Showing Posts For drizel.6194:
Add it to a style tab function where when you create a piece of armor you can assign it a style yourself from previously unlocked styles.
And rather than just spawning more enemies, scale their health instead. Nothing worse than getting focus fired by 15 enemies because you were at the wrong place at the wrong time during a zerg. Maybe build in different levels for a DE where different mobs show up depending on the amount of players or something?
Or they could require the stones to add the armor to your style tab? Or transmute a look from your style tab to your gear. Then you don’t need to keep the physical armor around anymore plus the stones are still required.