Showing Posts For fillywit.4287:
thanks for the help guys. if found that a a cross with cav armour and valk trinks gets me only ~100 less power for much more survivability
switched to sword for bleed uptime and the damage increase overall, beating the discipline trait, and shield was tossed for war horn for more mobility.
again, thanks and any more suggestions are welcome!
Your not making any sense. First off, 3900 power is insanely high. 2nd, cavalier doesn’t give HP, and 36000 hp is extremely high
sorry, those were effective hp/power stats, not actual stats, my bad.
actual stats
Cav-
power-2350
hp-19372
toughness-2583
valk-
power-2537
hp-24142
tough-1496
significantly lower toughness, but the hp and power are higher
Just use cavalier
did that, and even with Armored Attack, the power is still about 25% less(~3943), for only 12% more hp(~36164).
the extra pop you get from power as a a main stat is to nice for the gain in health, at least imo.
Ok you lost
-3500 health
-15% crit damageYou get:
+10% damage
+35% crit chance (in total 55%)
+50% bleeding duration
+10% crit chance on burst
+ 1 adrenaline on crit for both weapons (volley!!)
With this build your sigils will also be more usefull.
I do like some of the suggestions, such as making use of the bleeds (would also give me a reason to drop the axe, as I hate the AA animation), but is the plus crit chance worth it when the sig of intell is 100% for 3 attacks now? this is really making me with there was a power(m)/toughness(s)/crit damage (s)set.
Should I be reassured by the silence or disheartened?
hey every one, I was wondering if you could help me with this build
The premise is to use A/sh to build adrenaline, then swap to use kill shot/ volley. I plan on using this to follow the zerg and snipe either those who fall out, or puncture holes through the crowd. rotation is Bstand-warban-SoM-acticvate KS-OMM-fire.
using valk armor because berserker precision is not neccesarry, and cavalier losses~25% damage for ~12% health, despite the tough->power trait. ruby orbs give a slight increase to Crit damage, but lose some power. considering runes of the worm, but im not sure if extra vit is worth it or not, or the 6* bonus over scholar.
as for traits, arms IV, and the diciplie line are core, but the rest is movable. Thanks for any help,
edit, fixed link
(edited by fillywit.4287)