after the preview of Gen 26th patch i’d like an opinion to this hypothesis of massive trait/skills modification i wrote down about 1 month ago.
DOMINATION:
rending shatter:2 stacks of vulnerability instead of 1;remove 1 boon per hit;
confounding suggestions:5s cooldown of this trait activates after the use of a single skill,(this way cry of frustation can fully exploit the cc conversion);
shattered concentration becomes phantasmal ruthlessness: hitting an enemy under 50% hp cast a phantasmal rogue on that enemy(cd 20s);
furious interruption becomes retaliatory interruption:interrupting an enemy creates a clone at the enemy location(cd 5s);
mental anguish becomes wastrel’s penalty:5% damage to foes;an additional +10% to foe’s who aren’t using skills/attacking;
DUELING:
duelist’s discipline: 3 stacks of bleeding if the enemy is attacking;
evasive mirror becomes magician’s surprise:daze 1s at the end of a dodge roll(cd 20s,radius 180)
harmonious mantra:same effect but instead of the buff:1% damage for every readied charge
mistrust:whenever you interrupt a foe u get 5stacks of might(5s) and grant 1stack of might(10s) to allies around the interrupted foe(radius 240)
CHAOS:
metaphysical rejuvenation becomes compounding rejuvenation:every 3 self applied boons you you gain 2s of regeneration
illusionary membrane becomes metaphysical defence:every 5 self applied boons you gain 1s of resistance
illusonary defence becomes wealth’s return:gain your illusion’s boons when you use a shatter skill(cd 10s);quickness 1s,protection 2s,resistance 2,fury2s,stability 3s,swift 3s,vigor 2s,aegis 2s,retaliation 3s,might 5s
master of manipulations:mirror arcane thievery(30s cd) on the nearest enemy
mirror of anguish:reflecting a cc effect on an enemy with stability halves this trait cooldown
chaotic interruption becomes wizard’s supremacy:hitting an enemy with three or more boons while you hp is above 75% cast a disenchanter on that enemy(cd 20s)
bountiful disillusionment:reduce the duration of the might from 15s to 10s
INSPIRATION:
healing prism becomes phantasmal departure: shattering a phantasm heals the allies around of a percentage of phantasm remaining hp(3% in pve means:174,63 normal phantasms/374,28 defender)
persisting images:illusions regain all their hp if killed.once per illusion.shatters don’t trigger this trait
temporal enchanter:superspeed replaced by 1 stack of stability for 3s
ILLUSIONS:
compounding power becomes malicious juggling:phantasms take one of your condition upon creation;phantasms transfer one condition to the enemy when shattered
shattered strengthbecomes wastrel’s demise:hitting an enemy that isn’t attacking/using skills cast a phantasmal mage on that enemy(cd 30s)
phantasmal haste becomes chaotically empowered armor:illusions take 2% less damage for every boon and condition on the enemy
master of fragmentation becomes shatter master:master of fragmentation merged with shattered strength
malicious sorcery:scepter skills have a 25% chance to inflict confusion 2 stack(6s>8) around the target(radius 240)(cd 8s).reduce recharge to scepter skills.
UTILITIES:
signet of inspiration:active copy 5 boons to nearby allies;
signet of illusions passive:double illusions hp.
signet of domination active:convert up to 5 boons in 2 stacks of vulnerability 10s per boon.
veil:removed combo field light,becomes invisibile to the enemies.grants 3s stealth and inflicts 3s revealed to the enemies.cd:70s
disenchanter:instead of removing boons/curing conditions,it steals boons/absorbs conditions(1 boon/condition each bounce)
illusion of life:the buff is lost even if the ally succesfully revive a downed/dead ally
RUNE OF CHRONOMANCER:should be power+FEROCITY
WEAPONS:
sword’s swap(addition):damage 300
staff’s phantasmal warlock:+10%dmg per condition on the target 10stacks vulnerability(6s duration)
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after the preview of Gen 26th patch i’d like an opinion to this hypothesis of massive trait/skills modification i wrote down about 1 month ago.
EXPLOSIVES:
glass cannon(addition):every 20s,if your hp drops belows 90% inflict 2 stacks of bleeding for 5s to 5 foes around you(radius 180).
aim-assisted rocket becomes choking rounds:striking an enemy occasionally daze foes around it(daze 1s,cd 30s,radius 180).double daze if beyond 600 units
thermobaric detonation:added a 10% damage to enemies above 90%hp
FIREARMS:
skilled marksman swap place with heavy armor exploit
high caliber:fury 4s against foes within 240 unit
no scope:10% critical chance against foes beyond range threshold(600 unit)
INVENTIONS:
automated medical response:cd lowered to 50s
experimental turrets:added a healing of 10% every 3s
advanced turrets:when hit by a projectile turrets have a 50% chance of creating a reflective shield(duration shield:3s,cd per turret:20s).reduced physical and condition damage taken by turrets(20%)
ALCHEMY:
health insurance(addition):equipping the med kit removes one condition from you(cd 10s)
inversion enzyme swap place with iron blooded
stimulant supplier becomes panacea:drop an antidote when you’re disabled(20s cd,healing 505,resistance 2s,duration 12s)
TOOLS:
takedown round:every 10s hitting an enemy above 50%hp within 600 units place a delayed explosive on his position;if beyond 600 units,tag him with a seeker rocket(same of aim assisted rocket trait).
SCRAPPER:
shocking speed becomes rigged speed:a blast/leap finisher triggers superspeed(3s) on lightning field or swiftness(5s) on the others combo field(10s cd)
stabilization core becomes fuel spillage:if destroyed prematurely, gyros spill a pool of fuel that knock down 1s after 1s delay(radius:180,cd 5s)
recovery matrix:gain 1s of protection when using a tool belt skill
decisive renown becomes impact dampener:reduced knockdown/daze/stun duration of 25% on you.function gyro gains 2 stacks(3s) stability when deployed
expert esamination becomes ball bearing adjustment:gyros grant superspeed(1s) when deployed.
impact savant becomes impact booster:25% duration to knockdowns/daze/stun.removed the current daze/stun reduction
final salvo becomes way of the cog:your gyros boost their effect for every ally around them when deployed(max:5,cd 10s,radius 360.medic gyro:3% healing effectiveness;bulwark gyro:2% absorbed damage reduction;purge gyro:5% chance of converting the conditions into boons;shredder gyro:1 strike and combo field finisher;blast gyro tag:10% chance of triggering blast finisher when the gyro hit the target;function gyro:10% chance when hit of gaining 1s aegis;sneak gyro:1s of total stealth).
UTILITIES:
toss elixir U:reduced recharge to 40s
toss elixir H:reduce duration of regeneration and vigor to 5s,reduce cd to 20s,grants 2 of the 3 boons
static shock becomes I.C.D.:heal self and stun enemies around ,disabling A.E.D. 10s (heal:6000,stun 1s,range 180,cd 30s).
med kit:the “throw Bandages/Stimulant/Accelerant/Antidote” skills become “shot B/S/A/A”,projectiles instead of ground targeting skills for the allies;med blaster becomes mending injection:on self;additional healing per med kit’s skill recharging(1s cast,99+11x).
after the preview of Gen 26th patch i’d like an opinion to this hypothesis of massive trait/skills modification i wrote down about 1 month ago.
MARKSMANSHIP:
predator’s instinct becomes predator’s strike:interrupting a a foe delay the interrupted skill’s cooldown of 5s(as long it has a cooldown) and apply 1s of immobilize
moment of clarity:daze and stun durations last longer;can’t be dazed/stunned while attacking a stunned/dazed/downed enemy
SKIRMISHING:
sharpened edge becomes glass arrows:50% chance of inflicting bleeding(1 stack 5s) to a foe who blocked your arrows
trapper’s expertise:healing spring inflicts 3s of weakness if you are in combat
strider’s defense:chance of destroying projectiles when attacking a foe within 180 radius;swords skills recharge faster
light on your feet:“dodging” replaced by “evading” and attack(triggers with evading skills)
most dangerous game becomes retaliatory sinergy:if one of your attacks misses/is evaded the next attack of the pet is an Attack of opportunity.if one of of the pet’s attacks misses/is evaded your next attack is an attack of opportunity.(cd 15s)(attack of opportunity:the next strike does 10% damage)
WILDERNESS SURVIVAL:
oakheart salve:damage reduction from 5% to 7%
malicious training:increased the condition duration to 25%
shared anguish:halves the cooldown of this trait if the pet is already suffering of cc effects
NATURE MAGIC:
bountiful hunter:increase the pet’s bonus damage per boon on you to 2%
instinctive reaction:added 3 s of protection when hp drops below 75%
evasive purity:remove 1 condition per boon on you after a succesful evasion(cd 10s)
vigorous training:in addition to the vigor,after swapping pet the f2 grants 2s of resistance to allies within 300 radius
windborne notes:added +7% dmg to hunter’s call
nature’s vengeance:added a 50% chance of not destroying the spirit if this one is under attack when the command is activated
protective ward becomes retaliatory ward(addition): when this trait is triggered the pet gains an attack of opportunity.(attack of opportunity:the next strike does +10% damage)
invigorating bond:if the pet is interrupted during the f2 that triggers this trait gains 2 stacks of stability for 5s instead
BEASTMASTERY:
Loud Whistle:10% damage attack speed
go for the eyes:removed the bonus toughness;added 75 ferocity and a 0,2% increased damage per stack of vulnerability on the target
companion’s might:added +100 precision for the pet to this trait
wilting strike:Your pet inflicts weakness on their target(s) when executing a command [F2] ability.apply 1s of slow if the enemy blocks this skill within 240 units from the pet(cd 20s).100 vitality bonus
beastly warden:added a 300 toughness
zephyr’s speed:might and quickness above ranger’s 50% hp,below gain 5s vigor and 3s of resistance
honed cruel axe:added a 33% chance of inflicting 1 stack of torment(2s) with ricochet;150 ferocity replaced by 2% damage per boon on the enemy
DRUID:
druid clarity becomes druid’s quietude:the physical damage and condition damage you take while having full endurance is reduced of 5% and an additional 5% in celestial avatar form;
celestial shadowbecomes zodiacal intervention:taking a lethal blow in CAF triggers a 4000 healing for you and allies around you;breakstun.you’re afflicted with weakness for 10s(240 radius,40s cd).
cultivated sinergy becomes collective synergy:using a heal skill heals allies around you and your pet;gain 1,5% AF from the heals you receive from allies
natural stride becomes nature’s understanding:added a 5% condition damage for you and5%damage to your pet if you haven’t movement impairing conditions;reduced movement imparing conditions duration.
lingering light:reduce cd to 10s,the blind is around the target buffed(radius 120)
ancient seeds:if the root is destroyed before 5s the rooted enemy is afflicted with 2 stacks of torment for 2s
CAF skill Seed Of Life removes 1 condition instead of 2
UTILITIES:
signet of the hunt active (reworked):hit the enemy with medium damage and a knockdown 1s if the enemy is within 600 unit(using your stat—>266),otherwise it inflicts cripple and 2 stack of torment using your pet stat(base duration:10s).3/4 cast,range 1200
muddy terrain:added a 3s of weakness when exiting the terrain before it ends.
sharpening stone becomes frazzler’s tactic(2s cast,cd 40s):(buff for 20s) 33%chance to apply 1s of slow with a hit.
“guard!” becomes:for 10s the area around your pet when this skills is activated increases pet’s attack speed by 15%(disappears if you swap pet)cd 30s,radius 240.
sick ‘em:revealed doesn’t need a target.foes around the pet are affected(radius 900)
glyph of alignment:base damage increased to 200,cripple increased to 7s
glyph of empowerment(CAF): reduced incoming physical damage by 5% for the allies affected
glyph of unity:enemies tethered to you receive 5% more damage from your allies
glyph of unity(CAF):tethering yourself to each ally grants you a 2% outgoing healing effectiveness
RUNE OF THE DRUID:
instead of vitality 5% and +10% outgoing healing effectiveness;(6): recharge weapon’s skills of 5% everytime after you cast a glyph
PET SKILLS:
wyverns
fire wyvern’s consuming flames:spit a slow ball of fire on the enemy;after exploding on impact becomes a pulsing combo field fire(cast 1s,cd30s,initial burning:1stack 4s, duration field 5s pulsing 4 times for [200 damage2s burning],radius 180,range 600)
lightning assault ray:the pet stands still while generating a double electric ray swipe in front of it,damaging and stunning the enemies it pierces(650,stun 1s);cast 2s,cd 30s,range 480(animation like the electric ray of enemies electric wyvern)
bristleback
spike shoot:combo projectile(20%)
rain of spikes become the f2:cover the area around the target with a rain of bleeding spike(5x[150+4s bleeding]),cast 1,5s cd 15s ,radius 180,range 1200,max 5 targets
sharpen spines: hits under this buff have a 50% chance of inflcting bleeding 4s.buff 10s cd 30s
spike barrage:no longer the f2;same description(10x—>3800dmg).cast 2,5s, cd 18s,range 900
birds
quickening screech:grants 5s of swiftness and 3s of fury in a 1000 range
hawk’s lacerating slash:one more stack of bleeding if attacking from behind
eagle’s lacerating slash slice:one more stack of bleeding if attacking a facing enemy
hyena
howl of the pack scavenger’s pounce:pounce at foe hitting him.triple damage if it’s below 25%hp(restore power stat for a normal canine).500 dmg,20s cd,range 240.