Showing Posts For ebrythil.8079:

"Frozen out" Story mission kick

in Bugs: Game, Forum, Website

Posted by: ebrythil.8079

ebrythil.8079

Update:
After todays hotfix the instance worked for me.

@AriaFiresong Achievements did count for me, looks to be another bug

"Frozen out" Story mission kick

in Bugs: Game, Forum, Website

Posted by: ebrythil.8079

ebrythil.8079

Hi, I’ve tried “Frozen out” twice and after the (i guess) final boss fight after my PC says:
“Braham, you can’t …”
I get kicked out to character select.

Sylvari Female Ranger

Anyone else experiencing that?

Skill lags during big 3 way fights.

in WvW

Posted by: ebrythil.8079

ebrythil.8079

I agree and this should be way higher on the priority list.

Our commander already tells the guardians to save their virtues for stability since those will for some reason work better most of the time than shouts.

Most non-instant-cast skill seem to be effected, personally my shouts don’t really work most of the time in big fights (or after a delay and pushing multiple times), also the heal skill (consume conditions) won’t always go through, while most of the time the shroud does work ok-ish.

Potential Change to Reset Time

in WvW

Posted by: ebrythil.8079

ebrythil.8079

I’m for Friday reset as well.

Megaserver System is Atrocious for big groups

in Guild Wars 2 Discussion

Posted by: ebrythil.8079

ebrythil.8079

I know this is not really a new issue but it is getting worse and worse.

Starting tl;dr: It is not possible to organize big meta events with people you know without a lot of frustration and hassle, and the newer megaserver system seems to try to actively hinder such efforts.

First of all, a short description of the problem: To be able play together in a bigger group (let’s say 80+ people) there is no good way of getting together into a map. The megaserver system will most of the time spread out people to the different instances of the map. This is fine and good if you want to casually run around, do some dynamic events, farm a bit or whatever you want to do. This is however not at all desired if you really want to work towards a goal together, that goal being a meta event.
We have seen this with Tequatl and Wurm where the bigger communities mostly try to provoke the server to spawn a new instance by filling the old ones up and ferry/taxi their people over. That in itself is really bad since it obviously is not fun at all to click on ‘join server’ for up to 10 minutes until giving up frustrated.

You might want to say that this is not the way ANet intended us to play the content, that you should gather up with random people and find greater joy in doing the challenge with people you meet along the way and not steamroll everything with a ‘streamlined power group’. But that is not at all how most of the meta events are designed except for a small few (silverwastes comes to my mind). On the contrary, you cannot possibly do the Triple Trouble event with a load of level 50? players on the map, having no people to care for special objectives (e.g. husks), having only mapchat as means of communication between the three groups. Even Tequatl only works with pug server right now only because everyone and their grandma know the encounter by now and those two that don’t – don’t really matter in the mass.

This is true for most of the new map’s meta events as well as far as I have seen although it seems they are a bit easier. Still, you will only really get the ‘big’ rewards when you actually succeed. I personally am not willing to commit 2 hours which might get me the reward I am really looking forward to if I could do it in a community, experience the same stuff on the way (and probably get to experience it more since bashing dragons is fun, bashing dragons hard is way more fun!) and have a way higher chance of succeeding. Don’t get me wrong btw I do not want content to be really easy so I can get my stuff (really hard such events would be great but then again I haven’t looked into dragon stance yet) but I am surely not gonna do them the hard way when I can do them easier with more fun.

So all together it really seems the event design really encourages prepared Organisation (like a community) while the technical side of the game strongly discourages it.

This became even more of a problem with the new Maps where the megaserver system seems to have changed a bit. The “bottlenecking effect” (server artificially reduces the number of players at the beginning to probably allow party members, guild mates and/or friends to join prioritized) is even worse and I have seen cases where almost instantly the ‘the world you join is full’ message appeared for 80+ people of which most of them came in after a few minutes of join spamming… This happened not only once so it seems the server reserves way more spots than in any way logical.

I have heard and seen proposed many possible solutions for this over the last few years but no reaction at all. Instead there now is a new system which absolutely tells e those have not been recognized in any way whatsoever.

Personally, I put my hopes in Guild Halls and the new squad system to solve this problem (A system where everyone can join a squad in a guild hall and the commander can transport his whole squad to a map, the players not being treated as individuals for the megaserver system but rather as a cluster) but I do not see that happen anytime soon.

The only time I have heard ANet even recognize this problem is when I think it was Colin said something about ferrying when introducing the new SquadUI.
Please tell me if I overlooked some statements, I would really want to see some comments from devs that something is happening at that front.

That, combined with the issue that you’ll lose your spot if you should get dc’d (which seems to be a bug as far as was communicated to us) really ruins the fun for me some times. I personally think this is really sad since I love all the new stuff and the way it is designed but when running around I rarely see a real effort to push the events further; it mostly simply lacks players and people decide it is not worth the effort other than farming a bit exp.

Please share your opinion on that matter, if you are feeling the same way as me or not, and I woulld also love to see how Arenanet thinks about it.

Whisper is lagging a lot

in Bugs: Game, Forum, Website

Posted by: ebrythil.8079

ebrythil.8079

Hey all,
since one or two days (at least that’s where I recognised it) my whisper chat is often lagging but also showing sometimes strange behaviour:

When right clicking a Person’s name and selecting whisper the chatbox will take sometimes > 15 seconds to open the whisper message to the person (to the point where you can enter something) and it happens unexpectedly even after you moved (and has resulted in entering wwwwaaawwwawaw – you get the point)

When whispering a Person directly the Message might take several (again > 15) seconds to be delivered.

I haven’t tested a lot (don’t wanna spam my guildies too much) and it seems not many people have the problem. Even I do not have it always. I have not had any problems with the other chat channels I know of.

Maybe relevant: I am on an 3yr old account and have prepurchased (and activated obv) Heart of Thorn so there should be no new player restrictions.

Maybe someone else can test this / has experienced this and can give a pattern since my informations are a bit short.

Kind regards.

Cannot write in Guild Chat of one Guild

in Bugs: Game, Forum, Website

Posted by: ebrythil.8079

ebrythil.8079

After a bit of Raiding (joining a commander, becoming a commander and giving squad lead to someone else) I went back on my Main but was not able to write in the Guild anymore.
However, I can write in other Guilds I have on my acccount. I tried:
- Changing Guilds (obv)
- Rep and unrep
- Relog multiple times
- Switch to other characters (same there, cannot write in one guild but in the rest)

While writing this it occured to me that a whole game restart could fix the problem. And it did
Still strange though…