Showing Posts For dupie.2907:

Khalifa's PVP D/D Necro Build [Updated]

in Necromancer

Posted by: dupie.2907

dupie.2907

Respect for sharing a build like so, going power is usually frowned upon despite being very fun and viable. I have versed you quite a lot to know you are an excellent opponent and very valuable for sharing knowledge to other necromancers. Thanks

tPvP and the problem of players leaving early

in PvP

Posted by: dupie.2907

dupie.2907

The sad thing is that the developers don’t play tournaments with the actual players, they always know better because of that. Why should a pug group have to play a pre-made in free tournaments. Anet failing to implement a ranking system so that you don’t play people that have been winning and playing organized for a while over a new player is why out of my 300 members in my guild 4 people play tournaments. They can just farm pugs all day and benefit from it while new players get owned and don’t want to play.

This is the sad thing about most game developers they make the game for themselves and their beliefs and not for the actual people buying and playing their game. There is a reason why stuff all people do tournaments and spvp in general. After all we are not the developers of the game just the people that buy and play with the rest, so who are we to say what is right and wrong? May as well not release the game to the public if you want to be selfish and ignorant and not make the game for the actual players.

A friendly request to the pros

in Necromancer

Posted by: dupie.2907

dupie.2907

Because most people compare Necros to other classes when they don’t focus on the strong points. You really need to find out which play style you prefer. As Tony above stated we do have a few viable routes, Conditionmancer being a bit more organized tPVP friendly and Power being good too but a completely different play style.

I enjoy Conditionmancer and Power and regularly switch between both. Like any class you should play it and play it your way and see if “YOU” are viable, everyone is different and succeed where others fail. You need to put quite a bit of time and testing into the Necro before you can really see its potential and viability.

4 skills that need to be stronger and etc

in Necromancer

Posted by: dupie.2907

dupie.2907

1. feast of corruption.
Slight buff needed.

2. consume conditions
Very strong heal, remember we can also transfer conditions. IMO one of the best heals in the game by far considering our condition/boon control.

3. terror trait.
Fear is very weak but consider it as a strategic utility or to release some pressure, prevent damage on knockdown or stop a revive. Its duration is more than enough for those situations.

4. Target the Weak.
This may seem minimal but it does help adding that extra pressure, remember some of the traits are a bit bugged at the moment so all is not working as intended.

On Mesmers you really need to take control at the beginning and watch out for their confusions or else they will just wreck you, kill their clones at start and DS early is key to beating a mesmer. Remember a necromancer is not about direct damage and burst damage.

We have excellent utilities such as epidemic for amazing pressure, when you step into pvp with a necromancer it’s not about killing someone fast. Your role is to put as much pressure on the enemies and deny them getting ahead of your team, if you are looking for fast damage you have picked the wrong class. That is why you will see conditions is really the only true “viable” way to go at the moment because the pressure you put out is second to none when played properly.