Showing Posts For flamestar.4721:
I’ve read the posts about the Extended Potions that the Artificer can craft, I’ve done that on my level 400 Artificer and was very disappointed. Is there a way to ask the devs about this and see what the actual benefit and intent of the Extended Potions is and when this bug will be fixed?
I’ve been part of a number of higher level Dynamic events and random encounters in exploring the world and the random spawn times, points, and level of mob members is really out of whack. I have a fairly well developed and geared level 56 character and I’m frequently being killed off by mobs and forced to spend a good deal of my in-game gold respawning at way points and repairing my armor because the AI is just poorly implemented.
There is just not a good game design implementation here. 20 56 level risen mobs spawning on top of me and 4 other high level characters trying to do this dynamic event underwater is just dumb. Same thing with the Inquest dynamic event in Blood Tide Coast. You really need to play through these high level areas and see for yourself the high number of “no win possible” situations you find yourself in. The lower level areas were fine for the most part, maybe a little on the overwhelming side but manageable because other players were around to help out most often. But in these higher level areas, without a lot of people in the same dynamic event, they are really just impossible to do and survive even briefly.
I like a challenge and I’m not asking for a lot of nerfing, but its just maddening to go into areas where you’ll just be killed and have no other option unless there are 20 equally high level and geared players around you to make it possible. I’m talking 10 to 20 high level mobs in the immediate area with 6 to 12 having aggro immediately on you as they just spawned. I can handle about 3 and maybe 5 with other people helping me, anything beyond that becomes just a sit there and die over and over situation – how fun is that?
Also when I barely get through 2 or 3 mobs having 3 to 6 more spawn right on top of me because of the amount of time it took me to kill off the previous 3, this is just poor game design and mob AI. Please fix this, I can’t do the high level areas because of this, I’m sure others can’t either. It should at least scale to the amount of players in the area.
I tried to go resource hunting in the caves on the eastern part of Blood Tide Coast and the Jungle Trolls spawned every 30 feet every 30 seconds or so; making gathering impossible. Everytime I went to gather I was being hit by a troll, by the time I fought them off to go gather again, another trolled spawned to replace them and that just repeated until I had to run out of the area. Again people can’t play with this kind of AI.
When I try to shoot a cannon in one skill challenge South of Kryta, where the frog people are I forget the name of the map, and also when trying to fire the catapults to hit the ghost ship and also in the Vigil keep seige segments of my personal story, all I get when I press F to Interact with the object is a geen Leave response to press F again to Leave the interaction, no firing of the catapults or cannons ever takes place. There’s also no apparent way to arm the cannons or catapults with any ammunition if that’s the issue.
Any ideas?
I was playing my personal story at level 50 and above starting at Claw Island (Lion Arch) take over and then leading up to re-taking it. I had the following problems.
1. Auto-Attack doesn’t work most of the time. Even though I have my auto-attack set up, I have to keep pressing the button for it for it to attack, Auto-attack gets taken away very easiyly by my target moving to a different angle and my camera angle being off slightly because I bump my mouse a litte while fighting.
2. My NPC allies just stand around and don’t do anything if I’m not moving towards the the game objective areas, so attacking the Risen in the courtyard is done without their help.
3. This section with endlessly spawning mobs and quirky UI for combat is really a hot mess. Fighting the dragon at the end of the re-take was just aweful, the Syrvari guy yelling out warnings all the time was really annoying and repetious, not being able to do anything mostly to the dragon without being poisoned or pushed back all the time was really annoying too. Just aweful game play if you play it out.
While I craft Minor Sigils of Impact, Fraility, Elemental Slaying, and Luck there are two tiers one beginning which takes an ingot of bronze and some higher which take an ingot of iron and steel and also use higher tier activators. Problem is that both tiers make exactly the same item with the exact same stat bonuses, thus the higher tier made items do not offer any upgrade on the lower tier made items. This seems like a bug. Is it and can this be fixed some how?