
Ooooh, oh. You mean group PvE. Yes, you’re almost required to use a staff or one handed sword/torch. If you’re very good, you can run up to the group with the torch invisibility for that aoe fire, and then use the 2 skill to hit multiple targets without danger. After that you’ll need some good escape skills if they’re not dead, but it’s a rather strict build, has long cooldowns, and is admittedly difficult in practice. I agree that shatters do not help that much unless you desperately need tags. But in situations that you do not have companions with you, or where most of your friends are down, I found mesmers ridiculously easy to play.
yup. When it’s just you and the enemy, Mesmers are great. However, for most dynamic quests, there’s always a bunch of other players around, meaning everything dies too quickly before you get to use your illusions.
Mesmers are not handicapped when it comes to PvE.
maybe shed some light on how we aren’t? i’m sure i’m not the only one who think this way since there are other posts on the forum about how useful we are during DEs..
we are very useful during DEs, the issue is not with us but how event contribution works.
mesmers pwn in pve, its almost impossible to die, and you can take whole groups of mobs easy, sure our immediate nukes are low, but you can stack conditions on multiple enemies at once and the dmg ramps up.
Could you expand on why you think mesmers are lacking in pve?
Their unique feature, illusions and shattering, are practically useless in group PvE because every illusion is attached to a single target that dies when the target dies.
Now, if the illusions automatically shattered when a target dies… that would be really awesome.
In terms of group events, you just can’t expect build a to work as well as build b. A rapid shatter build in group events is godly.
On the flip side a rapid shatter build is rubbish against strong single targets.
What’s a rapid shatter build? I looked through the skills and couldn’t find anything about rapid shatter.
I think he’s referring to the fact that in any sort of group setting in PvE, your illusions are pretty much useless. Unless there’s 1 boss to fight, there’s no point in using an illusion on a target because it dies so quickly.
So in group settings, Mesmers are forced into support role. You shouldn’t have to be forced into any role just because you want to partake in a dynamic quest.
Even fighting regular mobs by yourself, the creatures die to quickly for any illusions to do much good.
How would Rangers, Engineers, and Necros feel if their “pets” died as soon as their current target was killed?
Sure, when a target doesn’t die instantly, Illusions are great. However, most PvE isn’t about fighting a single target. I’d rather not have half of my abilities be useless or having to be forced to play support. No other class is forced into a specific role. Why should Memsers be punished?