Showing Posts For dunebeetle.4307:

Bauble achievements should be changed, IMO

in Super Adventure Box

Posted by: dunebeetle.4307

dunebeetle.4307

This thread is not about a counter, but having the boss kill being a necessity for the achievement. That requirement should be removed, or the boss kill shouldn’t automatically port you from the zone. Again just my opinion, but I don’t think a counter is needed.

Let’s try to stay on topic, thanks!

This is an internet forum, not a courtroom.

This game needs an event journal in my opinion

in Guild Wars 2 Discussion

Posted by: dunebeetle.4307

dunebeetle.4307

One of the big problems with this game is that it’s difficult to…"plan an adventure"
In normal MMO’s you can plan things to do by looking at your quest log and saying “I want to do this and maybe this later”

But in this game it’s much harder to figure out what to do because there’s nothing in the game that tells you what’s going on in the world. All you have is a big map that tells you nothing about the hundreds of things that are going on at that moment. And unless you are very smart, and remember what happens everywhere in the world, chances are that you will forget most of the events and backstory of what goes on in the world. It’s very frustrating to not know what goes on in a zone although you’ve already been though it two or more times.

I think that is one of the flaws of the game is that it’s so hard to remember and keep track of all the things that go on in the world. For example I haven’t been to the Fields of Ruin zone in quite a while, and I remember almost nothing about what happens in the zone, aside from maybe one or two fuzzy details. Another one, Bloodtide Coast, I have absolutely no clue about anything that happens in this zone. And I don’t want to have to go through the area again in an attempt to re-learn what happens there.(only to forget everything a few weeks later anyway) I have 100% map just fyi.

There NEEDS to be some sort of event journal that keeps track of what events you have done in the world, where they are in the zone, and a basic description of what happens. This will make the players feel much more connected to the zones that they have visited, because they will be able to look back at what they have done, and they will be able to go back to these areas with a much more detailed backdrop of the area. They can say “ok I remember this event, I want to go back here and revisit these characters” or “I want to see the state of the world at this spot or maybe redo this event or maybe do it differently”.

The crux of the problem is that there’s so much in the world that it’s hard to remember it all, so it’s very difficult to feel significantly connected with the world. What you all think?