Showing Highly Rated Posts By frifox.5283:

Mesmer Bugs: 33+ [Updated October 22nd]

in Bugs: Game, Forum, Website

Posted by: frifox.5283

frifox.5283

29. Feign fails to teleport you back

  • After using Feigned Surge (Spear #2) if you initiate the second part of the skill, Feign, it will fail to teleport you back to your starting point if there is any kind of hill/bump in the way, even though it clearly should not be a problem.
  • Reference: VIDEO

30. Magic Bullet goes on CD if used after dodge/moving

  • If you use Magic Bullet after dodging or immediately after stopping moving, the skill will not rotate your character to face the enemy and put Magic Bullet on a short cooldown instead.
  • Using the skill while standing still will turn your character properly and fire the skill. This is how the skill should behave should it be used after dodge or stopping moving.
  • Reference: VIDEO

31. Mantra charge lost when up/downleveled

  • Equip Harmoniousc Mantra and charging a mantra will grant you 3 charges. Moving around in open world you might get re-leveled to the appropriate level for the area. As soon as that happens, your 3 charges suddenly become 2 charges.
  • Same happens if you use a tonic.
  • Reference: VIDEO

32. Mimic and Far-Reaching Manipulations

  • Equipping Far-Reaching Manipulations traits does not increase Mimic range.

33. Phantasmal Mage

  • Will remove conditions even if you don’t have the Cleansing Conflagration trait equipped.

(edited by frifox.5283)

Mesmer Bugs: 33+ [Updated October 22nd]

in Bugs: Game, Forum, Website

Posted by: frifox.5283

frifox.5283

22. Triumphant Distortion

  • Triumphant Distortion (possibly all distortion and invuln?) prevents you from receiving the hammer buff to attack the seals on the Cliffside Fractal.

23. Triumphant Distortion and Masterful Reflection (?)

  • Distortion gained upon killing an enemy (TD) does not reflect anything even though MR trait is equipped.

24. Illusionist Celerity and Weapon Specific CD reduction trait

  • Does not properly lower the skill cooldown skillfact in the tooltip when both traits are equipped at the same time.

25. Phantasmal Strength

  • Does not reflect the +15% bonus damage in any of the phantasm skill tooltips.

26. Phantasmal Fury

  • 2nd word in the trait name “Phantasmal fury” is not capitalized.

27. Beam skills and Phantasm summons Obstructed with clear LoS

  • Quite often there are objects that have nothing obstructing them yet many of mesmer skills will get “Obstructed”. Most clear examples are burning oil and people on top of wvw keep walls.
  • References: VIDEO / PHOTO

28. Character freezes for ~0.5 sec before starting Blurred Frenzy

  • Sometimes when using Blurred Frenzy the currently used skill animation is canceled yet the Blurred Frenzy does not start immediately. Character will freeze for half a second before actually starting BF animation/effects.
  • Reference: VIDEO – bugged / VIDEO – not bugged

(edited by frifox.5283)

Mesmer Bugs: 33+ [Updated October 22nd]

in Bugs: Game, Forum, Website

Posted by: frifox.5283

frifox.5283

15. Friendly projectile reflection bug (?)

  • Friendly projectiles are reflected.
  • Happens with Mirror and F4 with Masterful Reflection.
  • Negatively affects the use of Staff Clones, iMage and iDisenchanter.
  • Probably also affects other friendly projectiles.
  • References: THREAD / THREAD

16. Reflected skills that summon a clone (?)

  • If someone reflects your skill that summons a clone, especially the scepter AA, the clone will spawn and be allied with your enemy against you. There is no limit to how many clones can be “stolen” by your enemy.

17. Confounding Suggestions (?)

  • Does not increase duration of Mantra of Distraction, Diversion, and Chaos Storm dazes yet does increase daze duration of Counter Blade, which has same base duration as the other 3.
  • Increases daze duration of both Magic Bullet and Counter Blade by 58%, not 25% as tooltip suggests.

18. Spatial Surge

  • The damage number over the enemy will keep adding up indefinitely untill the enemy is dead. Needs to reset the damage number on each channel instead.

19. WvW bonus “Defender” hurts phantasms (?)

  • WvW bonus “Defender” is applied to your phantasms, so your enemy is taking less damage from phantasms depending on how much his server bonus is. Defender bonus usually gets up to around 7% by Friday.

20. Sometimes shatter effect does not get applied (?)

  • Shattered with F3 (daze) yet the stack of defiance was not removed. Next, used Daze mantra (same effect as F3), and viola – stack of defiance is gone:
  • Reference: VIDEO
  • Bug has been observed with F1 (Mind Wrack) too.

21. Number of active illusions indicator

  • There are times when a clone or phantasm gets killed yet the purple circle to the left of by the F1-4 skills is still left filled in.
  • Reference: VIDEO (at 1:56)

(edited by frifox.5283)

Mesmer Bugs: 33+ [Updated October 22nd]

in Bugs: Game, Forum, Website

Posted by: frifox.5283

frifox.5283

08. Illusions refuse to attack enemy summons

  • Refuse to attack pets/clones summoned by enemies
  • Reference: VIDEO

09. Illusions attack the wrong target (?)

  • Mostly visible on Illusionary Warden, Illusionary Defender, Illusionary Duelist. Examples: in Twilight Arbor at last boss Defender will run off to a random seed turret instead of standing at the Nightmare Tree defending the players THERE; Warden will be cast on the Champion Snow Wurm at Lornar’s Pass (completely flat terrain), but immediately after spawn will run off to a random Snow Wurm instead and aggro it; Warden will be cast on the Veteran Ettin at Lornar’s Pass (slope terrain), but immediately after spawn will run off to a random Ettin instead.
  • Reference: VIDEO

10. Illusions may pause/bug before shattering (?)

11. Clones fail to summon

  • Clones do not get created when mesmer has a bundle or an environmental weapon equipped.
  • Clones do not get created when mesmer has no weapons equipped.
  • Reference: VIDEO (at 0:20)
  • TA Forward – Leurent’s Elite Guard: Illusions will instantly die on summon when inside the bubbles.
  • Arah p1 – Legendary Jotun Stargazer: Illusions will instantly die on summon when the fire rings around the room are active.
  • Arah p1 – Champion Crystalline Entities: Deceptive Evasion will not generate clones when dodging even though you’re in combat fighting the entities.

12. Mirror Blade & Tonics

  • Using Greatsword #2 and then using a tonic as the projectile is flying toward the target will result in a clone summoned that takes the appearance and the skills of your tonic/consume-brawl.
  • Reference: VIDEO

13. Utility skills

  • Sometimes skills will immediately go on cooldown when equipped.
  • References: VIDEO / THREAD

14. Clones and equipped gear glitches (?)

  • Backpieces on phantasms are not transparent
  • When wielding Mirage trident skin, underwater trident clones will be missing the weapon skin.
  • Clones have no offhand weapons

(edited by frifox.5283)

Mesmer Bugs: 33+ [Updated October 22nd]

in Bugs: Game, Forum, Website

Posted by: frifox.5283

frifox.5283

Bugs

 

“(?)” = not verified post Sept 9 patch

 
01. Illusionary Warden

  • Phantasmal Haste doesn’t apply to iWarden. The attack rate is equal both with and w/out the trait.
  • Sometimes switches aggro and attacks the wrong target.
  • Sometimes the first attack has a long delay, resulting in warden constantly chasing the moving target and never initiating the spin.
  • Traited wardens will immediatelly stop their reflect whirl/animation if they reflect the projectile attack from the golem at the end of the SEp2. Untraited wardens will block the projectile and continue spinning as expected.
  • Warden is hitting ~3% less than before. DPS tests imply Warden is now weilding an exotic lvl 78 sword (pre-patch it was exotic lvl 80 axe). Warden tooltip still calculates to a lvl 80 weapon so it’s either the tooltip is lying or in-game dmg is lower than intended.

02. Teleport skills render you useless (?)

  • Sometimes when using a teleport skills (phase retreat, blink, etc), especially right after being knocked down or launched, will permanently root (cannot move or dodge) you until you use an emote such as /dance.
  • Sometimes using these teleport skills will get you stuck inside a wall, rock mesh, or some other terrain geometry in the vicinity, also rendering you pretty much helpless.
  • Reference: VIDEO

03. Blink

  • The skill will not blink you to the targeted spot, even if you have direct walkable path to the said target.
  • Possibly caused by uneven terrain and anti-exploit mechanics paired with lazy blocking volume placement on maps. However, this behaviour is extremely inconsistent: you may be able to blink over stairs and fences in Lion’s Arch but then fail to move forward through a presumably flat surface.
  • References: VIDEO / VIDEO

04. Mind Spike without boons

  • In combat the skill deals 10% less damage than what tooltip claims.

05. Temporal Curtain

  • If skill is clicked right after a weapon-swap, the curtain field will be placed at the location where the character was during the weapon swap and not where your mouse was actually pointing.
  • Reference: VIDEO

06. Targeted Skills may fail even though indicator says you’re in range

  • If your target is out of the skill range, there is a small distance where the skill will still be usable. If you use the skill in the said “bugged” range the skill will fail and display “Out of range” message on the screen. Usually that range is about 20 inches past the skills max range specified in the tooltip.

07. Many Phantasm skills

  • If an illusion summoning skill (like Leap or Berserker) is cast immediately after weapon swap, phantasm/clone is not summoned yet the skill still goes on full cooldown.
  • Reference: VIDEO
  • Using a summoning skill (like Warden) without a target will fail and showing you a “You must have an enemy targeted” message. However, if the skill is cast immediately after weapon swap, the skill will be put on full cooldown even if you don’t have a target selected.
  • Reference: VIDEO

(edited by frifox.5283)

Hostile PvE dungeon community!

in Fractals, Dungeons & Raids

Posted by: frifox.5283

frifox.5283

My LFG, my rules. Abide or get kicked, it’s that simple.

I ping my zerk gear but wear equally skinned clerics.

EXP means experienced!

in Fractals, Dungeons & Raids

Posted by: frifox.5283

frifox.5283

Exp means explorable mode

[PvX] My blasts prioritize my combo fields

in Profession Balance

Posted by: frifox.5283

frifox.5283

I’ve lost count of times where someone ruins my combos because they dropped another combo field on top of mine. I suggest that combo fields that I drop have higher priority over ally combo fields when I am the one executing the blast finisher.

I do not see any drawbacks to this suggestion.