Showing Posts For erharnett.6382:
Just wanted to post a few of my thoughts on Druid. First off, thank you Irenio for all your hard work. I feel like the Druid is a very creative elite spec and feels very new, however I feel where it loses its way a bit is it doesn’t synergize as well as it could with base Ranger class.
STAFF:
1- I feel like Solar Beam either needs a little more damage or maybe a condition application (either through trait or baseline).
2- Astral Wisp is good but maybe could use an extra effect on enemy (A Blind maybe?).
3- I really like Ancestral Grace but sometimes the pathing is a little funny and it could use some evade frames. I was also thinking an AOE blind at target could be really good if it doesn’t wind up on Astral Wisp.
4- For Vine Surge immobilize needs to last a bit longer (2- 1/2-3 secs). I also think this would be a good skill to add an effect to pet. Staff is our only two handed weapon without one. (pets next 2 attacks cripple? Cause Weakness?)
5- Sublime Conversion is great.
Celestial Avatar Form:
1- OK. Target area is a little small but this may be intended.
2- Could we maybe add some damage to Seed of Life? A small AOE when it blossoms would go a long way towards adding some damage to CA (which it needs to not feel so one note.)
3- Longer CD or shorter Daze. Right now it feels a bit too strong. Heal is really nice. Would it be too greedy to ask for some damage? Also why cant we use Lunar impact with Tidal Surge for blast finisher? Is this a bug?
4- Tidal Surge is really strong. No changes.
5- Natural Convergence is really good. No changes.
Traits:
-Druidic Clarity should also break stun.
- Swap Natural Mender & Natural Stride. Healing is essential to druid buit it shouldnt be it’s sole focus and this swap would open up a lot more build diversity.
- Lingering Light- can we add some damage to enemies that pass through? What if our pet also got a wisp that circles it when trait procs. Would help feeling our core class mechanic (pet) was more involved with Druid spec.
Glyphs:
Feel a little weak and need some extra effects to help spice them up. Just some ideas:
Glyph of Rejuvenation- Boost burst heal. Right now WHAO heals for more.
Glyph of Alignment- Add a bleed maybe (gives condi -druid something good to pick that synergizes with their build). Slightly longer duration on cripple and weakness would also help make this feel like a stronger choice (6 secs sounds good to me).
Glyph of Empowerment- Needs a boost to 15-20%. 10% is just way too low to justify using utility slot. (& duration should be a bit longer too).
Glyph of Equality- Needs a Stun break (self) on base skill and maybe something like Stability or Protection on CA version. Druid doesnt have any stun breaks right now unless they are in CA form.
Glyph of Tides- Maybe we could add a short Water field to this skill (it is tides after all). If not how about a short duration chill or cripple.
Anyway these are just some of my thoughts, take them for what you will.
Once again thank you Irenio. Druid was a lot of fun to play this weekend and I’m sure that it will be even better by the time HOT releases in a few weeks.
I just wanted to take the opportunity to say thank you Roy for being so transparent and open to suggestions from the community… I hope you don’t take us all throwing out ideas as saying we don’t appreciate your work on the class.
I think we are all excited at how things are shaping up and trust you will do your best to make the Revenant class the best it can be.
I am not sure if this idea was brought up (the thread is getting a little long) but how about if they just change EtD and Pulsating Pestilence into condi transfers.
Pulsating Pestilence would be 25% chance to transfer 1 (or 2) condition(s) and EtD would transfer 3 conditions every 3 seconds and keep the some of the torment functionality as well (might be too strong but you can always adjust stacks/application).
This way Mallyx can still be Revs way of dealing with conditions but there is also counter play as well (opponents see EtD up and stop applying conditions to Rev). When your free of conditions you can drop out of EtD and use other skills/legends.
Pain Absorption can also remain as is and would help give Mallyx group support and allow Mallyx to load up for Embrace the Darkness.
PS. Roy I really appreciate all the work you’ve done with Rev. It’s really shaping up to be an amazing class and all the other changes seem really great (or in unyielding anguish case not great but understandably necessary).
I have to agree with Drazerg. Mallyx was my favorite legend. It took some thought to play properly and even though there were draw backs if someone were to cleanse you, that just meant you had to play smart, use it at the right times and communicate (if in a team environment). I feel like these changes are a dumbing down of the class. It feels very uninspired and ordinary now without EtD’s original functionality.
Roy is quickly becoming my favorite Dev.