Showing Posts For dwctek.7613:
Thank you for your response Foshan and all others. What I am proposing here as a possible WvW Mode Solution is for ArenaNet to initiate TWO reasonably large capacity sized servers that are each given Guild Names. They can be named anything. Order of Whisper Guild versus the Priory Guild. Maguuma Guild versus the Blackgate Guild. I don’t know, any name we wish to give the two servers.. These two servers should be able to accommodate ALL ACTIVE players on a scheduled 24 hour/daily basis for all active player characters to choose from daily to participate in the daily Guild War Event 24-7. In other words, each player character can choose which guild server to play on daily. One day he/she plays on Guild Server A, and then the next scheduled 24 hour Guild War Event on the other Guild Server B. This solution could theoretically (and if initiated properly and with the right capacity) solve the Que issues we have experienced since the launch of GW2, rectify the network latency we have experienced continuously since GW2, was launched, and other issues that present further problems that may exist within our Game Environment. Such as double-teaming, whether purposeful or inadvertently because really, the 1 v 1 v 1 is odd numbered and in that scenario, that is always going to leave one world server ODD one out. So, make it a massively 1 v 1 “Guild War” Event. This solution could solve other known and unknown issues. Like creating multiple free accounts and planting them on various World Servers and leaving those accounts stagnant thereby, preventing those World Servers from future transfer growth. We can still have our 24 NA World Servers, just keep them within the Global PvE Mode Community as a separate gaming mode entity and separate from the WvW gaming mode. We can still keep our present WvW maps (Desert and Alpine) because I love both map styles. We can still keep to our present WvW rank leveling and WvW Title progressions intact as well. Although, I would like to see the Ultimate Dominator title requirement reduced from 250k WvW Kills to a whopping 150k WvW Kills.
But, that’s another issue. I am not complaining about that one, hahaha and I might as well add I am not complaining about the 2 v 1 thing either and is not my point here. I could careless or give a rats fat a** or a turtles balls about a 2 v 1. In fact I invite it as long as my world server’s population count can handle it. It’s too much for anyone to ask when your server has little – no population to combat it within the WvW Mode Environment. But, you gys take care. I hope this makes sense.
Thank you
(edited by dwctek.7613)
Why can’t the World populations for the WvW play environments be considered it’s own entity instead of being considering the PVE and WvW modes together?
Is is possible to globalize the WvW Mode and split the WvW Mode into TWO Guilds, making it a, “Massively 1v1” in stead of the present 1v1v1 thereby, preventing Worlds double-teaming other lower populated Worlds from game progression within the WvW mode?
Ok I worked this out. I just went into my Hero Management and worked on my Traits. Still, though, the speed of the movement of my PC’s in the WvW environment seems way to sluggish, laggy, with the feeling of being ensnared or something and I have a good computer. Oh well….
My wife and I were reading up on the latest bugs here in the Forum that the Developers were suppose to reset the Grenade Ranges for the Engineer back to 1200. I was under the impression that was suppose to have been done a;ready. My Grenadier Ranges are still set at the 900 ranges. When are we going to get those ranges reset those back to 1200? At this point in the game (after three years) you all have rendered the Grenades useless for the Engineers during game play especially in the World vs World segment.
I would say thank you, but I am real PO’d by all the recent changes to the system, especially where the character professions skills and casts are concerned.
I play all character Professions. I have 10 level 80 characters. This post concerns my D/D Elementalist.
I seem to get slowed immediately upon switching over to the Water Attunement, at which point I can hardly run/move across field of view with the feeling of being ensnared or running in a field of molasses. Then, I get chilled when I cast skills #3 Frozen Burst and #4 Frost Aura. In other words, when I cast these (my own) Dagger Weapon Skills, I get chilled from them..
This is just my brief feedback on the BETA testing over the last weekend. I created two characters. One, a Human Male Reaper and a Sylvari Revenant of which I will focus on the Revenant staff skills. First, I primarily play in the World vs World Segment and I feel that the staff weapon should be used as a range weapon and not a melee weapon. Overall, I felt that the staff weapon was very weak with low damage on weapon skills.
- Skill-Rapid Swipe, Forceful Bash, and Rejuvenating Assault: WHAT? Totally useless, all over the place, most of all, weak. I am not going to be that close to human (PC) targets in order to swipe them in a WvW environment. Next I definitely will not utilize my staff to bash someone or something, as I will use a shield for that. Lastly, the Rejuvenating Assault? Hello, is this a Cleave or a Heal? One or the other, not both and very low damage. This really sucks. Come on! You guys can do better than this. Resolution: The ‘Staff Weapon’ needs an overhaul from melee skill-set to a more range like skill-set, like a staff weapon should be and needs greater damage to it. Skills #2, #3, and #4 alike as well. I found the Staff Weapon very useless. Hammer on the other hand, I felt was a great addition to the Revenant.
Very sincerely and respectfully,
Jaguarpo
To ArenaNet Developers
I have heard so many complaints out in the field (in game WvW) about thieves being able to stake/flag other individuals while under stealth/cloaked at the point-of-kill . Are you all going to take that ability away from thieves? Like, when a thief goes to flag/stake an individual the thief comes out of stealth.
I have a level 80 thief and I even feel it’s OP to be able to claim or stake a person while under stealth/cloaked, so I never use the ability to or do it. I know I’m gonna hear it from people, but so what, it’s wrong.
ThanX