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I'm a mesmer. Explain this to me

in Engineer

Posted by: finki.1365

finki.1365

Let me explain OPs video and build with a build I run in sPvP since beta from time to time if all I want is some silly insta-killing in hottjoin-sPvP-matches, which is kind of similar to OPs:

http://www.gw2build.com/builds/simulator.php#1.4.8.0.0.0.20.0.0.0.80.98.82.100.102.2.2.44.230.0.0.244.249.246.0.0.0.0.0.0.291.287.0.10.30.0.5.25

Pros: The frontloaded burst is insane! And the CD of it is incredible low + you don’t even need to aim like OP needs to! If you get the drop on someone he is gone, no questions asked. I’ve bursted heartseeker and pistol-whip thieves before they could click their skills a second time, and 100-0 eles and other squishies (like warriors with their frenzy on and dps-rangers) in 2 seconds. But this relies on enemies not dodging, blocking, or heaven prevent reflecting, and low toughnees+vit-pools (it is a counter to enemies thinking they can burst YOU down with their dps builds).

Cons: You are squishy as kitten. You have (even more) burst than a thief, but without the stealth to get out of unfavourable positions. You have to utilize your 1200-1000 range in groupfights, or you are gone instantly. 1v2 gets incredible hard, as you can maybe down one with your burst, but get toasted by the other one afterwards without any chance to secure the stomp. This build especially works well in zergy hot-join matches, or on unsuspecting foes in WvWvW, but in tournys all you can really do is roam the map and help points out with your firepower – clean up quickly and move on. Don’t try to hold anything on your own. In anything but a 1v1 you have to play like a chicken and stand back, until you know it is cleanup-time, and even then some immobilizes can ruin your day.

This build, and OP ones, are not builds that will win you tournaments single-handedly. They are builds that grant you these 250-350 points per round in hotjoin matches in sPvP easily. They CAN work in tPvP, if you fill the niche role of the fifth roaming player, that gets its combo set-up by the ally defending the node (coordination over teamspeak) – burst+chain CC quickly, and moves on to the next node that gets contested. But again: If you try to assault a node with a defensive-guardian on it, or try to hold a node on your own, you will just die instantly and be of no use at all to anyone. And in WvWvW you will simply be of no use in any large-scale fights because of your single-target-only burst, squishyness, no utility and no stealth to get out of bad positions.