Showing Posts For doomcrier.5830:

Phase Retreat and getting stuck in odd places

in Mesmer

Posted by: doomcrier.5830

doomcrier.5830

I got stuck three times today. Once in a cage with a spider, another time in a personal story instance that I had to restart, and one more time inside a cart. But today was a bad day for getting stuck. I’ve taken it to calling it the mesmer tax.
Sometimes I just find myself weird places and it takes me a second to figure out where I’ve gone. Wound up on top of a cliff once. Another time I was on, like, a strut or something underneath the bridge I had been standing on.

[Mystic Forge Stone] HELP!!

in Black Lion Trading Co

Posted by: doomcrier.5830

doomcrier.5830

If your mailbox is full of gold seller spam, it won’t get delivered. Delete some of those messages and it should pop up.

So is this ever going to get fixed?

in Black Lion Trading Co

Posted by: doomcrier.5830

doomcrier.5830

Well that’s no good, then.

So is this ever going to get fixed?

in Black Lion Trading Co

Posted by: doomcrier.5830

doomcrier.5830

Have you tried repairing the game client? Instructions here:
https://en.support.guildwars2.com/app/answers/detail/a_id/8981/~/the-guild-wars-2-client

How Effective is MF gear

in Guild Wars 2 Discussion

Posted by: doomcrier.5830

doomcrier.5830

Apart from crafting rares and if the item was a magic one, I did not collect data on the quality of the items dropped…

But… The quality of the drops is the point of MF, not the rate of drops in general.

(Let me just edit your quote there to put my context back in.)

Is it?
If it doesn’t increase the drop chance of magic items (blue equipment or better), which I did measure, then it doesn’t increase the drop rate of blues and greens over whites and grays.

(edited by doomcrier.5830)

Magic Find, Gold Find, and the Casual Farmer

in Black Lion Trading Co

Posted by: doomcrier.5830

doomcrier.5830

hahawinner:
Be careful what you wish for. I have another idea to determine if magic find increases item quality, for which I will need a much larger sample.

Yukishiro:
Thank you.

Alle:
You’re welcome.

Dinkus:
Yes, we would expect that. I don’t know how many people have actually been recording observations and analyzing their results, but my guess is that most of them are just going off their impressions. If the effect is sufficiently small, it would be invisible to the casual observer, so the general impression would be one of no significance. Here, we’ve got that it increases item drop rate overall, but not the average value of drops. That’s something, kinda.

karma:
Gold find is good, magic find is meh, kill oozes for rare crafting mats.

How Effective is MF gear

in Guild Wars 2 Discussion

Posted by: doomcrier.5830

doomcrier.5830

That’s an interesting approach to looking at the value of MF gear (or lack of).

I think the problem with MF is that you need an incredibly high MF for it make a real difference (i.e. convert green -> yellow, yellow -> orange) and the only way you can get high enough is to use the boosters. Even then I find the results lackluster compared to when an average MF would result in 3-5 rares an hour…

Apart from crafting rares and if the item was a magic one, I did not collect data on the quality of the items dropped, although my sample capped out at green. I do have the individual item names in my set, I can go back and cross reference them with the trading co to get color data, but it will take time. My hunch is that the number of magic item drops in my sample may be a bit on the small size to figure out if it actually changes the quality of the drop. I might be able to observe a difference between greys and whites, though.

How Effective is MF gear

in Guild Wars 2 Discussion

Posted by: doomcrier.5830

doomcrier.5830

I honestly don’t know, when i run around without magic find drops are drastically reduced. Not just the rarity of the items, the actual drop percentage of the mobs dropping items seems to drastically backfire its way to 1 each 4-5 mobs.

That’s a great idea. I just tested your hypothesis, and here are some sample values for the chance to drop any kind of item at various levels of magic find.
+0 MF: 34.9% drop chance
+10 MF: 37.2% drop chance
+20 MF: 39.6% drop chance
+30 MF: 42% drop chance
+40 MF: 44.5% drop chance
+50 MF: 47% drop chance
+60 MF: 49.5% drop chance

How Effective is MF gear

in Guild Wars 2 Discussion

Posted by: doomcrier.5830

doomcrier.5830

Magic Find, Gold Find, and the Casual Farmer

in Black Lion Trading Co

Posted by: doomcrier.5830

doomcrier.5830

Unkemptwolf:
No problem. Time wasn’t really an issue, it only took about 10 hours from start to finish. The difficult part was if I pulled 5 mobs simultaneously I would have to make sure that I kill only one at a time, and remember the exact sequence in which they died. Also, typing in excel during combat should be its own video game.

TabMorte:
I hate to say it, but the question of drawing a larger sample, at this point, is really more of a philosophical question than a statistical question. If the standard deviation for magic find in my logistic regression is reasonably accurate, I would need 1680 more observations to accurately determine how magic find affects the drop rate of magical items.
It may be an unscientific view of the matter, but I think if I need to go out and kill almost 1,700 more enemies to see if magic find is doing anything for me, I think that question answers itself.
I would, however, be interested in exploring other problems.

(edited by doomcrier.5830)

Magic Find, Gold Find, and the Casual Farmer

in Black Lion Trading Co

Posted by: doomcrier.5830

doomcrier.5830

Earlier today I decided to try my hand at answering some of the more common questions people have about farming with your friend and mine: mathematics. I decided to approach the problem as a casual gamer adventuring in high level zones on the weekend, but who would like to be properly equipped, and hunting the proper enemies, so they will make as much money as they can given their time constraints. I constructed a sample by killing a variety of level 80 enemies in the cursed shore, every type of enemy several times. To smooth out my magic find into a more continuous variable, I made use of a superior sigil of luck. Unfortunately, no such methods were available for gold find. Basically, I set my base magic find to some value using food and gear, run from waypoint to waypoint killing things until I hit 25 stacks, then relog to reset the counter and start over on a different path. I collected 485 observations of drops, collecting enemy name, enemy type, drop, drop quality (crafting rare, magic item), vendor value, and coin drop amount in copper while taking care to note my magic and gold find at the killing blow. Once I did this, I performed some statistics magic, mostly linear and logistic regressions, my results follow.

Gold Farming

The basic formula for calculating the average vendor and coin value of a kill, if you vendor everything that drops, is:

Copper/kill = 13.4*** + 0.043 x MagicFind + 0.37 x GoldFind**

With both find values in whole numbers. Gold find is the clear winner here, as the 40% gold find you get from eating an Omnomberry Bar will roughly double your expected yield. It is worth mentioning that the magic find value here is not very significant, neither statistically nor otherwise. At my average magic find of 33%, about the same as gained by consuming an Omnomberry Bar, I would only expect to see, on average, an extra copper per kill (if any at all). Another interesting result is that construct type enemies, like Orrian Spectral Guards, render on average an additional 19 copper per kill. All other enemy types are roughly comparable to one another, with the exception of animals for which you can expect around 5 copper less.

If magic find works intuitively, that is to say that it is some base rate multiplied by 1+0.MF, I can work backwards from my average drop rate of 0.031, divide it by 1.33, and arrive at the average magic item drop rate of trash mobs in Cursed Shore of 2.3%, or approximately 1 drop per 43 kills. Even with the substantial magic find boost of relatively expensive food, it would only increase to about 1 drop per 32 kills. Simply put, for the casual gamer who isn’t taking down difficult bosses for somewhat better loot odds, magic find simply isn’t worth the slot it takes up.
I should probably also mention that I can find nothing to suggest that magic find actually increases the drop rate of magical items at all, and 485 is not an insubstantial sample size.

Rare Crafting Mats

The best guidance I can give here is which monster types offered the best and worst drop rates in the bunch. Oozes drop rare crafting materials about 30% * of the time, which is the highest drop rate, whereas animals drop rare crafting mats about 15%* * * of the time, which is the worst. Humanoid enemies come in somewhere in the middle, with drops rates of around 22% * * .

Summary

Be nice to wildlife, eat your Omnomberries, and good hunting.

  • * denotes significance at 90%, * * denotes significance at 95%, * * * denotes significance at 99%

Correction:

A fellow named Nhalx in another forum, while talking about magic find, suggested that higher magic find leads to an increase in any kind of item being dropped. In order to test this hypothesis, I generated a variable representing if a drop occurred, then ran a simple logit model with that variable on the left, and magic find on the right.

Turns out, it does increase the odds of getting an item drop of any kind. Here are some sample values.
+0 MF: 34.9% drop chance
+10 MF: 37.2% drop chance
+20 MF: 39.6% drop chance
+30 MF: 42% drop chance
+40 MF: 44.5% drop chance
+50 MF: 47% drop chance
+60 MF: 49.5% drop chance

I stand corrected. Oddly enough, magic find still does not appear to increase the odds of getting crafting rares or magical items, leading me to suspect that the thing it really increases are drops of greys and whites over no drop, with perhaps lesser gains to more substantial drops.

(edited by doomcrier.5830)