Showing Posts For epf.2346:

Hire Gamers and Play your Own Game

in Suggestions

Posted by: epf.2346

epf.2346

No gamer would put slow down battle mechanics, and deliberate death scenarios in a game. As for the Employees playing, making cameos with over-powered code-built characters in WvW, isn’t what I call gaming.

Hire Gamers and Play your Own Game

in Suggestions

Posted by: epf.2346

epf.2346

It’s not about forcing programmers to play but hire people who play games to program. And Yes, they should be paying staff to play video games, not testing your own product would not go over in any other market, why is it acceptable here? Sporting goods companies hire people to play with balls all day, food companies pay people to eat.
On the topic of assigned time, how would some “money man” know how long writing code takes. If it takes a day they say a week and time vampirism is born.
Also these games are made in countries without Labor Laws, so most of your points are moot.

Hire Gamers and Play your Own Game

in Suggestions

Posted by: epf.2346

epf.2346

The trick to making a good game would be to hire gamers that would play the game regularly. This would eliminate obvious bugs, exploits and general complaints. They would be in on the ground floor of why people mass quit, or just get bored.
My friend is a Video Game Programmer and over half his class had never played a game before, but that it was just a projected job market class. Also I understand that you have to hire the “money men”’s family.
Somewhere in this mess needs to be a balance between Game Play and Profits.

Camera angles insufficient to jumping puzzles

in Bugs: Game, Forum, Website

Posted by: epf.2346

epf.2346

Why do you make the camera angle relevant to the environment rather than to the character. It is not a feature length film, ghosting out pixels already eliminates the sense of reality. In real life, I can still see in front of me when there is a wall too close behind me. Assign the ghosting to obstructing environments, rather than the character. This “technology” or programming technique has been available since the mid 90’s, so I don’t understand why it is not implemented. Most other MMOs don’t use this method because jumping has no merit, and the environment isn’t the focus of the game play. You too can lazy out and only worry about the areas pertinent to affected game play, ie, the jumping puzzles.