Showing Posts For fullren.6031:
I’ve thought about having a mule character but unfortunately all my slots are taken by lv80, and I use all of them for different purposes other than storing crap.
Thanks for your solutions but.. I have brought some illogical points I still need to find an explanation for (same storage limit for items which drop rate is incredibly different)
and all of your solutions somehow involve throwing stuff away or buying gems (expand vault, add character slot, storage expander). which I cannot really afford. I already expanded my bank vault once back in the day where gold could get you store items, and it’s already filled with these new mats/currencies :/
not quite sure Anet reads our points of view though.
Hello,
I’m coming back on GW2 along with 4 friends to prepare for HoT and to taste the new content. and because we missed it aswell.
We are getting confused with the new currencies and materials, how are we supposed to handle so many of them (in quantities)
I have understood that geodes for example are required to craft stuff and buy recipes, but it takes us time to level up crafters to use them and we end up with thousands (literally) of geodes/bandit crests/keys in our vaults.
Same goes for all the ascended crafting materials we still don’t know anything about : all we know is that half our -extended- bank vault is full of powder, crystals, dragonite ore, geodes, keys, bandit things and whatnot.
the 250 limitation was perfect for T1->6 old materials. you’re not gonna loot 250 T5 blood or 250 ori bars in one day unless you really insist on doing so.
but with the pvp rewards tracks and dongeons and world bosses, we get like 250 ascended crystals, geodes and dragonite every 2 days. the 250 limitation shouldn’t apply on everything because the rate at which we loot isn’t the same for everything.
and the new currencies should be added to the wallet, because it’s a currency (geodes, bandit crests)
Sorry for the long post and thanks for reading.
Many people are returning to prepare HoT and I strongly believe that maaany of them can relate to what I’ve said.
btw thanks for the wardrobe system, this is one hell of a good change. keep up the good job.
@NikeEU
I haven’t been able to try the build yet but I trust your experience that this will eventually be a problem. I don’t really know how to find this point without breaking the whole synergy though :/ I could eventually drop Furious to see if it my dps drops that much..
@Darren
Thanks for the explanation !
This offers me a good condition removal indeed, didn’t know that longbow F1 coudln’t miss, now I get why CI synergizes with longbow.
@Derren Thanks !
Your post just cheered me up
Your build looks quite like mine except you rely less on crits and more on pure power, and our traits differ a bit for that reason as well (you don’t use Furious for example)
You chose vitality over toughness. TBH I chose toughness because all I read on classes forum is that condi builds are not as popular as power build so I thought I’d prefer having less HP and more Armor. But I lack roaming experience to be sure about that.
Both of your comments are very useful to me and I think I could incorporate them into a new build :
http://gw2skills.net/editor/?fJAQNAscTjMdU2ZXIOewJigkgC5onBnDgC4mVVFpmBA-T1REwAj0Hg4BAKBlp+DjzAA99HAY+LoyPSBAzyK-w
differences from initial build :
-> might stacking with aristocracy runes + sigil of strenght
-> Furious instead of DWA to take advantage of Rabid gear
-> Abandoned “Mobile Strikes (MB)” for “Cleansing Ire” which both of you recommend (so I guess it’s pretty important, even though I don’t totally get why, i’d love to hear some explanation about that)
-> Abandoned Bull Charge since I don’t have MB anymore, to get Berserker Stance
-> Swapped from Shrug it Off to Dogged March which both of you recommended, and I can see why.
what do you NikeEU and Darren think about the new outcome ? because it now comes as an hybrid between both of your builds and my initial idea.
Anyhow i’m really glad you say that my gameplay/build idea is viable and not a weird non-realistic theory
(edited by fullren.6031)
Thanks for taking the time to analyse my build.
I totally see how Furious is better than DWA and don’t know why I didn’t think about it earlier.
I thought about Dire stuff too but since I relied on “apply when crit” bleed trait, I really needed that precision, and I also need that precision when swapping DWA to Furious.
I see how your build is tankier but I’d also say it’s different, since mine focused on a defensive gameplay (read defend my mates) and yours has two “when hit” traits which implies you’ll be playing more aggressively therefore get focused a lot (am I right?) in short It seems to me that your build and mine only have in common the fact they’re condition based
what I could do is withdraw “shrug it off” to get “dogged march” but I still need 2 in tactics for my leg specialist/opportunist/furious/PS combo. you don’t use that combo in your build (that’s part of what’s making me think our build have a very different gameplay), do you still think it could prove useful the way I build it ?
you stated my trait choice was weird and i’d like to understand why since I believed they were quite coherent (except for DWA let’s say)
I like the idea of aristocracy runes + sigil of strenght though !
(edited by fullren.6031)
Hi everyone,
I’m quite new to WvW roaming since it was not quite a thing back before my long break.
I’d love to have some suggestions about an ss/lb condi warrior build I came to think about.
I plan on WvW roaming with small groups ( 3 to 10 roughly ) and I thought that would be a cool build to punish over-extending dps classes or to make a kind of offensive ambulance ( what we could call a “Peeler” on DaoC ) : you rush my mate, i’ll pin you where you stand and bleed you to death.
This build is about a combo between mobility, permafury and locking a target (immobilize on ss AA) + stacking tons of bleed on the target (with ss 1/5/F1 and bleed on crit trait)
I also thought I would boost condi dps via Rune of the Undead. At first I thought about Krait runes but since I get +50% bleed duration from Traits, I think it’s enough, but i’m all ears for suggestions.
I think the sigil of doom fits nicely into this build (good poison dmg + heal cutter)
I’m mainly looking for a fun warrior group roaming build, not necessarily super-meta-kittenosaurus but still viable.
What do you guys think ?
PS : I could have posted that in the “Post your build thread” but no build get any answer over there and I’m here to get suggestions since I have no confidence yet about the effectiveness of this build
(edited by fullren.6031)
Thanks for testing this out.
I bought full rabid armor with karma and kept the full Dire I bought at the Lion, so when I have enough money to rune the second set I’ll try both and see what suits my needs better.
Or maybe I’ll just swap when I feel like being more tanky or more aggressive.
So messiah,
how did it feel to have Dire stats while using the CI/DE combo ?
Hmm yea but unfortunately I can’t afford 6 torment runes right now _
Ah ! I missed that minor vigor trait that changes everything about crits.
Crits are indeed interesting now. And as you say i’m slowly reaching meta ._.
That’s too bad I really wanted to play something about spamming conditions and being very evasive :/
I’ll be looking into the forum videos anyways, I may find something suiting my gameplay.
Thanks for taking the time to advise me
Thanks for replying.
Yea I was looking at something like Condi-MtD on a tanky/stealthy base with a few healing.
It’s true that doing a shatter build without DE is quite hindering. What would you think about this instead :
http://gw2skills.net/editor/?fhAQNArfGGp0gQdZSTTJZAqQJ7Q5A
I took off the scepter cd reduc and the clones granting regen, to get DE and DD.
About Rabid stats, I was afraid to be too squishy to withstand a fight without having PU (which I really don’t want to get, i’m not a lot into meta copycat), in addition any condition pressure would kill me quickly, a problem I wouldn’t get with Dire stats.
+ I don’t yet understand what makes critical so interesting when you work with condition and without “on crit” runes
what would you think of the new build I calculated along with dire stats ? more viable than the previous ?
Hello,
I was thinking about a scepter/torch/taff non-PU condi build, I’m not quite sure these are popular though.
Anyway, every condi mesmer build I come across is about wearing a full Rabid armor.
Couldn’t find a proper debate about the Dire stats (tough/vita/malice)
Do you think that these stats would fit a condi mesmer ?
I was thinking about a condi mesmer really hard to kill (stealth, vita, tough) and still dealing heavy condition damage to the fools who’d dare using skills and moving.
My suggestion :
- no PU -> less survivability but more points for offensive traits (scepter cd reduction)
- Dire stats -> no crits but more survivability (especially against conditions)
- Traveler runes -> compensates for the natural lack of swiftness in a mesmer and allows good escaping/chasing while roaming.
- a few healing traits to support my mates
- Sigils ? I’d accept suggestion for sigils which would fit that kind of build. (doom maybe?)
the trait building would look like this but I’m all ears for improvements :
http://gw2skills.net/editor/?fhAQNArfGGp0gO5X2CqLTaaKJDQFA
What I’m aiming at is not a super-kitten build but something that is viable, original and cool to play for WvW group roaming ( 3 to 10 people probably )
so, am I going in any direction with that ?
Thanks for reading !
(edited by fullren.6031)