Showing Posts For fosfor.9076:
A new border with air and underwater combat is a MUST! Not very big, but verticaly, like HoT maps. I like small maps, for rapid encounter, because you don’t need to walk 10 minutes and after that, die in 10 seconds. Alpine border has the perfect size, desert is too large. Replacing one of the two alpine border with air and underwater border combat, it will be just FINE
Condi is ok as it is! If you don’t like to play condi, let others do, why we should only play power? If you find condi builds overpower, then you should learn more about condi clean.
We need more reasons to be in a squad, like way point to the commander link text in the chat, notification pop window is inappropriate if you are on combat.
@ Malerian.8435 , what about WvW Veterans, they don’t deserve anything?! i know many WvW Veterans that quit GW2 because of that, no reward at all! At least, reward them with some respect.
+1 for servers unlink. If Anet wants to balance servers wvw population, then, it must create an intelligent server transfer, like the amount of gems needed for transfer. If a server gets low on wvw players, then it must be cheaper or free to transfer into, the opposite is for high. This will be great news for WvW guilds that needs to move between servers, to match on guild adversary. Let’s create “a room” for WvW guilds to move around on low tier servers, to be very cheap for transfers. I barely see any GvG in Obsidian Sanctum arena or Guild Hall arena, they need to be “alive” and expose to the public, not isolated on some sort of arenas, because is still a part of World versus World!
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10 badges for 1 ticket conversion ratio it is ok, that will save some WvW veterans for trash out the badges, and reward them with respect because WvW veterans din’t get anything substantial comparing to others, like fractal/raid pve veterans. At least, if Anet continue to support pve gear for wvw, then, completely remove the pve grid part, as the update for runes. But, i will like more WvW exclusive items, as “Mistforged Triumphant Hero’s armor” or “Warbringer” to see in the incoming updates, this will make WvW GREAT AGAIN and is a HUUUGE BIG plus for Anet, i expect many more players to play GW2. Look at the queue for borders, before legendary wvw update was barely 10+ in prime time, now we almost got 100+, this is a huge difference! this is the way!
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I found another fix, when Windows Update automatically (random) update my pc, when i play GW2, then, my computer stops responding (freezing). To temporary disable Windows Update i did: Administrative Tools > Services > Windows Update (wuauserv) > Stop > Manual to Disable
2nd Expansion, feature mounts:
- new maps where no WP allowed, introducing mounts ( ground / air / underwater )
- mounts skills ( speed / attack / defence ) level
- more underwater and air combat / maps ( pve / pvp / wvw )
- focus more on community / guild missions, required to unlock raids / wvw content
- optional, new race / class
I will stop here, because it will be too much to add more features
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But Windows Defender is default in Windows 10, and i can’t say if is possible to uninstall.
My computer stops responding ( freezing ) when i run GW2 with Windows Defender On ( enabled ). Putting Gw2.exe on Defender exception list, wont fix the problem. I am sure it is Windows Defender problem because, when i run GW2 with Defender Off, and then enable it, my pc stops responding. I have this problem for years, but only now i figure out how to fix it, by disable Windows Defender. When i play GW2 and Defender kicks in (randomly, if is enabled), i think, it will scan the memory, and corrupt/freeze the data, then my pc stops responding.
1. Hero build editor: save/load equipment + traits, with just one click, to/from bank equipment (see 1.1). Unlock with gems.
1.1 Bank equipment: to store only account/soul bound armor, weapons and trinkets. Unlock with gems.
2. Make all equipment available from all type of game (PvE/WvW/PvP), for example, you can make an infused ring/backitem, only if you do fractals, but this is very usefull on WvW.
2.1 The reward track on WvW and PvP it was a very nice addon to balance the difference, but the gap still exists, like legendary back item, in WvW you don’t have it.
I don’t like to make the list longer, and i write the most important features that are very useful and we need them right now in the game.
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My mesmer is ascended carrion stats 27.127 hp and 2.041 armor. When full hp i get killed by one hit on WvW and i don’t see the damage i take in combat log, no info there. I don’t have any sort of lag or something, the problem is simple, one hit killed me, no combat log. This is normal? i miss something?
Last weeks i experience the authenticator out of sync with google verification code when sign-in too early. To by pas that, i need to wait for the game to sync, waiting an half clock of authenticator timer, and then, enter the code before expiration time.
Axe 1 on ranger is fine as it is. If you want the ranger has more damage than now, you must consider other professions as well, balance is not one way to think about.
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Jim, is this a joke “long range condi” ? LoL
Many rangers (and not only) ask my build when see me playing it on WvW, they can’t believe i can kill enemies (low and medium defense builds) with only 3 traps but i leave you guys to guess how to. So, if you can find “the secret” then post it here.
When you talk about any condi builds, you must consider the amount(renew) and diversity(anti clean) of condi you can apply to your target. Please keep in mind that fire condi is the best dmg condi out there. In that regards, i find revenant/herald a medium condi class compared to others, and yes, i’ve tested all classes and builds in real combat pve/pvp/wvw. Do you guys even consider the physical projectile or even might on top of your builds? I think not.
PS. With my tanky condi trapper druid, i can kill almost any berserk, only from 3 traps that’s fun! think about it “CC on traps” hell yes! + double traps if enemy comes after traps recharged.
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Players will go and play at areas where is most rewarding. WvW is not rewarding at all, comparing to pve or pvp.
The solution is < Faction Tournaments >. Eliminate current server match system. Let guilds join a faction (between current 3 wvw colors) for limited time, few weeks (tournament), and give rewards accordingly of the faction evolution.
1)Nerf DBLs ( bring back pre Hot or earlier ALpine)
2)Nerf PVE and Environmental content in WvW
3) Focus on reducing lag for allowing more players in zone for PvP combat
4)Nerf Gliding idea for WvW
5) Create smaller, flatter, maps with the primary focus on keeping players engaged in challenging, fun, strategic PvP the majority of the time on the map.
6) Nerf idea of replacing EBG
7) Create More EBGs to be in use during prime time hours for overflow that are temporary timed maps that count for actual match score.
8) Close servers that do not have 24/7 coverage, and give free transfer to remaining servers.
9) Reinstate stabs
10) Reduce guild costs for WvW
I have more… due to them messing up too much to fit into 5.
11. Remove Banners.
12. Reinstate pre HoT guild upgrades/ buying influence ( or other way to pay instead of grind upgrades) and convert HoT upgrades into something equally nice ( for example + 5 Hot upgrade = charge + 5 for free forever instead). That makes everyone happy.
13. increase PPK for defending objectives increase rare loot for defending ( give ascended items, precursors, legendary crafting materials) ( only at hands of players not siege)
14.Remove PPK and loot from siege damage.
15.make PPK more valuable
100% agree with you.
Point 7) is hard to balance if one server has low population vs high. To fix this, Anet must eliminate the current server match system, and bring the old “faction” system into play. A player can choose a predefined faction (not a server) to fight for a limited time ( tournament ), like few weeks, and get rewarded accordingly of the faction evolution. It is very easy to create more instances for factions, and choose between, this will eliminate the wvw queue. If a faction is full, you can’t join it ( the guild master choose the faction to allow all guild mebers to be in the same faction), autobalance is very easy. I trust more on faction identity rather than current server identity.
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First of all, we don’t need bigger maps, the old border maps size was good. This will solve the “walking simulator” bad idea, and put the player vs player, into face-to-face state more quickly.
Same here, i can login and select a character, but unable to join the game (map join).
Error Code=42:4:11:310:101
Before i got this error and disconnect, did see notifications when change the map: “client is unable to gain access to the log-in server”.
Solved . I can login now.
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The fact is, i was on queue, then when i travel, the “outnumbered” icon popup-ing out. Is this even a normal thing? How can be true? All three servers population are counting together for queue, not separate?
I would suggest to load balance the WvW population on a map, like: if a team has already 50% from total players (red+blue+green), block others from this team to join the map. This solution is simple. And, for players that need badly to join WvW and can’t, allow them to join overflow wvw servers, like in pve.
Is oke now, i can login.