Showing Posts For enzo.7182:

Change boss size

in Guild Wars 2: Heart of Thorns

Posted by: enzo.7182

enzo.7182

i do agree that we need a turn of player effects but i still fell that bosses should be a little bigger. Not overly big but bigger so when that asura swings his mine mace at your knee and hits you for a big chunk of your life you can see the hit coming. OR leave the bosses the way they are size wise and reduce there melee auto swing by a lot but leave there ability damage the same because those ones at least in some fractals put a orange field on the ground so you know a attack is coming and what direction its aimed so you know to dodge. But something needs to be done

GuildHalls? Permission Type?

in Guild Wars 2: Heart of Thorns

Posted by: enzo.7182

enzo.7182

Agreed there should be a auto demote feature that can be adjusted to two to three months.

Change boss size

in Guild Wars 2: Heart of Thorns

Posted by: enzo.7182

enzo.7182

Most of the visibility issues come from people stacking on the boss. This is the place Anet should work on, e. g. by improving the AI (which they are doing for HOT) or enlarging the radius of support skills – at least in instance.

Agreed but i fell the size would help with visibility as well. i don’t like to play zoomed in because i like having the situational awareness that zooming out gives you.

Change boss size

in Guild Wars 2: Heart of Thorns

Posted by: enzo.7182

enzo.7182

I personally prefer that the enemies I face actually look “real” not unrealistically enlarged just for the sake of it.

You can of course solve this “issue” by simply making your character smaller.

Nope i have tried. The smallest Norn character i have still is much bigger then some of the bosses and there still hard to see. Besides if i have to make all my characters small just for a better game play experience during boss fights what is the point of even having the option during character creation.

Change boss size

in Guild Wars 2: Heart of Thorns

Posted by: enzo.7182

enzo.7182

I play a Norn Guardian in Dungeons and Fractals of the Mist. The only boss fights i enjoy is the ones where the boss is bigger then i am so i can actually see what they are doing instead of just a fiery shiny blob that hits like a truck. I suggest scaling up the size of all bosses in dungeons, fracts and WvW by 100 to 300 % for the Azura. This would allow for a better game play experience so i could actually see the boss looking at me getting ready to hit me in the face instead of just reacting when i get hit.

Thief Improvisation trait bug?

in Bugs: Game, Forum, Website

Posted by: enzo.7182

enzo.7182

i was just testing this trait after the 10 dec update and it still seems to be bugged. i used all deception utility’s and when i used steal it would only some times recharge the deception utility’s but hardly ever would it recharge them. and i see no increase in damage from the 10% extra damage. will this be fixed soon or in the next update??

Condition Damage needs to be re-tooled

in Suggestions

Posted by: enzo.7182

enzo.7182

Also you’re really forgetting about PvE. Condition users get the shaft in all things PvE.

Indeed.

i do agree that condition damage in PVE is a little under powered due to having trouble getting stacks up and your stacks not hitting as hard as a crit/ crit damage/power build. im not even saying that they do to much damage in pvp. my main argument is that there is not enough defense against conditions at the moment. i have tried every class and some are ok due to having weapons that help with condition removal but others are not and there is not enough negative condition duration out there to make an in pact on classes that are able to get 20 stacks of bleeds ticking for 1500 plus poison ticking for 900 plus confusion or burning that tick for 1000 to 1300 O and lets not forget about the five stacks of torment ticking for 5000 when i move and 2000 when im just standing there. so i either stand there and die or run and try to kill you if my condition removal utility’s are on cool down and die then too. that’s ruffly 3000 to 5000 depending on conditions available of continuous damage a tick with the bunker condition user i.e dire gear toughness, vitality, condition damage with condition damage being the highest stat on the gear. i play bunker builds and with all the negitive conditon duration i can get plus condition removal i can get and vitality, toughness i still get dominated by conditions. i have to run and try to hit them and when i do i dont do much damage because i have to wear tanky gear to try and survive against them but im not able to hit them enought to do any reall damage and there able to just stealth/ cc me and run around untill i die form all the conditions. i would not thing it was over powered if the fight was a close fight with two bunker builds fighting each other but condition classes condition bunkers are so strong that even with a group there hard to take down. you should not be able to be very tanky and do good continuous damage on a player in pvp with the other player only gets to hit you every so often even if there hits are a littel stronger but compared to doing 3000 to 5000 for a hit then geting cc and kited for 6 seconds for 3000 to 5000 a second the conditions do the higher damage a second when compared to classes that done get good conditions and are maily melee damage bases. also when you hit me with conditions they go through my armor and tick straight off my health poor with no damage reduction at all and when i hit you i still have to go through your armor which reduces damage even if not very much for though that don’t have high armor but im not talking about them im talking about the bunker condition builds that have high armor and vitality and condition damage. like i have said before this is not just my thoughts but a lot of people i have talked to as well that also play the bunker condition builds and they also say there is a little to powerful against some classes.

Condition Damage needs to be re-tooled

in Suggestions

Posted by: enzo.7182

enzo.7182

Here is the thing, people’s perspective about conditiondamage/survivability is honestly… very wrong.

Having played all classes “exept for ele, cause meh” to 80 doing tpvp/wvw/pve/dungeon, everything there is to do.

now i mostly main my necro and this is what i have seen over the course of many many fights.

Conditions is not the omg op needs nerf that you think it is, is Vit/tough/cond setup strong,… yes, yes it is, however this setup gets demolished by Though/perc/cond setup.
Vit/tough/cond conditionspammers, sacrefice a LOT of dps, not only in crits but sigil procs/trait procs, you name it, they have 0 chance of getting 25 stacks on you.

People just need to learn to counter conditions, take a supportskill that cleanses/redirects whatever, stop trying to be a glasscannon, without any condiremoval and then expect to ram trough the “bunker/condi’s” like butter.

Final note, i have almost as much armor/hp on my powernecro as i would have on my condispec.

Sorry for the rant, but this stuff keeps coming up daily about people who have no clue what they are talking about.

There is not enough condition removal, negative condition duration or skills to effectively deal with conditions right now. some classes i would say are fine but most are not. i have one of every class at lvl 80 and the ones that have the best condition damage i have tryed both the dire gear build and the rabid gear build and both tear apart other players in the game. ill just stack up my conditions and then wait for them to remove them then pop some sort of cc or stealth and then apply them again and they normally die before they can remove them again. they might remove one of them every now and then but its easy to put them back up. and this is not just my opinion i have talked to many other players that agree with my on this. you sound like one of the players that is just enjoying kiting and killing people in wvw easy so you rant about people that you fell don’t know what there talking about. the game needs more defense against conditions there is just not enough right now. if they would just make toughness also reduce condition duration that would fix everything so we have better kitten to it in game. and by the way you assumed that i run a zerker build and im complaining that i die a lot, well i have never run a zerker build i stick to bunker so when i say conditions are to powerful right now i mean again’s other bunker classes as well.

Condition Damage needs to be re-tooled

in Suggestions

Posted by: enzo.7182

enzo.7182

So now that i have expressed all my thoughts on what i fell is wrong with condition damage in the game today ill now offer some ways i fell could make it more on pair with physical damage builds.

1) If condition damage builds had to do the same balancing act as physical damage builds do then they would not be able to be super tanky and do great damage as well. So i believe that if condition damage as it is right now where lowered and then make it affected by power, crit change (give conditions a chance to crit) and crit damage along with condition duration then they would have to play the balancing act as well when choosing gear/ traits and find it harder to do very high damage or high survivability at the same time easily.

2) If reworking how condition damage is increased and sustained is to hard then there needs to be a better way to reduce the damage done to you because negative condition duration and condition removal is just not good enough right now to be on pair with the available damage out put of conditions at the moment. So i believe that conditions should not just go though armor and the damage of the ticks should be reduced by the total amount of armor you have like 10% for every 1k armor. That way if you want to be super tanky and stack negative condition duration and condition removal and high armor/vitality then you will be but you will not do high damage. Along with that the tanky condition builds right now will have to drop some of the tankyness to get more damage to over come the reduction of the conditions those reinforcing the balancing act of gear and trait lines.

3) If all of that is just to hard then i suggest that by decreasing the increased condition duration on the trait lines, runes and food’s will drop the condition damage back to where it needs to be in order to make it harder for a player to stack high survivability and high damage at the same time. Also i believe that if you made toughness reduce condition duration instead of just reducing all the increased condition durations gear/buffs that might solve the problem of not having enough kitten to negative condition duration in the game.

Condition Damage needs to be re-tooled

in Suggestions

Posted by: enzo.7182

enzo.7182

I fell that condition damage is a little to powerful the way it is designed in the game today. The reason i fell this way is because players are able to build very tanky builds (dire/rabid armor) and still do amazing sustained damage.

There is not enough condition removal to contend with 1560-1725 damage ( the highest i have been able to get my stacks to tick on my necro and messmer) while there kiting around like crazy and avoiding damage which would be fine if they where not so tanky with 3k armor and 20k-30k hp depending on the class base health pool.

Warriors where nerfed because the den’s said that a class should not be able to do good control/cc and high damage at the same time, which i agree with even though i play a warrior. So i believe that a class should also not be able to be very tanky and also do very high DPS i.e ( 1560-1725) condition ticks.

Currently crit damage builds have to struggle to find a middle ground when looking for traits that provide good survivability and damage because they also have to be mindful of what stat benefit they are going to get from that trait line i.e (crit chance, crit damage and power) and what gear they will wear to increase survivability. That is not the current case with condition damage based builds that can stack vitality, toughness, crit chance along with condition damage as being the major trait on the gear.

Another problem with condition damage builds is that for direct damage builds (physical damage) there is a way to reduce the damage you take by stacking more armor and stacking more vitality allowing you to take more hits while a combination of the two allows you to take more hits and a reduced damage intake of those normal hits but with conditions damage the only way to reduce the damage they do is to stack negative condition duration and have a lot of condition removal. Having a high health pool just means the conditions have to tick longer to deplete your health pool not that it reduces the power of the condition ticks at all.

Negative condition duration is only achievable through runes and food that i know of and grant you i believe a max of 60 or 70% decreases condition up time with no way to get any more in any of the trait lines. While most condition damage builds are able to achieve 100% and above condition up item allowing them to get very high condition stacks on a target and tick for very high damage. Even if you do reduce there damage from 1500-1700 a tick to 1000-1200 a tick by reducing there condition up time on you down to 50 or 60% that is still a lot of damage for a tanky build that is able to take large amounts of damage while still doing continues damage. At least with physical damage there is a break in the damage done due to cc or just running out of melee range but with condition damage and a lot of condition up time you are able to kite and avoid damage while keeping your stacks up on the target doing continues damage over time with no break in damage at all except with they remove the sacks but its rather easy to get them back up there again.

—continued below

New upcoming patch + champ skipping

in Fractals, Dungeons & Raids

Posted by: enzo.7182

enzo.7182

I see that the new content coming in august still does not mention anything about a dungeon/group finder in game tool. Can we get a possible ETA on when the community can expect to see it? hopefully in the next content that comes out after the August 6th release.

Why don't we have an LFG tool yet?

in Fractals, Dungeons & Raids

Posted by: enzo.7182

enzo.7182

would be really nice to hear form arena net on this. any update on this issue??

Looking for Group

in Fractals, Dungeons & Raids

Posted by: enzo.7182

enzo.7182

arena net please make a in game looking for group ability that will allow you to be put in Q for a group while you do other things like farm for herbs or what ever and when enough players Q up for the dungeon or fractural/event you are looking for then you will all be put into a group automatically. and also a option to Q for looking for more incase a party member disconnects and cant return or a party member just leaves. I really think this should of be incorporated in the game at the start but we really need one now. you cant spam local chat anymore so its hard to find a group that why and where forced to use gw2lfg.com in order for find groups which I hate because there is a huge delay for me when going from the web page back to the gw2 full screen mode when I alt tab out to view the page so I takes so long to get back into the game that by the time I try to join the post that was looking for more there already full. so please its been a long time since arena net last said they where working on this but there has been now news yet and there has been plenty of patches that have come out since and still nothing. on a side note if you could fix the legendary precursor problem with them not working if you transmute them some time this year that would be great to thanks.

Transmuting Legendary = Exotic [Merged]

in Bugs: Game, Forum, Website

Posted by: enzo.7182

enzo.7182

If I had known that I would not be able to make eternity if I transmuted my twilight I never would have transmuted it but it was not common knowledge for me so im just finding this out now and I must say im very disappointed that I can not make eternity. im also very disappointed that my twilight will not get the status boots when the new ascended weapons come out because my twilight is no longer considered a legendary. I really do hope they fix this in the next patch or at a minimum the patch that releases the new ascended weapons. I really don’t fell that players should be penalized for wanting different status on there legendary I mean unless your always playing a pure bunker build OR your trait trees allow you to get the traits you want with out needing the stats form other great swords then the legendary great sword status are just terrible for some perfusions. Is there any update to a coming fix for this Arena net???

cavalier's greatsword

in Players Helping Players

Posted by: enzo.7182

enzo.7182

hello I was not able to find out where to get a cavalier’s greatsword in gw2 so does anyone know where you can get a cavalier’s greatsword? tried looking at the dungeon vendors and black lion auction house but could not find it. also tried Google but could not get any good information.

Team Match up Problems

in PvP

Posted by: enzo.7182

enzo.7182

- i enjoy structured pvp just like everyone else. but the team grouping mechanic needs to be fixed. several times since the latest patch i have been out numbered by more then two to one while in the match. several times i was going up against three people solo and i did not get some one to join my team untill i was just about to loss the match. i just think you could do alot better at balancing the teams correctly at the start and better and fasterrrrrr balancing if someone leaves the team and leaves you high and dry for most of the match with no replacments for a long time.

- also i noticed that for some reason at the start of the match there is a bug where my signat bonus buff for extra movment speed will not be active on my buff bar even tough i have the signat on my utility bar. i have to change the signat to any other utility ability and then change it back to the signat i want in order to get the buff to be active again.

Dungeon Patch Discussion 1/28

in Fractals, Dungeons & Raids

Posted by: enzo.7182

enzo.7182

- when are you going to come out with a cross realm dungeon finder/ group finder that you can use to q for a random or specific dungeon? its very boaring and fustrating trying to spam in world chat looking for a dungeon group or using that gw2lfg web site. there should be a way to q up for a dungeon in game and the game finds members for the dungeon you want while you do other stuff.

- i play a guardian and i have as much deffense/toughness that i can get as well as trying to keep up protection buff as much as possible and mobs in the dungeons still hit me for almost half my hp. so i really think there damage should be reduced a littel as well as some of the bosses. i mean as mellee wearing plate i should be able to take more then two hits before i go down or die.