Showing Posts For foxwazy.2586:
I wouldn’t say there was no point to it, Impossible Odds has a big impact on play but with a big price that has no way to be sustained. Rapid Lacerations has a smaller impact yet can be sustained.
Every so often both could be active giving 60% skill speed.
The damage numbers and how it compares to the other traits in the line are not the issue that I have with the change its how the profession feels when played, It was a lot more enjoyable for me with less damage at higher speeds. saying that I’m not asking for a nerf to damage as I plan to play rev as my Main and hoping the ideas that they had when they first made the revenant stays as close as possible to what we fist saw
Rapid Lacerations
Beta 1 this trait gave 2% skill speed that could stack up to 5, This felt really good and not just another damage modifier it was something you could visibly see and fit the whole speedy assassin theme.
Beta 2 changed to give 2% damage and could stack 5 times. Just another damage modifier like many others.
Anet Stop dumbing down your trait system your players want each profession to feel different and traits are a way to expand that. The skill speed made me stay in melee range and keep fighting from mob to mob without stopping, The 2% damage just came and went without me noticing. Traits that change the way we play our characters are amazing and a shame if its doesn’t get reverted.
most people will probably say Assassin’s Presence will be taken over this and I agree in a dungeon/raid I will but for solo play skill speed will be a top pick for most .