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Legion of Doom [LOD] (SoR, endgame PvE)

in Looking for...

Posted by: errant.9843

errant.9843

Legion Of Doom [LOD] is an active endgame PVE guild recruiting on Sanctum of Rall. We are a 7 year old community that played Guild Wars 1 together and has stayed together into Guild Wars 2. In Guild Wars we were also known as Club of a Thousand Pandas [LOD?]. We were a DOASC guild as well as holders of several records in Guild Wars not only for DOA but most elite areas as both Legion of Doom and Club of A Thousand Pandas.

We are looking for active members that not only enjoy Dungeons, but PvE, WvW, FoTM and Group Events. Our main focus is speed-clearing dungeons, in particular the Arah and FOTM 48 (as well as easy-mode dungeon marathons for cash profit). We always have people in guild theory crafting and coming up with new and faster ways to do everything. While members have a variety of other interests from PvP to WvW and beyond, dungeon play is the primary focus of the guild. We have weekly scheduled guild missions on Saturdays at 6 PM server time and Sundays 12 PM server time for members.

We expect members to represent LOD and to participate in Guild activities. We have a Teamspeak server that we expect all members to use for guild runs. If you are interested in joining LOD please fill out an application on our forums (http://forums.lodgw.com) and an officer will contact you in game.

BASIC REQUIREMENTS:

TS3 is our primary tool for running dungeons and socializing as a guild; most guild activities are organized through Teamspeak. All members must be able to use Teamspeak3, and a headset or standing microphone is greatly encouraged.

Our basic dungeon speedclear setup consists of 1 Guardian, 1 Mesmer, 1-2 Warriors, and 1-2 Elementalists, while more advanced groups employ tactics using Rangers, Thieves, and Engineers. We therefore require applicants to have at least two level 80 characters that are fully geared in Exotic Berzerker armor. At least one of these characters MUST be a Warrior as they are the easiest class to learn and teach tactics. The second character must be either a Mesmer, Guardian, or Elementalists. We encourage members to have as many leveled and geared characters as possible to make our players more flexibile and have a better understanding of game mechanics, but we do not have any other character requirements beyond the basic ones listed here.

Additionally, we will now require members to have fractal level 30 unlocked before we will extend a trial invite. Experience in Arah speedclears (particularly melee Lupi) is also highly recommended, though not a requirement at this time.

We expect that the majority of one’s time be spent representing LOD. We don’t mind if you have a storage guild or would like to play with other friends on occasion, but one should be representing the guild during most play. 100% Representation is required during dungeon runs (including PUG runs).

RECRUITMENT PROCESS:

If you are interested in joining LOD please PM an Officer and fill out the application in the applications section of our forums. Officers and Members will review and comment on your application
If we like your app and you meet all of our basic requirements, and LOD officer will take you on a trial run through Arah (or Fractals 48 under certain circumstances) and make the decision whether or not to extend an invite (Note: Arah experience is not absolutely required, but it will be very rare that a member is invited without performing very well at Lupicus).

We hope to see you ingame!

Naughtie Kittie
Dezerved
Errant Venture
Dr Winston
Li Devi
Mira Frostheart
Syn Sity

Errant Venture
Legion of Doom [LOD]

Is Lyssa Balanced?

in PvP

Posted by: errant.9843

errant.9843

It’s not a problem with Lyssa, it’a a problem with other runes being so underpowered and meaningless.

Errant Venture
Legion of Doom [LOD]

Things to consider when increasing TTK

in PvP

Posted by: errant.9843

errant.9843

Does anyone still remember the meta from the first three months of the game? Two bunker eles and a mid guard on every team? TTK was MUCH higher back then, condis were virtually irrelevant and the gameplay basically boiled down to this: both teams cap their home point, send 4 mid, and whoever caps mid first wins the game. Once in a while you split a backstab thief (sometimes S/P), Portal Mes, or D/D ele to far point and have a 3-5 min duel in which the bunker usually wins.

There’s a big problem with increasing TTK: map size and number of objectives. Maps are tiny and there are only three real objectives. With the mobility available to roamers it’s already absurdly simple to counter roamer splits on most maps (especially foefire and khylo). If you increase TTK it will become virtually impossible to do anything effective at far point without splitting at LEAST 2 (more like 3) people and the game will degenerate back to the status quo at the start of them game

I’m not saying that’s necessarily bad (or even that it wouldn’t be an improvement over the clusterkitten spam meta) but it’s definitely something to consider. I personally enjoyed the meta those first 3 months much more than what we have now. It wasn’t perfect but strategic decisions like when to split + use long-cooldown utilities (portal sanctuary, etc). were MUCH more important. You don’t see the usage of those cool, game-changing utilities anymore because every class has to dedicate all three of their utilities to the handful of short-recharge which are necessary just to survive longer than 30s.

My ideal solution: Dramatically cut the damage of bleeing, burning and torment in order to return condition damage to a SUPPLEMENTARY source of damage + UTILITY. It’s incredibly difficult to balance TTK when conditions can match the DPS output of power specs while only depending on one stat (while power depends on three). Next increase the size of maps and introduce secondary mechanics that are IMPORTANT to the outcome of the match (things like the flag stand from GW1 or even the blood lust shrines we have in WvW now). This will increase the importance of strategic decisions like when to teamfight and when to split.

These are just my thoughts, and they’re based on my preference for a slower-paced, more strategic style of gameplay. I’d love to get a discussion going about TTK and the effects of TTK, map size, and mechanics on gameplay and the PvP scene.

Errant Venture
Legion of Doom [LOD]

(edited by errant.9843)

Scarlet: Where's the plot?

in Living World

Posted by: errant.9843

errant.9843

Sorry, might be the wrong forums. But seriously, what gives with this awful, lazy story arc?

Errant Venture
Legion of Doom [LOD]

Sigil "Library" for Legendaries

in Suggestions

Posted by: errant.9843

errant.9843

Similar concept to legendaries having the capability to change stats when out of combat.

Allow players to “load” as many (unique) sigils as they like into a legendary weapon. Once a sigil has been loaded into the weapon, you will have the ability to choose the active sigil on the weapon from that weapon’s “library” when out of combat.

Would help those of us who have upwards of 15 weapons per character consolidate that inventory space ^__^

Errant Venture
Legion of Doom [LOD]

Could someone explain the alliances?

in Living World

Posted by: errant.9843

errant.9843

No reasonable explanation has been given. Scarlet is so super duper smart and evil that they just do whatever she tells them!

Errant Venture
Legion of Doom [LOD]

Why Scarlet is amazing.

in Tower of Nightmares

Posted by: errant.9843

errant.9843

She wasn’t just some “instant genius who excelled at the Asuran colleges and was suddenly a genius.” She worked hard, she persevered, she pressed for every grain of knowledge she could. Scarlet is dedicated, and dangerous.

So the sylvari firstborn are 25 years old (see http://wiki.guildwars2.com/wiki/Pale_Tree).

Scarlet is not a first born and does not seem to be a second born. Where did she find the time to a) learn and b) master all the things listed by the OP, each one of which seem to take a lifetime to do?

Time travel.

But that’s a good question, I also now wonder how fast time passes in Guild Wars 2.

http://wiki.guildwars.com/wiki/Mouvelian_calendar

Each “year” in Tyria lasts 360 days. It’s unclear how long a “day” is but it’s generally understood to be roughly equivalent to 24 (Earth) hours.

Errant Venture
Legion of Doom [LOD]

Tough Customer - Zone 3 Waterfall shop

in Super Adventure Box: Back to School

Posted by: errant.9843

errant.9843

Yeah I’m having trouble with this too, the waterfall seems to be killing me (I’ve even managed to load INTO the shop dead b/c of the waterfall).

How do you get through the waterfall into the shop without dying?

EDIT: The problem is the door is opening too slowly so you actually HIT the door’s model which slows you down enough for the poison water to kill you. Is this intended or a bug?

Edit2: Well I got through after about 20 tries, guess you have to hit it at JUST the right angle to not get caught on the door.

Errant Venture
Legion of Doom [LOD]

(edited by errant.9843)

A Summary of the Scene 1 Year in

in PvP

Posted by: errant.9843

errant.9843

Errant – You or whoever wrote that nailed it, absolutely spot on. If this was a marriage, after all the broken promises and now the stale state of the game, I’d think anet are at the point of denial before the divorce begins.

Good read, thanks for posting and best you keep a copy of it before they try and sugar coat the forums.

I was not the one who made that specific post on reddit, but it summarized my feelings and some of my other posts very well. Hope we can get some more discussion of this going!

https://forum-en.gw2archive.eu/forum/pvp/pvp/JonPeters-and-other-Devs/first#post2757550

constructive responses would be appreciated, but take a read whats your take on this?

My thoughts are that the Devs definitely have our best intentions at heart, but we still don’t have any specifics about their plans going forwards,. Nor do we have any evidence that they’re being given adequate design resources to accomplish significant goals. The PvE community gets at least FOUR design teams in order to push content out every 2 weeks. Why can’t sPvP get at least a FRACTION of that level of commitment in design resources?

Errant Venture
Legion of Doom [LOD]

GvG: Confirmed?

in Guild Wars 2 Discussion

Posted by: errant.9843

errant.9843

Why do we have WvW threads in the sPvP forum?

Errant Venture
Legion of Doom [LOD]

A Summary of the Scene 1 Year in

in PvP

Posted by: errant.9843

errant.9843

A couple days old but Helseth’s Rant of the Week is a great one describing the problems with this meta: http://www.twitch.tv/helsethgw2/c/2831244

Errant Venture
Legion of Doom [LOD]

Best pvp class ?

in PvP

Posted by: errant.9843

errant.9843

erm my download is taking ages its 2% and it been on for like 3 hour i got about 50-60 kb/sec anything i can do ? sept get better broadband because i live in country so i carnt get better :/

Game client is ~15gb if you can’t improve your connection speed you’ll just have to wait =\

Errant Venture
Legion of Doom [LOD]

Incentives and Passives

in PvP

Posted by: errant.9843

errant.9843

I don’t feel incentives have a real place in pvp. Its more of a pve thing. Gw1 didn’t have them. The only thing it had was balthazar points to buy skills. Of course gw2 can’t follow suit since there aren’t many skills in the game.

I agree about passives and rng though, they shouldn’t even be in pvp. Where you find rng, you find no skill.

GW1 had zaishen keys for incetives and they were a great boon. They revived the less-competitive game modes (HB, RA, HA) and brought a lot of new players in while giving competitive PvPers and nice reward.

Errant Venture
Legion of Doom [LOD]

A Summary of the Scene 1 Year in

in PvP

Posted by: errant.9843

errant.9843

“For the past year, Arenanet has been patting themselves on the back for building GW2’s PvP, ignoring how players feel about the state of the game and seemingly pretending that the competitive scene is healthy, when it is not.

Despite reassurances that PvP was a major focus in the studio, at launch it lacked basic features needed for it to be successful as a competitive game. After half a year of waiting, we got the absolute minimum needed for the competitive scene to even exist: private servers, spectator mode, leaderboards. Despite the immense value of a replay system to competitive games, the developers said they had no plans to implement it, because shoutcasting is esports and we should just be happy to watch it live.
They patted themselves on the back and told us to look at everything they’ve done for us. We can have esports now! And all was well for a short while: teams were getting back together, BLU and Grouch started shoutcasting, a competitive scene looked like it was growing. Players still wanted to see some changes, suggestions were made, top players posted on the forums, but rarely did Arenanet respond.

As a side note, during this time, the State of the Game stream was happening each month. Developers would sit down with select high-level players on a stream and discuss the current condition of PvP. It was a great opportunity for Arenanet to connect with the community, but instead it ended up being a joke. Future plans were never discussed, just small balance changes that players might see. It was repeatedly cut short because the developers apparently had better things to do than talk to us about their game.

Then the Dhuumfire patch hit. In and of itself, the patch wasn’t bad. It made one of the worst PvP classes viable, while laying groundwork for the other terrible class, Warrior, to become viable as well. What Arenanet ignored, however, was how it affected the scene.

The meta shifted from high burst to heavy condition AOE. Arenanet cannot be held at fault for this, they do not have a crystal ball to predict how the players will respond to any changes they make. However, their failure to try and correct the harm this meta has done to the game and the competitive scene has been the driving force for many players to leave.

The current meta is not fun for players. It’s 100% crowd control and condition damage. Most teams are running spirit rangers and dhuumfire/terror necromancers, which are incredibly low skill but also incredibly powerful. Strategy has devolved to putting a spirit ranger on home or far, a bunker on mid, and just roaming with spamming as much as possible. Mesmers can’t handle conditions, so they are not run and there are no clutch portal plays. There are no high skill elementalists pulling off amazing combo chains. Even engineers are disappearing because there are stronger classes that are easier to play. No Teldo-style nodefighting.

And thus, the current meta is even worse for spectators. There is nothing to watch but a bunch of players running at each other until only one team’s players are left. There is nothing visual about condition spam. Nothing to see, nothing to watch, no entertainment. While competitive players have been making posts on the forums about how awful the current meta is for them, shoutcasters have been making posts about how it is even worse for them and their viewers. And they are right.
No responses from Arenanet. Not one single post acknowledging that anything is amiss.

Then comes the train wreck that was the PAX invitational. They announced it with short notice, so teams could not adequately plan or prepare. They decided to run the qualifiers at the same time as LCS and the International, so stream viewership was poor. Somewhere communication broke down between Arenanet, the tournament organizers at Mistleague, and the teams playing, resulting in Team Curse getting disqualified. This meant Car Crash would be going, after their players went on a massive, immature, and unprofessional rant on the forums about having to play a Best of 5 against Curse in the qualifiers despite that being the rules they agreed to.

The PAX game itself was underwhelming, it was put on the tail end of big PvE and WvW announcements, but Arenanet said nothing about PvP.
We want communication from Arenanet. Players feel ignored, and the PvP community is falling apart because of it. For over a year now Arenanet has refused to take us seriously, they have refused to acknowledge that anything is wrong, and every day we have to sit there and watch them congratulate themselves on developing their amazing eSport while Solo Queue is dying, Team Queue is dead, top players are leaving at an alarming rate, and pretty much everyone is unhappy with the current state of affairs.

And then there’s the terrible PvP rewards. But that would take another whole post to go through."

Errant Venture
Legion of Doom [LOD]

(edited by errant.9843)

A Summary of the Scene 1 Year in

in PvP

Posted by: errant.9843

errant.9843

Thanks to everyone over on reddit for the comments throughout the day (http://www.reddit.com/r/Guildwars2/comments/1ll21m/why_is_arenanet_forum_moderation_so_terrible/)

Nineaxis wrote a really nice summary of the current and past state of the game from the perspective of top players and shoutcasters (http://www.reddit.com/r/Guildwars2/comments/1ll21m/why_is_arenanet_forum_moderation_so_terrible/cc0dagt):

I’d love to get some more player + shoutcaster + dev commentary and start a meaningful discussion about how we can cooperate to lobby Anet to give the PvP team the design resources they so obviously need.

Errant Venture
Legion of Doom [LOD]

Who here is happy with Anet and spvp

in PvP

Posted by: errant.9843

errant.9843

No.

/15chars

Errant Venture
Legion of Doom [LOD]

Best pvp class ?

in PvP

Posted by: errant.9843

errant.9843

Guild Wars 2 doesn’t have awesome pvp at this moment. It is the worst meta since launch.

kitten dude i just spent £35 on a game im not gna like i only play for pvp -.- why do ppl put on webbies thakittens best pvp game e.e

This has got to be a troll thread.

Errant Venture
Legion of Doom [LOD]

Best pvp class ?

in PvP

Posted by: errant.9843

errant.9843

sorry but none of them have helped me…

If you can’t make any of the best meta builds work I think you may have to re-examine what the source of the problem is.

Errant Venture
Legion of Doom [LOD]

Best pvp class ?

in PvP

Posted by: errant.9843

errant.9843

Errant Venture
Legion of Doom [LOD]

DevPosts can also be misunderstood

in PvP

Posted by: errant.9843

errant.9843

because they are not going to implant/ improve it anyway?

Propably. They know the problems, they have tons of solutions posted by the community (although most of those are very basic and need more details). If ArenaNet doesn’t want to spend time and resources on implementing them we can’t change it by spamming the forums.

What other options do we have though? We’ve been constructive for months and month, and what did we get? A single comment at the PAX panel about PvP and their opinion that PvP is in a good state and doesn’t need exciting changes. A failed tournament in which the devs joke about their “petting zoo” meta, because they say anything GOOD about their game.

A spam war is about the only way to get the designer’s attention anymore. And if it works, if we stir up enough trouble to get some REAL attention, then are the means we used such a bad thing?

Errant Venture
Legion of Doom [LOD]

DevPosts can also be misunderstood

in PvP

Posted by: errant.9843

errant.9843

You are correct, it is a problem that ArenaNet is not allocating nearly enough resources for sPvP and is not communicating with the sPvP community at all. However, pointing out that problem is not the purpose of this thread as it has been done countless times already.

That is the problem, and solution wrapped up with a nice bow. The PvP community has outlined the problems and how to fix them:

Stop rewarding easy-to-play builds that cash in on the effectiveness of AI
Reduce screen pollution and particle effects
Dedicate developers to a pvp balance team separate from the existing balance team publish a PvP-split balance tweak every 2 weeks
Start working on additional game types that emphasize multiple complex mechanics and large complex maps
Support automated tournament feature and tournament seasons a la GW1
Finally, publish the exact mechanisms by which the leaderboards work so that the players can actually understand what the leaderboards and MMR MEAN

The solutions are there, what we don’t have are Dev acknowledgements of those solutions and a commitment to putting appropriate designer resources into resolving these issues.

Errant Venture
Legion of Doom [LOD]

(edited by errant.9843)

DevPosts can also be misunderstood

in PvP

Posted by: errant.9843

errant.9843

We’ve listed solutions to the problems over and over for months now. The problem seems to be that Anet is unwilling to allocate anywhere near the design resources to SOLVE those problems. This situation is particularly frustrating for us since PvE gets enough design resources to run FOUR full development team and push an update every 2 weeks while WvW has Devon constantly on the forums asnwering questions and outlining their plans for WvW.

We don’t hear anything about a long-term vision from PvP designers, let alone how that vision would be implemented. We get platitudes and excuses about how little information they’re allowed to give us for our own good.

Don’t be a sycophant, stand up and demand a response with the rest of us.

Errant Venture
Legion of Doom [LOD]

(edited by errant.9843)

Good Old Dungeoneering - A dungeon Guild!

in Fractals, Dungeons & Raids

Posted by: errant.9843

errant.9843

Over in LOD we’ve been running dungeon marathons for a while now (they’re a really nice break from running CoE triplets over and over and over and over).

If you’re interested in running an optimized clear with a speedclear dungeon guild check us out at http://forums.lodgw.com ^_^

Errant Venture
Legion of Doom [LOD]