Showing Posts For drao.4291:

Guild halls / housing

in Suggestions

Posted by: drao.4291

drao.4291

*I would personally prefere the Guild halls situated in other towns, and not in Lions Arch

- with the option to teleport free to the guild hall (from Guild tab)
and portals in the Guild hall to other portal places

This would also help somewhat with the “traffic stocking”, especially when loading into Lions Arch.

The Guild hall could be situated on the inner walls of Divinity reach for example. (in a seperate instance),
Aside from the Races capital towns there are some other spots like Ebonhawk that could need some loving.

Disjoint lore

in Lore

Posted by: drao.4291

drao.4291

There are some dialog and lore (or lack their of)that feels disjointed or odd. Like ; Currency dialogs from NPC, Mistwar recruiters, Death by plot when “ressurection” magic exist.

For example in story “Estate of Decay” Two soldiers are waging 10 gold in a contest about hitting a chicken. That feels totally from a different currency system /dimension than guild wars 2 currency system.

another example is Tybalts drinking contest where the wager is 50 gold…

Or The mistwar, does it have any lore & story anchoring?

Free Travel TO Cities

in Suggestions

Posted by: drao.4291

drao.4291

If this request is implented should also Benefit Anet, as their servers would get less zone swapping requests.

add option of Moving Corpses & Downed

in Suggestions

Posted by: drao.4291

drao.4291

With the current enviroment, there are several occurrances where ressing/assisting downed and dead persons on the spot will be impossible. So my suggestion is a option to drag the corpse to safety.

I imagine it implementad as a mechanic similar to the enviromental weapons (that one can chose to pick up with F) and it would be a slow movement task to move dragging a corpse (so it isnt too simple). and like enviromental weapons a timed task.