Showing Posts Upvoted By drunknmunkky.4867:
Guild events planned and new recruits welcome. Come be bounty hunters with us. Our jumping puzzle sessions are hilarious, have a laugh. Do dungeon running and run amok with us in WvWvW. We have few rules but be as mature as a gamer can be ;-) . Flaming is only for eles and engineers and cough anyone else with a fiery weapon or spell of-course cough . We do like humour though. Humour is good if its good humour. OK I know the writing is bad but its late I’m tired and bed is waiting (obviously its not actually waiting but..well..ach you know what I mean)
I hope to see ya in game. Night Night. 
them due to those less than polite individuals out there and their offensive attitude.
Our goal is to ensure we have a proper progression for players from exotic up to legendary without a massive jump in reward between the two.
If this was what ArenaNet was actually doing, this blowback wouldn’t be happening.
Currently, there is zero jump in reward between Exotics and Legendaries. Ascended gear is introducing a massive jump in reward between the two.
There’s already intermediates between ‘My first Exotic weapon’ and Legendaries, anyway. Anyone who’s just hit 80 is likely to first get themselves a boring looking crafted Pearl weapon. After that, they can upgrade to a number of higher-end Exotics that don’t break the bank: dungeon token gear, or any of the other weapons with cool unique models but no special particle effects. There are the special Halloween weapons and skins, and there’s an entire list of specifically craftable Mystic Forge Exotic weapons which all have unique appearances, and run the gamut from something that a player could make with a few days or a week of playing, to sub-Legendaries like Foefire’s Essence that actually require some of the same Gifts that are used to create Legendaries. If Legendary materials hadn’t skyrocketed to a truly ridiculous degree based on the extreme scarcity of some of their components, it would be a fairly smooth progression curve, as well – the only discontinuity is happening at the Legendary level, where it goes off the charts.
There is already a very healthy cosmetic progression curve in the game. No offense, but pretending that Exotics are Exotics are Exotics and that there’s nothing for a player to work toward between a Pearl Broadsword and a Twilight strikes me as a little disingenuous.
This is pure genius. Please, everyone +1 this gentleman’s/madam’s post. There was something there in that blog post that bugged me quite a bit and I couldn’t figure out what it was, as bothered as I was with the increased stats and content gates. This hits the nail on the head. This post here is a sterling example of why the entire blog post is disingenuous, the premises they are claiming exist to support these changes… do not exist.
Here’s a thought, break into two server sets
a. Those who want gear treadmills get the 8% stat increases
b. Those who don’t, Ascended armor stats remain like exotic
In a month or two, see how populations have adjusted themselves. This way, people can choose (or vote) rather than the noisiest 10% posting on the forums.
(edited by LathanHaiko.9182)
This makes no sense. Seriously, it doesn’t.
Adding a gear grind to a game with NO SUB FEE. What’s the point? Whether I get my gear over the next 6 months, or whether I get it playing 24 hours a day the next week – Anet gets the same amount of money from me. Which is none, aside from what I buy in the gem store.
Where is the horizontal progress that should be paying the bills? Where’s the new gem store skins? Non-event minis? Weapon skins? New townclothes? New cosmetic slots? Housing? All stuff we would have to drop real money on for gems, and would do so gladly because LOOKING COOL was the real grind of the game?
And if we weren’t dropping real money – we’d be grinding gold in-game to buy gems, which has the EXACT same effect as adding a gear grind (making us spend more time in-game) but without the penalty of breaking the Manifesto and making their core subscribers feel betrayed.
This is illogical and crazy. Hardcore grinders are never going to be the target audience for this game because it has NO SUB FEE. Spending more time in-game without spending money does Anet no good. The people they NEED are the cosmetics-kittens who would be spending money like gangbusters for housing, townclothes and the like.
For a game with this business model, vertical progression makes absolutely no sense as a development direction.
Well stated, and a terrific post. I agree 100%.
The Manifesto was a lie.
The whole company should be ashamed.
-Mike Obrien, President of Arenanet
This is absurd. The card worked fine for a few transactions and then the card approval errors started and have been ongoing for over a week. Even if I use another card, it gives the same error. The cards aren’t declined (as my bank doesn’t even see the attempted transaction and work with every other merchant) it just fails to complete. I’ve never had a company make it so extremely difficult to try to give them more money.
I’m having the same problem. I bought gems a few times (4,000 once and 2800 1-2 times). I bought 800 a few days back from my new debit card and now its not accepting either of my cards (the one I got the 4000/2800 gems from and the one I got 800 gems from).