@robinsiebler I see what you’re saying, but having the guild system like this, previously stated by Nohaxx, nearly takes away the entire point of a guild. Generally, players search for guilds that they can grow and unite with, not that they can once in awhile hop in and kill a boss, then leave (technically). Have this representation system is also annoying to the guild leaders, as well as the loyal players in the guild. Not representing a guild that your “in” is sort of like saying “I don’t really care about this guild”. Now, to what you were saying about being in an RP, a PvP and your best friends guild at the same time. I believe that’s sort of just unrealistic. I enjoy all of those aspects of games, but I also enjoy choosing a guild and staying loyal to it. You can choose to join you’re friends guild and help it grow, or you can maybe try to convince him to drop the guild and join a bigger one of your liking, like an RP or a PvP. But, I really think having the ability to be in multiple guilds and have no loyalty in either of them is sort of disappointing and should be changed. I like all of the changes that ArenaNet has made, but I think changing the guild system is taking it a bit to far. I mean the game is titled Guild Wars, it would be sort of weird doing anything competitively as a guild if thats not really even your main guild.
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