Hi,
I have an idea that will gather some lost aspects of gw1, it may be a long post but please keep up
first aspect is Hard mode, when you finish a dungeon (story/3 explorable paths) you will have the option to play the dungeon on Hardmode.
why? pretty much for the same reason in gw1, to have a tougher challenge with a better rewards.
second aspect is from Vizunah Square mission in gw1 factions, for who don’t know what is about, it is divided to two sections, Vizunah Square local and Vizunah Square foreign, which is two different parties follow two different paths of the mission and they meet in a specific spot to continue the mission together.
this concept can be applied to the dungeon 3 paths, 3 different paths, 3 different parties, each party will follow its path till they finish the final path boss, then they meet up to fight a really bad kitten boss.
third aspect is a combine between 2 aspects in gw1, gate of madness mission in gw1 nightfall (which was considered by many to be the hardest mission in gw1) in this mission there was extremely powerful buffs that the party can acquire after they capture some shrines to help them with the hard fight they about to get into, given that there is no shrines to capture in the dungeons , these buffs can be acquired through the master/standard reward system of gw1 faction missions, which is if you finish the mission in – for example – under 20 minutes you will receive the master reward, if you finish it between 20-25 minutes you will receive the expert reward, if you finish it in more than 25 minutes you will receive the standard reward, these can be applied to the buffs, you will get the buff depends of how fast you finish your path, the faster you finish your path the higher the buff you receive the easier the really bad kitten boss will be.
to wrap it up:
Hard mode dungeons will be divided to 3 paths, party in each path (which will be synced by the server of course), the faster they finish their path the better buff they will receive, after the 3 paths are completed the 3 parties will meet for a really bad kitten boss, which will have a guaranteed reward depending on how fast the whole dungeon was completed, lets say (for example of course)
master reward, the whole dungeon was finished under 1 hour, the reward will be guaranteed legendary component (clover/ecto/etc etc) with a chance to get a Precursor.
expert reward, the whole dungeon was finished between 1-1.5 hours, the reward will be a guaranteed exotic gear with a chance to get ascended item.
standard reward, the whole dungeon was finished in more than 1.5 hour you will receive a guaranteed rare gear with a chance to get lodestones or exotic gear.
this is just a primarily idea and it need a lot of modifications for sure.
let me know what you think.
Thanks.
