I would like to see the hearts get revamped, to both be repeatable and connected to other players who have done them. Right now, when they are done… well, they are DONE and unlike the more social events, are completed in a vacuum in regards to the community at large.
How is this fixed?
1: As it stands, they sell a bunch of stuff no one wants unless they would like to transmute it for the skin… When I level, I don’t even shop them. Change their offerings to match that of a laurel vendor, yet purchased with karma and making the items specific to that region (Mats, weapons, trinkets, runes, mini’s, consumables, etc) and not limited by level. Or for a radical change, a new currency like ‘heart points’ are awarded.
2: Hearts offer different paths (like dungeons) with different challenges (Fastest finish time, most kills, best X done, or Most Y accomplished) and track the players that have done them through leaderboards that can be viewed by talking to the heart. Perhaps the “Top 25 Tyrians that have assisted”? They are still completed when the player first encounters it and finishes all of the objectives, however now, they have new paths to choose from to continue helping that heart.
3: The number 1 player of the heart becomes the area champion which earn specific boons to that area (until they leave heart area). This title is apparent to any other player that enters the area. This champion placement can change when another player beats that players score or by some other method…
4: Reduce the number of hearts available, by eliminating the ones of lesser quality or by reducing multiple hearts to a single point of chain hearts. So by completing one heart, another becomes available to complete.