(edited by defi.4127)
Showing Posts For defi.4127:
Another thing I noticed when performing nslookup on the gw2 servers I’m connecting to, all 3 TCP connections are shown in google search with the location of Austin, Texas. Am I really connecting to US even though I live in Northern Europe?
Real world locations are registered by the owner of the IP. They’re not actually based on where they’re really located. If you bother to trace the EU IPs, they’re located in Frankfurt, Germany.
I thought as much, thought the last tracert before ncsoft’s own routers/servers, ncsoft-ic-306349-ffm-b11.c.telia.net, seems to be in Switzerland instead. In any case, I’m also on telia’s network, though nothing else has latency issues.
So far it seems to happen for me only during evening hours, GMT+2 20:00-00:00. It’s currently happening, so it will probably go beyond that time. Issues I’m seeing is that client simply loses connection and often won’t reconnect, sometimes reconnects after minutes of waiting. I’m playing on Desolation. I’ve seen latency to gw2 servers go as high as 30 seconds, currently the highest is 270 milliseconds, which is still more than usual. Also a thing to note is that there are 2 people playing from my house, though the latency comes regardless whether we play at the same time or not.
Another thing I noticed when performing nslookup on the gw2 servers I’m connecting to, all 3 TCP connections are shown in google search with the location of Austin, Texas. Am I really connecting to US even though I live in Northern Europe?
(edited by defi.4127)
Hi,
For the whole year, I was under the illusion that if you unlock a recipe on 1 character, it would be unlocked account wide. As I recently got an accessory recipe from Arah, I of course unlocked it on the character I got it on, that character naturally isn’t a Jeweler, but another of my character is. Disappointment aside, we got account wide currency now, will we ever get account wide recipe unlocks? I don’t see a reason why we shouldn’t at least. And by recipes I mean of course the items that you doubleclick to learn, recipes gotten through discovery should of course stay characterbound.
(edited by defi.4127)
Well sucks to be you I guess.
Old AC = large hp pools on bosses, but easy and boring fights.
New AC = reduced hp pools on bosses, but more challenging and interesting fights (may vary between bosses).
The health of bosses in AC got reduced considerably and final boss mechanics became more interesting. Overall for fully geared level 80s, I think AC became easier and more enjoyable, save for FPS drops from too many mobs on some encounters.
Stealth was too weak already? Are you kidding me? How exactly was stealth weak? Looks like someone is being irrational. Stealth got you out of everything with the press of a button.
Downed 3 is now useless indeed, but in combat mob reaction was an OK change, gives players more incentive to try alternatives to stealth heal and shadow refuge which were simply a must have in PvE.
I play WvW with S/P and never used any foods, had no issues with it whatsoever. So people are now complaining they can’t jump into the middle of a zerg and pistolwhip/Whirling Axe and get healed at the same time, which was stupidly strong and should’ve had the internal cooldown from the start.
All I got to say is, learn to use sword’s 2 and pistol’s 5, son.
DR is just a terrible design for devs that are inable to balance basic stuff out in a good manner and thereby shouldnt have had the job in the first place -.- give it over to the new people which can actually come up with a good solution FGS!
And this is a typical “devs are bad at their job because I am very angry” post complete with bad grammar, and thereby you shouldn’t have the ability to post in the first place.
I like this game, but it’s sad to think that one of the big reasons i’m excited for the elder scrolls online is the chance to be REWARDED for the things I do in that game.
I feel like i’m crawling through the desert digging for water in this game.
Now I don’t know about the loot system in Elder Scrolls Online, but if it would give every player the best possible items from a chest every time, then those items would be as valuable as blues in GW2. Also the economy would be non-existent in that game. If that game would indeed have minimal gear progression, then I suppose it’s just that type of game. And please don’t make untrue statements like not getting rewarded in GW2, there hasn’t been a single MMO so far that gave you rewards as frequently as GW2 does for every activity (XP is in fact also a reward).
So the OP suddenly pulls out abstract terms like Stat-progression players and Stat-cap players, treats them as obvious distinctions within the playerbase and gets a little following to toot his horn. I am more than sure that the players who agree with the OP have never looked at themselves as Stat-cap players. To put it bluntly, this “article” is just a politely written vent regarding ascended gear with made up excuses to what anet should or should not do in their game. It is completely unhelpful to explaining how the game actually is, that is the good as well as bad parts and instead tells a tale of how a certain mystical order of players, who call themselves “Stat-cap”, were betrayed. Willing to tolerate vertical progression up to 80 plus exotic gear because there was an “end”, and not because you actually liked playing the game? Please do explain what is there for you not to tolerate anymore with the arrival of 2 ascended gear with 5% increase in stats (with more to follow)? Do tell which content are you suddenly locked out of now? Tier 3 of fractals? It’s the same as tier 1. Should I not tolerate the game anymore because I am doing level 16 fractals with green back item, blue amulet and no ascended rings wearing MF gear on a thief?
Please, thinking that you are locked out of any content in the game only because not having maximum stats gear is nothing more than an illusion you created on yourself. The crafting mats requirements for making/upgrading ascended gear is a whole other topic, though.
And I bet there are people getting sick of others complaining about not getting rares because their little RNG engine wasn’t revving that day. On Saturday I got 2-3 rares from 3 consecutive fractals chests, Sunday I got 1 rare from 3 consecutive fractals chests. There are new mystic forge recipes that again use ectos so the demand is high.
The whine is strong in this thread.
The changes are good and the MF factoring in to better loot drops is elementary, that’s just what the stat does.
People were complaining about pugs doing dungeons with suboptimal gear/full magic find gear from long ago already, so many of you are really late on that train. And as always, this comes down to personal choice, higher risk – higher rewards. Since the very start it has always been player skill that affected the majority of your performance in the dungeon, and gear not so much. I’m running 4 pieces of Explorer’s armor with 5 noble and 1 pirate runes. Does that make my performance lower that someone wearing full berserker’s? Or full power prec touchness? Considering I’ve needed to more than once solo Lupicus while the other 4 players are graveyard rushing, I really don’t think so. Why are you also not complaining about anyone using full berserker’s gear, or even having less than 20K HP in Arah (some pug actually proclaimed that you shouldn’t be in Arah with less than 20K hp).
If RNG loot drops matter so much to you, then MF gear is the right way to go., alwyas has been. Otherwise why does it matter to you?
There is a big problem here:
You can’t actually make money in the game.
Seriously, it’s just not possible. In GW1, you could run UW and FoW and DoA and Urgoz and all that stuff. You could run the elite areas… and it was fun.
Guild Wars 2 just doesn’t have that. If I wanted, I could run heaps and heaps of FoW runs and ACTUALLY GET RICH or have enough money to purchase highend items.
GW2 lacks this. Money making has come down to farm 1 or 2 events in Cursed Shore, which is a problem, because the more people farming it, the less money you make. GW2 just needs a better system to make money.
So running dungeons is different from running FoW/UW how exactly? You get a steady 26K after a first run plus all the item and potential money drops from Champion/Legendary mobs (you can get 16s from a Legendary’s corpse), there are numerous dungeon paths. I really doubt you did more than 2-3 full runs a day in DoA, unless you only did Shadow Form runs in FoW/UW and call that fun.
All I’m saying is that you are absolutely wrong in your claim that you can’t make money in this game (and I’m not even talking about playing the TP/flipping), you can even make money with crafting despite many people claiming you can’t. So please don’t stamp your own ineptitude on the game.
It seems the Legendaries are like crack to the hard-working people, got to have them for no apparent reason. So you buy gold from RMT, without getting caught, and get your Legendary, then what? You go for another one via RMT? Anet certainly doesn’t need to treat RMT as competition with in-game gold for obvious reasons. You might really want that Lamborghini in real life but you probably will never get it unless you dedicate yourself to earning enough money eventually. It’s no different with Legendaries despite the fact it’s a game, most of the games are designed not to give their player everything easily and without effort. Stop asking anet to sell you in-game gold cheaper for a vanity item, they are already giving people like you the chance to get it with real money at the current pricing, it is an item that’s meant to be hard to get by design, why is that hard to understand? Unless you want to buy gold to cover waypoint costs, in which case you are definitely doing something wrong in the game.
How do you prevent players from buying gold from goldsellers? You ban the buyers (and sellers). How to identify them? That’s the question anet would like to get a good answer to (if they already don’t have it).
I’d just like to point something out. If the French servers are fighting 5vs20 during the night, then before RUIN came that number was 5vs0. Maybe you don’t remember but Desolation was briefly also T1 before RUIN, but VS nightcapping made the ultimate difference, just ask FS. Now you people are complaining about the same problem we were complaining about.
Lately I’ve also noticed latency issues. Currently looking at Resource Monitor and I see 3 TCP connections with Gw2.exe with one having a Latency of ~600, other 2 static 310 and 270. That’s half a second lag and makes pvp unplayable, although during the match the latency went as high as 2 seconds.
Playing on Desolation, ISP provider Elion (TeliaSonera).
maximumpandawe do not parent our players, if someone wants to make himself look like an kitten remember he doesnt represent the organization as a whole
Does that statement also holds true for the guild leader?
http://i.imgur.com/X6WXb.jpg
Why Icaras, why? I officially like Art Style more than you now!!
If GG wants to “help” Desolation, they should just log in to borderlands with the least population and get busy. Like 2 days ago, on prime time on SFR borderlands, we had exactly 7 players on it (I counted), we held no points and a large SFR group was hitting us while standing in the Determined zone (not that I’m bothered by it, though they could have used those resources to get some Kodash towers or the keep).
Sunday prime time (evening) and I had outmanned buff on EB on Desolation.
:D
Things were better on Monday, though.
In that same thread Linsey said that the chance of getting the legendary base depends on level and rarity of the items you put in. So highest chance of getting the base is 4 lvl80 exotics. I’m guessing the bug they fixed was regarding rares with different levels not taking into account the lowest levels, and only the highest (pure speculation). She didn’t mention anything about the chance of getting exotics from rares, though.
Being able to create scrims among guilds is definitely something the top-tier spvp guilds have wanted for quite some times. I find it good they prioritize that over other features for now.
More like, people need to be made aware of the 10% tax when you sell your item, not just the 5% listing fee.
If you are level 30 and do the AC story mode dungeon for the first time, then naturally it will be the hardest thing you’ve done in the game. I too thought it was too difficult and impossible for melee, so I proceeded to only use ranged weapons in the entire game. Now I spend most of my time in dungeons as dual dagger thief, and I quite like TA (rally from blossoms = win). All of my dungeon runs, story mode and explorable, have been with pugs. So what I’d want is people to stop saying that dungeons are impossible, instead say they are impossible for them or the group they were with, because clearly they are possible and once you’ve learned enough, some of them become rather easy.
If you want all explorable dungeons to be easy-mode autopilot runs like CoF Magg run used to be, then I guess anet could implement new paths (with much smaller rewards of course), but changing the challenge of the current explorables should be out of the question, especially considering this goes against what they said before launch about dungeons. If you can’t handle the dungeons, then don’t do them, they are not required to advance further in game or to get best gear (meaning they are also not grind). If dungeons are the only thing you feel you’d want to do, but can’t because they are too hard, then stop playing the game. There’s no subscription fee anyway.
Osefmarcherlearn to read, it’s a queue size graph, not counting the people inside the WvW (which are normaly egal with each servers). Meaning it’s worst for Vizunah player to get in.
Learn to think? The graphs show that VS has a queue to EB for pretty much the entire 24 hours, meaning VS has maximum players on EB playing all the time. That is clearly not the case for either FS or Desolation. You can see that the other 3 maps also feature a longer timeframe of maximum players on the map than FS or Deso. During prime times, FS tends to hold the biggest tally points with VS and desolation alternating places. It is more probable that without night capping, FS would be leading in score. Now I don’t know how much Canadians are playing on VS or whether it’s true that university starts in October for the French, but I guess we’ll see about that soon. Can’t comment on flying hacks by FS, I play on Desolation. Although I do know that because of some bug we couldn’t cap Desolation Garrison yesterday so FS didn’t even need to stay inside the keep to defend.
It’s cute that you believe that, it really is. Over 2 million sold and you count the most vocal complainers as majority. Many people already stopped after level 80, yet there are still queues to WvW and I enter LA queue first before server. Sure, some players will stop, but most probably not the majority.
95% of the community? You’re a real jester, aren’t you.
I am on board with change tokens to silver idea. 1 token = 50 copper?
If players that support the changes are automatically “fanboys”, then I guess the players who don’t are just a bunch of whiners with no skill?
Fact of the matter is, majority of you have taken the word “grind” completely out of its scope. The game doesn’t force you to do the dungeons to get the armors in order to proceed, there are in fact many easier ways to get exotics. I got to level 80 and finished my personal story without having to do anything I didn’t want to, that means there was no grind. You do the dungeons over and over again from free choice, and that is not grind, unless you consider most of your life a grind, or even life == grind. In which case it hardly matters.
Not only did they nerf the rewards into making it a waste of time to replay story mode, but they also increased the difficulty.
cm story has extra champions, snipers, conditons, doggies upgraded to silver and do fear, and the whoppping reward: 1 silver 8kxp
“Replay story mode”. Exactly.
They changed story mode to give less rewards for people that already did it, if you were using story mode to grind yourself money and don’t want to do it anymore, then they effectively put a stop to grinding. I see no problem, the rewards are good when you complete them for the first time.
Can’t comment about difficulty increase, perhaps that was unnecessary, perhaps not. There certainly were other story mode dungeons that were harder than the manor.
@Cy Pres, I don’t think you get it. It now costs you money to run these dungeons. They are literally a losing proposition every time. Personally, if I wanted to spend an hour or more on a dungeon only to be robbed of silver, I’d rather just go throw it away at the mystic forge instead.
There is now zero incentive (and in fact, a huge disincentive) to run dungeons because you literally lose money every time.
It might cost you money if you get defeated a lot of times. Otherwise, your statement is false. Again, anet stated already before launch that explorable mode dungeons are not meant to be completed by pugs.
ShirenI suspect that, unfortunately, ArenaNet will dismiss most of the negative feedback as a knee jerk to losing the “easy” rewards
I hope they do, cause that’s exactly what this thread is full of.
Anet had stated it even before game launch, that explorable mode is meant to be completed with an organized team, they even mentioned voice chat. By definition this kind of already rules out casuals, they are just not meant to do explorable, or do it and face the repair bills. This is how I understood it since the start. Citadel of Flame Magg path was a big mistake from the start, because now that it was raised to a bit more proper difficulty level (I’ve heard some people can still do it in -20 minutes without issues), the “casuals” will think anet was mean to them by making it a lot harder for pugs. Even though it was meant to be like this from the start.
CoF nerf → good thing, although rather late.
I won’t comment on the other points, although it’s fairly simple, if you don’t play the dungeon, you’re not grinding it. And there will still be people playing the dungeon, whether to grind it or to do the runs for fun with their guildies.
To the OP: I agree with you wholeheartedly… just last night I was doing the storyline on my lvl 46 Ranger. The quest is said to be for lvl 47, but the big boss is lvl 50??? Totally insane! I tried it 3 times, but it’s just not doable!
And this goes for other quests and other characters as well.
These storyline quest levels should be fixed, otherwise that’s yet another gripe for me in this game…
Are you serious? This is completely normal that some or all mobs are given higher levels than what you have, on Cursed Shore, pretty much every mob is lvl83.
In any case, human thief as Order of the Whispers – killing the Mouth of Zhaitan was time consuming solo, but there wasn’t a single mission that I’d call hard to complete. So I don’t see any need to make changes.
Signed.
As a thief, I need to be on guard for a mob of enemies to spawn, then run in the middle of them and just spam shortbow 2. But when it comes to veterans then I can just forget about it, even if I switch to dagger/dagger and maul on it from 100% HP to death, there have been occasions I got no credit for the kill. I’m pretty sure it’s because I’m not running a full class-gannon power/precision/crit damage set, which a lot of players do.
Someone explain me why does it matter when people put whites and blues on sale on TP at a loss just cause they can free up inventory. How is this a problem? Those are not the items that you make profit on TP to start with. Level 80 whites and blues are good for people to salvage to get materials, that’s about it, or to meet the quote of monthly achievement.
The reason some people put items on sale at ridiculously low prices are the following: they are bad at math, they don’t know of the 10% fee, they know what the minimum seller price is while not knowing of any other prices (which you can only see when you select “Buy more”) and they are not willing to be patient and want their money now. Crafters themselves might not even realise it costs more than 1g to craft an exotic weapon, add in not knowing the 10% selling fee and voila, you can see lvl80 exotics sold at 1g40s(+-). Then the crafters who spend time gathering all the needed mats, thus not wasting any money on the creation can sell at 1g40s and make profit, while they could make double or tripple the amount, but they either want the money fast or they get deceived by only seeing the lowest seller price.
While selling a Mystic Pistol for 6g45s95c, I had to wait… omg a day… before all the people could sell their 50 levels plus lots of mats combination for 3 gold (can be argued that I sold too cheap as well, but the next price was 15 gold, so I dunno).
If people are selling lvl70+ rares close to vendor price, buy them, pretty much free ectos.
(edited by defi.4127)
Just reporting that the Citadel of Flames Tribune Burntclaw path bugged for us as well. We killed it, no reward and objective is still “Kill the Tribune Burntclaw”. That’s very unfortunate as the torch lighting part at the start was quite frustrating, especially since not all the members were on voice chat. At least I didn’t intend to do this path again.
I do suggest to pay attention before clicking Take All and see if you really didn’t get the money back. It sometimes happens, that the item you placed a bid on was already bought by someone else just milliseconds before you. In those cases you might not get the total amount, but you do get the money for the missing amount back, at least I always got the money back.