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no sound from my own instruments

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Posted by: deechow.3024

deechow.3024

Grats on fixing your problem. I’ll try to do that too to see if it can also fix my problem.

Update: It works for me too! Thanks you so much as well

(edited by deechow.3024)

no sound from my own instruments

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Posted by: deechow.3024

deechow.3024

I have this same problem too (I made a post here of it yesterday).

https://forum-en.gw2archive.eu/forum/support/bugs/Mute-Musical-Harp/first#post3633031

Other players can hear their instruments just fine. I can hear other people instruments fine so it’s not the instrument itself. I’ve recently gotten to test it on my friend’s laptop. My instrument works well there. Therefore, there is something wrong with my computer. I cannot pinpoint the problem unfortunately. I believe we are encountering the same problem. There fore, this is most likely not a bug, but a technical problem with our computer/laptop itself. It is not the game or any file of the game. There is some settings we have that are not compatible with the game. I just can’t figure out what it is at the moment. Good luck, I’m still trying to see if I can fix it. Maybe follow the steps StinVec posted for me (it may not had work for me, but could work for you).

Mute Musical Harp

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Posted by: deechow.3024

deechow.3024

Thanks for your input. I’ve just finished trying both suggestions. It’s still not working. My audio is fine except hearing my OWN INSTRUMENT (I envy how I can hear other players). There were a couple of things in audio I’ve changed to match Guild Wars 2 more (although I don’t feel any difference). The repair taken quite some time to accomplish. I don’t feel much difference (but I thank you anyway because it probably had repair problems I haven’t even realized.) Nevertheless it didn’t solve the instrument problem.

It is not my audio settings and it does not appear that repair can solve it. Perhaps other suggestions?

EDIT: Update. I fixed it. I changed the setting to stereo and it works well now.

(edited by deechow.3024)

Mute Musical Harp

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Posted by: deechow.3024

deechow.3024

Hello, I’ve been suggested by a few players that what I’ve been encountering is most likely a bug that I’m personally experiencing. I currently see no post of musical harp or instrument problem so this might be an issue only I am experiencing.

I’ve recently purchased a musical harp yesterday. This is my first instrument that I’ve purchased. When I try to play the instrument, I cannot hear anything. I’ve seen other players with it and can hear their instruments just fine. I can hear other instruments from other players perfectly as well. It is only my own instrument that I cannot hear. However, others can hear me playing my instrument.

I’ve checked my audio settings. It doesn’t appear to have any problems. I’ve attached a screen shot of my audio settings under option. It makes more sense if this is a bug. If it is not, can I be inform of how to fix this issue? Thanks.

[If this cannot be fixed, I really want a refund of my harp and my $10 for 800 gems.]

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The Cantha Thread [Merged]

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Posted by: deechow.3024

deechow.3024

@deechow Interesting ideas! I’ve always been a very strong supporter of Cantha maintaining it’s Asian inspirations, I think that adds a lot to what makes it so special thematically. But I do really like your ideas, maybe somewhere inbetween? I highly doubt that the “old world” would just cease, and that the culture & traditions, & architectural preferences would also simply cease within 250 years. If anything, due to it’s isolation it would be more realistic that it would continue to propagate and be deeper rooted in the newer & younger generations there. Also, a technologically advanced Cantha could be amazing, but imagine if that were an over time thing that we got to see beginning to happen once it opened back up to the rest of the world and we got to be a part of it. So when we get there initially, Kaineng has been dramatically cleaned up, even still maintaining much of it’s old districts but the old run down and horrible places have long since been destroyed, and built ontop of, offering a bit more of a multicultural experience giving Luxons & Kurzicks new districts in the city. And/or maybe some of the more ‘rural’ villages have developed into bigger hubs, and new villages have popped up in the mountains and such. There’s really so much potential and I think your ideas could fit quite nicely in some of it.

I’m glad you liked these ideas. It’s really interesting nevertheless to imagine how it would like if it ever comes out. However my regard to Canthan culture is that it’s not entirely disappears but it’s slowly diminishing the old culture into the new culture crafted through technology, the silences of the Six Gods, and society. Ritualist is still viable in some sense, but not in the old spirit turrets system. They can summon ghosts that fight for them (like the mist skins that the Ghost of Ascalon uses but on Canthan etc.) and have ashes or something to change their weapon skills through their utility skills. In addition, they can also who know, dances etc. However, essentially it’s like a mix of necromancer and engineer if it becomes like that. However, if it’s not available to players but to certain npc trying to keep the ritualists practices (whether it’s an enemy or an ally) it would be very cool. Perhaps they can still be very strong at the harvest temple protecting Kuunavung.

Luxon unfortunately never had real town or cities as they are nomads. Even Cavalon in Guild Wars 1 only consists of a nomad settlements that exists once every 10 years that only lasts during the Convocation. Due to Guild Wars 1 game mechanic, a lot of people misunderstood it as a capital city. However yes, it would be really interesting if rural towns/cities were built among there after Cantha settlement merging the Canthan and the Luxon. I can see the Canthan offering protection against the Naga/Kraits.

However appearance wise, I can see a deforested Echovald Forest for some reason. House zu Heltzer can be dismantled by Usoku forces and establish a new capital of the Kurzick territory. Perhaps more to the south, there’s another pale tree, still petrified which is where the Warden lives. Just like how the Jade sea can still be not all water yet, parts of the Echovald Forest can be petrified. Overall, I can see a lot of potential changes to the scenery. The deforestation would also kitten off the Warden in the area.

tl;dr A semi-deforested Echovald Forest where Kurzick architectures lies in the verge of destruction like the destroyed House zu Heltzer where a new Canthan city is built on top. The Jade Sea would experienced a semi-thawed sea where they are forced to defend their land against the Krait/Naga (alliance?) where a possibly city built where Cavalon was held to force the Luxon tribes to stay together. Cavalon was never an actual city so it does not had to be destroyed. Shing Jea would still look semi-rural with a large monastery looking similar to the past. Kaineng would look like a three layer city, where the top floor is more modern with a clean street, cars and sidewalks. The middle floor would look similarly to the old rich districts, and the undercity would look the same as usual – like a slum. Lastly the culture does not have to be completely abolished but diminishing. Harvest temples (or any temples) could possibly still have ritualists (perhaps an npc guild) whether as allies or enemies may still exists summoning ghosts that is similar to the Mist skin (lie the Ghosts of Ascalon). Anyways, Cantha just have so much potential. However, my perspective right now is just very human-centric. :P

The Cantha Thread [Merged]

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Posted by: deechow.3024

deechow.3024

Game mechanic wise, I think they can skip out on Ritualists and Assassins. They are very similar to the Thief and Engineer professions. It’s easy to come up with a lore to abolish them since a cultural revolution can easily eliminate the return of the two. Traditions may be great and all, but not every generations would keep it. People can become out of touch with Ritualist practices, especially due to the silence of the Six Gods (since they even stopped sending their avatars – or at least so frequent). Assassins and Thief are obviously similar, although lore can give them new utility skills (or possibly different racial skills perhaps to separate the Canthans and the Tyrians). It’s like how the expansions were done in Guild Wars 1. Utility skills can vary from locations to locations (or expansions to expansions). However I don’t believe the return of the Ritualists and Assassins is a must. Yes it was a Canthan identity in the past, but a new identity can also be created through history. However they can influence new utility skills but not be made as new professions.

To make a note, looking at the real life history of the changes of the appearance of modern cities, 250 years can change a lot – especially with the help of technology. I would really like to see a modern Kaineng (I don’t care if there is still a slum). Like some places can be really clean and other areas are really dirty. Who knows, Cantha can also adapt an environmental friendly law to clean up the city appearance. It would be nice if Cantha (or even due to Kurzicks with their Dredges monorails I’ve seen in Arborstone) to create a transportation model introducing the automobiles (cars essentially but only a rare few and for the wealthy). This would allow the development of actual streets and sidewalks into the scene. Of course, this is just a nice idea I thought of. Especially really nice of an idea if Kaineng became very populated still creating a three layer metropolis. The lower level are the poor, and the upper level are the rich. Kaineng Centre, the equivalent of DR size and the rest of the city alone can become a map as big as Kryta. Then there’s the “Echovald Forest” (quote due to if it’s even a forest or named that anymore) and the “Jade Sea”. Incidents into the game can also includes the conflict of some Kurzicks and Luxon still resisting Cantha even today to preserve their culture (including the defending of the “last house” of Kurzicks and the trying to revive a Luxon tradition Convocation. These can be nice meta-events).

The dredges could been enslaved by either the Canthan (due to Kuzicks treatment with dredges) or even the Warden in Cantha. The dredges there may not had revolted. What if there are SOME Asuran living there, but either 1. in hiding or 2. a minority group for the government to utilizes their technology. Basically, they could be reduced as a second class citizens. Yes, they’ve became xenophobic, but that does not mean everyone had been xenophobic. People could be sheltering them, even as high up as the ministers. It could take them 250 years to revolt (or to start revolting trying to get aid from Tyria where some people then goes off to Cantha to help to get the aid of Kuunavung like their relations with Glint. What better way to know the secrets of the Dragons than from a Dragon? The Kraits could had also went to Cantha (although failed to take over), skirmish to aid their cousins – the Naga to overtake Shing Jea Island and the Jade Sea. The Tengu could have experience an internal problem due to the Destroyers increasing presence.

tl;dr How does a more modern technological advanced Cantha sound? The architect does not have to be very Asian theme. It can look similar to Republic City in The Legend of Korra. War affected Tyria technology, but peace can also allow Cantha rise their technology in another aspect. I am really looking forward to having a metropolis (without a fort) that is so huge that the explorable maps are also nothing but the city itself. How nice does this sound to everyone? Sorry to everyone that wants a forest/jungle to every game, it’s just that as a city boy, I love to see this. I am not the type that likes to always be in the middle of nowhere.

The Cantha Thread [Merged]

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Posted by: deechow.3024

deechow.3024

@ Satzu.1356, if you really want to make the game only Euro-centric I suggest you should make another thread. This is because this is about Cantha (yes it is related but it would not benefit you as much talking here). Make a thread (or join a thread that’s more suitable to your case) and let ArenaNet know that you and (many others?) want Guild Wars 2 to only have Euro-centric themes.

Cantha, is already well established in the first game. This is why Cantha is important to many players. It is not solely on only because it is Asian. If you never played the first game and do not know what Cantha is aside from the fact that it has major Asian influences, please do some research. By the way, all three continents have a mix influences. Also, I do not care about what others game have done, whether they are only Europe themes or not. Those are other games, this is Guild Wars 2. Please don’t expect Guild Wars 2 must follow what other games do as if it is a law. Look at how ArenaNet decide to not have the holy trinity in Guild Wars 2. Sorry to disappoint you, but I think this game is just not for you.

tl;dr feel free to state your ignorance. It just wouldn’t help your case here. You’re better off making another thread (since I believe you are kind of off topic here) or playing another game. The Guild Wars 2 as it is wouldn’t suit your Euro-only theme taste.

I’ve played the first game, as I said that earlier in one of my comments (you probably only read one of them =/ ) and honestly, It was not really connected with the whole game as it was really just an isolated island that you can’t see on the global map and that you can’t access unless you go on a joyful ride on a boat.
Btw, Asian themes are in almost every mmorpg and so ArenaNet is just following the ugly trend.
Oh, and thank you for your suggestion! I will be making a thread soon.

I read more than one, that’s why I didn’t quote (I did not read the one previous to it). However whether they are following trends or not, what I am saying is that it does not dictate that ArenaNet must keep the game to just one theme. They do have their creative freedom. Also, compared to other games they have done it more well (I do think it’s not done well in this Guild Wars 2 however). Also there is no global map in the first game. I also want to note that the original Kryta did not scream Europe to me, neither did Orr/Crystal Dessert. The first game screamed world tour to me. Factions for some reason did not (even though it essentially is). Regardless, if Cantha and Elona was not included, it does feels out of place now.

Good luck with your thread. My biggest concern about Cantha is the well established lore especially created by Winds of Change. I really would love to know more of the fate of the White Mantle and Mhenlo as well. Guild Wars Beyond was done very well, story wise. Cantha just happened to be Asian theme. If it was not, I still would not care as it was still done nicely. However, I just really condone that they’ve done a nice job and taken it out of the game. It was a huge cliffhanger to me. I just need some closure for it and I’m sure for many others. I personally do not have as much care for Elona as they have not included it in the Guild Wars Beyond giving me less of a relation with it. However, if the actual reason of taking content out is a political reason (especially to do with racism) I just have to frown upon it. We all deserves a better reason for them to do so. If Guild Wars never had anything Asian at all (including all of its expansion), despite my background I would feel adding Asian theme would be weird (as the way you have felt about how Faction was added for the first time. Don’t get me wrong, my initial reaction was o____o but I slowly enjoyed it.)

I just hope you understand the importance of providing closures to the cliffhangers they had created. The cultural theme just happened to there. I guess personally, stating faction as my favourite would be incorrect. Cantha, yes, but for most of the reasoning is due to Guild Wars Beyond. Honestly if it wasn’t for that, I wouldn’t care if Cantha comes back to Guild Wars 2 as much. If you do agree that the LORE of Cantha (at least in Guild Wars Beyond) is significant to the game (not the theme), then I hope you would want Cantha back too (I noticed other people in this thread had also stated they don’t care what theme it is). It is better to keep it to something that’s still logical of what would happen to Cantha (whether it remains the same theme). Regardless, have fun with your thread.

The Cantha Thread [Merged]

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Posted by: deechow.3024

deechow.3024

@ Satzu.1356, if you really want to make the game only Euro-centric I suggest you should make another thread. This is because this is about Cantha (yes it is related but it would not benefit you as much talking here). Make a thread (or join a thread that’s more suitable to your case) and let ArenaNet know that you and (many others?) want Guild Wars 2 to only have Euro-centric themes.

Cantha, is already well established in the first game. This is why Cantha is important to many players. It is not solely on only because it is Asian. If you never played the first game and do not know what Cantha is aside from the fact that it has major Asian influences, please do some research. By the way, all three continents have a mix influences. Also, I do not care about what others game have done, whether they are only Europe themes or not. Those are other games, this is Guild Wars 2. Please don’t expect Guild Wars 2 must follow what other games do as if it is a law. Look at how ArenaNet decide to not have the holy trinity in Guild Wars 2. Sorry to disappoint you, but I think this game is just not for you.

tl;dr feel free to state your ignorance. It just wouldn’t help your case here. You’re better off making another thread (since I believe you are kind of off topic here) or playing another game. The Guild Wars 2 as it is wouldn’t suit your Euro-only theme taste.

(edited by deechow.3024)

The Cantha Thread [Merged]

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Posted by: deechow.3024

deechow.3024

4. No, ArenaNet does not have to unlock EVERY PIECE OF TYRIA current map before an expansion. They did not even do that in prophecies or in any map of the first game. There are many parts of the map I would love to travel to but the lore does not bring us there. When Guild Wars 2 was launched after Eye of the North map expansions, there are still A HUGE PORTION of the map that we cannot be ventured. Don’t get me wrong, I am not saying that we should have them unlocked but I do mean that it is not a must. I said why in my previous posts of saying why it would still make sense to go to Cantha before fighting the other ED. I really hope this game is not a world tour (like other mmo where every piece of land is revealed for the sake of revealing). It’s nice to keep some places a mystery. For example I would love to visit the Isles of Janthir (I even join that server because of it – I don’t care much about WvW). I would like to see the home of the Mursaat but there is no real lore of why we should go there and it’s nice to keep my imagination thinking. This same concept is nice for Cantha for now but to me there is an actual lore reason to go there and it’s also a whole continent. There was not much reason for people from prophecies to go to Cantha aside from the excuse of Mhenlo. If that can be done once, what’s stopping ANet creative freedom from thinking of another one.

5. Lastly, I just have to thank Shanna for posting so much here. Honestly, reading every post on this forum taken me long but allowed me to notice that she were one of the reason that kept this thread alive. I do not agree with every post she had made but I do agree with the majority of it (and can see where she’s coming from.) She given a lot of insights on what she thinks and knows of the topic. It hurts me to say that I think she loves Cantha more than I do (I guess I’m not the type that shows it but she clearly demonstrated how she had felt to me). I’m glad to see how many people are still continuing to support Cantha and posting on this thread.

Just my thoughts on what I think no one had mentioned yet.

(edited by deechow.3024)

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Posted by: deechow.3024

deechow.3024

Hello again, I am here to drop by to show my support for Cantha. I’ve been reading every posts from the first page and finally caught up. I am a slow reader ankitten ot much of a forum person so for me to post here means a lot to me. I had made 3 posts earlier (pretty much 1 big post in page 19) about what I think of this. There’s a few comments that I still have on this that I don’t remember seeing anyone stated (or had stated very briefly).

1. I want Cantha! Not Asian theme. I don’t care for the Kodan (although I do love Tengu – especially the ones from Cantha). I want Cantha! The beings living in the south to the Tyrian Continent. I want the humans, the Tengu, the Naga, the Wardens, etc. I want the LORE of it. I can’t help myself, ArenaNet did too good of a job and I know they can make a much better sequel with it. I want other races to acknowledge that there is not only one culture for humans. Acknowledge the Canthan, but also the Kurzicks and the Luxons. Also Elonians are so dry in the game that there’s barely any content (I love Cantha more but still), did we forget about the Istani, Kournan, and Vabbians? It feels rude to be blended into one thing (that is also very Euro-centric so it would be more “universal”) to be considered as human. Although I see why it is like that (for now) due to the Guild Wars 2 launch lore. At least have some Sylvari being very interested in these matter very subtly. It could satisfy me and hopefully many others for awhile. Let the distinction be known.

2. I say what I said above first is because I am starting to believe that ArenaNet are planning on Cantha. The silence about it lately screams secrecy to me (so I will not blame them – I would love them more the day it arrives). I believe AielloA.1629 addressed this at the end of his edit notes a couple of posts ago. If this is true, keep up the good work ArenaNet. Them changing the name of this thread really given me hope. It feels like its their way hinting us of what is happening.

3. I do not think NC Soft wants Cantha out either but my initial reaction was not too well in the matter. I absolutely see no real reason to take out a major content from the game due to “non-unified architectures” representing Cantha. If it was lore then it would make some sense to me. I mean, my first reaction to Faction was that I loved it but the names of the NPC bothered me at times as mixing up the naming system (I believe China and Korea uses the same system but Japan does not, I could be wrong). However that is so minor that I didn’t care for much. Yes, I being of a Chinese descendant would love to see my ancestor culture being represented in a game. I do not care much for the mix of other SIMILAR cultures. Besides, it is Cantha, not those countries. I really hope more is done to this issue than just leaving it blank (really hoping my point #2 is correct.)

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Posted by: deechow.3024

deechow.3024

I really hope to see Cantha one day. Many of these ideas I listed above are potential lore based on my own perspective and of why I believe Cantha should not be taken out. I lastly want to suggest that if architecture is really is a huge issue, potentially having Cantha advancing in technology and a cultural revolution can change its appearance to anything as a whole. For example, it can become very modern. Still, I do not see the big issue as I never really hear people complain about Guild Wars Factions architectures. In conclusion, I hope you will have Cantha available as an expansion one day. Like many others who had posted on this forum, I too would love (and pay a lot) for Cantha to be brought back as a future expansion into the world of Guild Wars 2. Please I ask you to have Cantha available as an expansion in the future.Thank you for your time.

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Posted by: deechow.3024

deechow.3024


There are 5 known Elder dragons in Tyria (4 to the general NPC) where Zhaitan is now defeated. This lessens one of the obstacles restraining the route between Cantha and Tyria. I noticed a part of personal story in Orr, there is a reference about how someone manage to sail a boat (very difficult) all the way to Cantha and back. Noted, the prime reason of what was stated (as I recall, correct me if I am wrong) that caused the trip to be difficult to the NPC perspective was due to Zhaitan army. The Deep Sea Dragon has little effect of their voyage (although I can suspect the Karka effect can now play a role.) To the populous of Tyria, Zhaitan and xenophobia (only toward non-humans and those who do not agrees with their ideals) are the only aspects that blocks trades with Cantha. Like many times in their history, relations with other nations opened and closed many time. Relations were once closed and reopened in Guild Wars 1 time, why can it not be reopen from a lore point of view. I find that opening this door would give it one of the most amazing lore to be developed. With this said, it is the same among expanding into Elona and other regions of the Northern parts of Tyria.

Missing out Cantha completely due to offending certain people (who I hope do not speak for me just because of my ethnicity) is not worth it. Judging from the fact that many people posted on this thread, I hope Arena Net places a very good consideration of what is happening with Cantha. Allowing Cantha to still exists would be a very good business strategy.

In my opinion of how the lore can work with opening Cantha early – it is quite possible and can make many senses.


In Guild Wars 1, Canthan lore does not focuses on the same goal as Prophecies and Nightfall. In Guild Wars 2, I personally think opening a Canthan expansion doesn’t mean we must fight an Elder Dragon just because Guild Wars 2 is primarily about fighting Elder Dragons. I would find it to be less meaningful (but that is a personal opinion.) Currently, Zhaitan is slain but the other still remains. Cantha still have Kuunavang, a dragon much like Glint of the Crystal Dessert. The Pact had united in order to defeat Zhaitan, but that does not mean that they have an unlimited amount of soldiers aiding them in battle. They are still working on their effort of cleaning up Orr. Zhaitan may had been slain, but the Risen are still roaming around. Taking down Zhaitan had been a toll to their number, not to mention that I highly doubt they can immediately fight another elder dragon in such a state (where I can see many of the Durmand Priory members would rather study Zhaitan more to help defeat the other dragons). In other words, their army is stretched thin and should not make war with another dragon until they finish up (at least until they are ready to move on) with the mess created by Zhaitan. Cantha can become a potential ally at this time to aid the battle against the Elder Dragons. I noticed many Tyrians barely acknowledges the treats of the Elder Dragons (especially at the beginning of the game). Likewise, Cantha may or may not be the same (especially if they see Zhaitan as the only treat who had now been defeated.) A potential goal of Canthan expansion is not defeating yet another Elder Dragon, but making new allies aiding the war against the Elder Dragons. The final boss can be someone who is possibly still xenophobic or someone who holds high power rejecting the idea of fighting the Elder Dragons. The possibilities are endless. Someone here also posted an idea of aircraft in Cantha. It is a neat idea and can be a mode of transportation that can avoid the threats potentially hold by the Deep Sea Dragon. Asuran Gate (reconstructing or simply making a new one) would also be a great idea for traveling to Cantha. We can potentially see the results of Cantha opening up and seeing their relations with other races. Lastly back to Tyria, with the help of Canthan army (especially since it is an empire), unlocking the Southern part of Tyrian map would be a great potential to defeat Kralkatorrik and help progress in resolving the issue with Elona (providing incentives to deal with Palawa Joko and his undead army.) I honestly see less reasons to go up North to fight Jormag compared to the other Elder Dragons first (especially due to the lack of allies up there).

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Posted by: deechow.3024

deechow.3024

Cantha is the main content of Guild Wars that I extremely loved. It is one of the main factor that kept me continuing playing the original Guild Wars (before Guild Wars 2) and would very much love so if Guild Wars 2 can provide us access to Cantha at some point in time. Lore is one of my largest anticipation of why I love Cantha. In addition, the artwork, scenery, and the population density is the best in my opinion. I just simply fell in love with Cantha, especially the two Canthan vessels: Kurzicks and Luxons. I really hope that one day Cantha will be available as an expansion to players (I would instantly purchases it).

Many speculation that I’ve read about Cantha will be taken out of Guild Wars 2 completely rooted from The Great Collapse issue. My initial reaction was shocked and disappointed. The issue about the Chinese and Koreans not being able to agree with the architectures causing it to be the prime factor to be taken out of the game simply amazes me. If it is a lore issue, I can understand but architectural reasoning… I simply frown upon this. I’ve seen many posts about how many people classified this as an “Asian” issue. I cannot see it as this perspective. As an Asian descent (specifically Chinese) I would really love Arena Net original plan regardless of mixing architectures. Diversity among people, especially in a melting pot in Divinity Reach, I really do not see it as an issue. Look at our real life Chinatown. It does not only consists of Chinese stores and styles. I cannot speak for every city, but personally I live in Toronto and I can say that our Chinatown consists of many Chinese and Vietnamese stores and people generally do not have an issue with this here (so why should there be an issue in game that takes place in a melting pot zones of human cultures in Divinity Reach just like the melting pot of all races in Lion Arch.)

I also do not mind if Cantha is not the next expansion as long as there will be one. I would probably play less Guild Wars 2 (as I would become less interested) knowing that there will never be anything Canthan. Taking my favourite content out of the game just feels very outrageous. Like I’ve stated before, I find this to be the best work Arena Net had made with Guild Wars (especially the Winds of Change). The amazing lore is what kept me personally playing the game.

As much as I loved Cantha in Guild Wars 1 scenery, I feel that it is completely fair that Arena Net has the freedom to redesign Guild Wars 2 version of Cantha to their liking. They are isolated (at least to Tyrian knowledge) for 250 years or so. Anything can happen – including a cultural revolution. We do not know what happens to the Naga, the Warden, and the Dredges of Cantha. In addition, we do not 100% know if all the Tengu had actually left the Canthan continent. We do not know if there are any other races residing south of the continent. Kaineng can change to a great effect, and can have a huge effect with Kurzick and Luxon absorbed into them, allowing them to change not only their scenery but their lifestyle as well (clothing, way of life, etc.) I really loved the Canthan related mini-dungeons of Fractals such as Solid-Ocean (Jade-Maw) and Cliffside (Battle Isles). In terms of the lore, who says there still must be a strong sense of xenophobia in Cantha in the present date of Guild Wars 2.