Just did CoE with the experimental teleportation route (Option 2), and the last boss inside a small room, was terrible, we just couldn’t down him, not enough room to navigate his 15 AE attack circles he spawns.
I really like GW2, but the bugs with Dungeon Tokens not being awarded properly (I posted about another issue, I got 1, yes 1 token for a CoE complete 1st run of the day) and the overly tuned paths are really really dissappointing. I do enjoy the difficulty, but on some paths, it’s a real turn off.
Also, I dislike the whole getting all your tokens at the end, I do feel that it just down right stinks to get to the last boss, not be able to down him, and walk away empty handed.
On that alpha experiment boss on all 3 paths, you don’t have to get out of the circles. You can just press dodge and stay inside circles and you will still evade the spikes. Its just a matter of timing your dodges. When you see the red circles theres like a 2 second delay before the spikes, ice, fires or whatever drops down, press dodge on that 1-2 second time window and u get no damage even if the animation shows like the spikes spawned on where your standing.
People should have already learned this while leveling to 80.