Showing Posts For flo.2048:

State of the game - 06-09-13 -

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Posted by: flo.2048

flo.2048

-They need to remove inactive players from leaderboards because they just don’t play to stay top 3 or top 10…

-Ask them about build diversity and build templates.

-Do they have any plans about creating a soloq “fun” mode without leaderboards ? (Without ranking)

(edited by flo.2048)

Fixing burn could fix all problems?

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Posted by: flo.2048

flo.2048

I agree, burn is ruining the game.

The necromancer’s burn has still not been nerfed. They said 2 or 3 update ago that the burn duration will be reduced to 2s instead of 4s… and it did not work. The burn is still OP..

S/D thoughts

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Posted by: flo.2048

flo.2048

Truth be told I’m not the biggest PvPer by a long shot, but I’ve been using S/D since day one and would like to give some thoughts onto how to bring S/D more in line.

I’ll start with the biggy. Larcenous Strike. This skill has it all, power, utility, and defense. It’s become an all purpose skill that can win a battle with little effort. The skill shouldn’t bring both damage and utility to the battle. I propose they nerf it’s damage by 50-75%, increase it’s cost to 4-5 init (making it have a grand total of 7 to 8 init cost), shorten the amount of time you have to use it a touch, and increase the boons stolen to 3 possibly. Maybe give it a flashier tell as well.

In return they could perhaps increase the sword auto-attack’s overall damage by 5-10%, make dancing dagger inflict torment, and increase the daze on tactical strike a smidge.

I feel this’d make larcenous strike more risky to use forcing s/d users to make full use of their set, hopefully while still keeping them a viable threat. If it proves too harsh, buff something other then larcenous strike.

Must kidding ? 8 initiative is 66%, with trait 55% total Thief initiative.
FS+LS have same DPS as autoattack and you want to reduce 50-75% DMG lol ?.

How many hours do you have played a thief, If you can write such a nonsense ? 10 ? 20 ?

One hour is enough to notice that S/D thief is overpowered. Reduce 50-75% is too much but this skill need to be nerfed. You should not be able to dodge, deal damage (3-4k per skill) and steal boons.
Maybe, devs have to increase initiative of the first skill (Flanking strike I think) from 3 to 4 or reduce the damage by 15% at least if initiative is not increased.

This game need to be more skilled… like helseth said on his stream http://www.twitch.tv/helsethgw2/c/2826888

(edited by flo.2048)

Tournament Organization improvments

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Posted by: flo.2048

flo.2048

Mist leagues rules… I’m not sure that everyone really read it.

By the way, both team diserved to win. 5 Great games.

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(edited by flo.2048)

Balance is really good right now

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Posted by: flo.2048

flo.2048

1) Ranger is too strong right now
2) Now toggles for 5 seconds to a second skill, Larcenous Strike, if the attack hits an enemy. => It doesnt work… it’s like the first attack always hit.
3) Maybe 2 initiative will be good for larcenous strike.
4) The limit range of Shadow Return (1200) does not work.. It’s ridiculous, the thief can travel all the map with shadow return.
5) The game need more build diversity.

Ranger on Spirit watch

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Posted by: flo.2048

flo.2048

Eles can disengage but rangers dont need to disengage, they are invicible !
The problem of rangers is that they can evade 80% of the time with s/d.
btw they are able to disengage too with the swords skill (1 2 3).

Temple of the Silent Storm test extended.

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Posted by: flo.2048

flo.2048

1 map per week will be boring… Only 3 days on Temple was boring ! So much people will quit for a moment…

All the time, the same map = SUICIDE

(edited by flo.2048)