Showing Posts For foggy.2856:
OK the complain on the forums method worked – I complained, went back to the scenario, started from a checkpoint, and it finally worked. Fewer sparks spawned, L was defensible.
Cheers
(edited by foggy.2856)
Frustrating, glad you got it done m8. I dont die unless I AFK to forum surf, but the mysterious “Ms. L” is weaksauce.
Livia makes a nice doormat. Not sure what she is trying to cast, I will probably never know. If there is a trick to it other than “L2P” it would be great to know.
OK, for those completely disconnected from others, gaming from a desert island without a guild or internet or friends I have removed the “massive spoiler”. Now would you kindly answer the question? Thanks.
I am working on Season 3, Ch 6 near the end, at the part where I have to “guard L* while she casts” before killing “X”. Of course this is after lots of other annoying parts to this story. I would love to proceed but L* dies constantly. What am I missing?
(edited by foggy.2856)
You’re missing the point about the EvE comparison.
Corporations and alliances compete for members. The meta of EvE involves – among other things – people who actively ’play, outside the game to build or destroy their competition. Google Mittani, for one example.
Again, I’d argue that you can’t expect coverage if you’re passive in this aspect. Do more.
I don’t want to hijack with the EVE bickering, I totally get your point about working harder and I agree with you. I really enjoyed EVE for the in and out of game aspects you describe.
The problem is the reward for winning the quest for more and better players in GW2 is a gigantic queue, preventing people from playing WvW at all. Even really good commanders hit this queue, and get to sit in LA waiting. This seems fairly broken to me.
I hope the devs do some more out of the box thinking and at least listen to some of these threads, like the “log in to your preferred faction” one above. Because I am not super excited for WvW league round two as it stands now. I also hope they avoid solutions that require hugely complex rulesets, we all know where that goes in games – the law of unanticipated consequences applies to the detriment of everyone but exploiters and hackers.
You’re essentially encouraging welfare PPT to those who haven’t been able to earn it otherwise.
You’re also implicitly disrespecting the efforts of those servers who take active and effective measures to be fully competitive. This would remove the server competition meta that adds an EvE-like (extra-lite) flavor to the game.
WvW population is, to a large extent, the players’ problem.
Does your server’s WvW leadership recruit to cover gaps?
Does your server WvW leadership take steps to cooperate and manage internal issues?
Are you encouraging and training PvE/PvX guilds to participate more in WvW?If the answer to these is “no”, then move to a server that cares about WvW or reconcile yourself to the fact that your server is not doing what it needs to in order to remain competitive.
EVE is one server for the world, or was when I played. I would love for GW2 to do this, but it makes a comparison pretty difficult. Coverage is a sticking point in GW2 by design because the devs created NA and EU servers and then melded this WvW event onto that framework. Its not the best fit in my opinion.
In GW2 its frustrating to have to choose between queues or losing. Go to the servers you describe and stand around LA, or go to a “lesser” server and get stomped. This has been my GW2 experience and it is kitten.
I like the idea of limiting the league play to shorter periods of time – either a few hours a day or in 12 hour shifts or something. Outside these hours play would be as normal, server resets at the beginning of league stuff to make it consistent and reward the effort made. For instance when the next league session starts the devs could reset it to how it was at the end of the last league session so as to reward planning and upgrades.
Population imbalance usually means the bigger server has 2x your War score after a few days which means there is barely any reason to fight for the rest of the week. Small servers (which is the majority of servers) are frustrated, less players will play, bigger servers have no competition and are bored.
You are mixing up two related issues: population and (timezone) coverage. Your server may have a million people, but if they all play during NA hours, the other server might field 10 people when no one is on from your side and you’d still get creamed in points.
Without forcibly moving people I think there is zero chance this will ever balance out on its own. Even having three servers compete isn’t enough, because you don’t always get the two lower serves teaming up on the big guy, and because of timezone coverage, that might not even matter.
A solution would be to break the day up, have matches run for a few hours and tally points up at the end. Then, it wouldn’t matter if the other server dominates other timezones because it doesn’t influence your score. You also don’t feel like your efforts are wasted, because all your shiny T3 stuff will get rolled 30min after you hit “log off”. Every time slot starts out with a clean slate, which avoids facing a map of fully supplied T3s. Every time slot match would be like reset day.
I like that fix – just have PPT stuff count during a few “server primetime” hours.
Its simple, it might be a fix, and it might also help that trench warfare feeling. Without the complex accounting system. Just be on your server in a BL from 6-10 or some part thereof if you want to play in the league.
I wouldn’t want to have WVW closed or down on off hours however. Just reset it at X prime-time hour daily during the league, for Y hours. Business as usual in the off hours.
The problem with these formulas is that players (a million) are always better than the devs (200?) at exploiting the rule set, and the more complex the rule set the more it can be exploited. So these accounting solutions sound good, but I am dubious.
I would love to see the while EU/US server thing dumped – to me coverage/lack of coverage is the thing I find most annoying. Smaller servers in particular do great during primetime, and spend literally hours building supply and capping. And then someone runs in 6 hours later and takes it all back in 20 mins. OK, and exaggeration, but you get the idea. If we can’t just trash the whole EU/US split then maybe partner – servers NA primetime and EU primetime at least for WVW. That way we dont have huge gaps in coverage.
Generally with coverage also comes competent commanders, which is my #2 thing. Without players and commanders you may as well go kill Jormag or something.
One more thing about this league thing – its too long. Around Tuesday it starts feeling like WW1 trench warfare or has devolved into a boring Karma train.
I am fine with the 2v1, SBI went from facerolling both other teams (so boring) to actually having to fight. Frustrating but at least not boring. Teams don’t improve unless they have a challenge and we certainly had one.
What I don’t really get is how does the 2v1 fit with the league thing? If the plan is that the two smaller servers can gang up on the big bad guy and win, then just drop or refine/rethink these leagues.
Leagues don’t appear to be helping if they were actually meant to make it a “fair fight” between 3 similar sides.