Showing Posts For ghull.3571:
I wish it was a room full of spellcheck.
I was as excited and hyped about this game as anyone. I followed every news bite I could find, participated in every BWE, etc. When the game launched I was extremely let down. Crafting system is awful, no dungeon finder tool, dungeons are a cluster F with no defined way to tell how/who draws aggro. Dungeons just turn into a dps zerg, die, respawn and reenter the fray over and over again. There were so many buggy quests that would stop your quest chain I became really disappointed and quit playing months ago. I logged in about a month ago and tried to play but just couldn’t get the feeling back and logged out again. I only keep it because I’ve already paid for it and there’s no sub fee. The hype around “Dynamic” events changing my world turned out to not be true (they only change for 3 minutes until they reset). The personal stories are boring at best and only have basically 4 weapon attacks (the 5th is just an auto-attack) left me wanting so much more after reading what I thought this game was going to be.
No, I would not. I talked a friend of mine into pre-purchase so we could play the early access betas. After the formal release and playing for several weeks it became incredibly boring for me. PVE leveling was as much of a grind for me as WoW was. The WvWvW was simply a matter of US winning during the day when Europe was asleep and then when we wake up and Europe goes to bed we win. There was very little of these epic large scale PvP battles. Beautiful game graphically but the actual playing itself is just not for me at all. I honestly haven’t played in well over a month-and-a-half. No dungeon finder, the dungeons I did run required little to no strategy. It was simply a matter of facerolling your 5 attacks and hope the RNG aggro gods didn’t select you as the target.
I still get a ton of them on Fort Aspenwood. In fact, today I just created a new toon. As soon as I can play them I’ve got 2 items of mail. One being my Hero Band and the other being a gold seller.
My friend hasn’t played in weeks and I personally haven’t been on in 9 days. I’m certainly not going to delete it from my HD but since it’s F2P I might come back in a month or two to see if things have been improved. ANet got some things really right with this game but there are other things, and unfortunately for me large things, not-so-right. Enough so that my interest has really fallen off.
I’m going on 9 days without playing GW2 at all. These ranger nerfs don’t do anything to make me want to come back right now. Maybe someday I’ll get really, really bored and fire it up again….
It’s a free market. If someone is willing to sell an item for less than what you do than that’s their decision.
Enough With Invisible WvW Zergs - Display Enemies As Red Dots On Map
in Suggestions
Posted by: ghull.3571
I just had this happen. We had Speldan Clearcut and I see it’s under attack. I see one red guy firing a bow repeatedly and that’s it. I thought “This is one brave SOB…” I go charging in and on about the 2nd attack it loads about 30 enemies.
+1. I love being a leather wearer and always getting chain armor for map completion.
I actually dropped FPS going windowed (about 5fps). Also, I can’t resize the window so I can’t play 2560×1920 windowed without the XP bar being off the page.
A Panda monk….
Just as the title says…
I’d like to have an option to disable friendly spell effects. In the giant zerg that is a large portion of the DE’s going on this would be very helpful.
It’s not the revolutionary game the manifesto claimed it would be but I don’t regret buying it. No monthly sub means I can guiltlessly not log in for days and come back whenever I want.
My two biggest issues with the manifesto is their claim of the lack of a quest grind and how my decisions make a permanent impact on the game. Of the two issues:
#1. I’m not opposed to the PVE quest ‘grind’ per se. I am disappointed that they told me it wouldn’t be there and yet it is. Warcraft (which inarguably what this is being compared to) gives me a “Kill 20 Wolves…” quest. In GW2 I still have the same quest but rather than enumerating the kill count I just get a sliding progression bar. It doesn’t eliminate the fact that I have to kill a predetermined number of wolves to complete the quest.
#2. (and most disappointing to me). When I read the manifesto and saw that my decisions were “permanent” I thought how great that is because that means multiple playthroughs and changing my decisions means the next time results in a different game. Wrong. During the PVE gameplay there is not a single “permanent” decision. If I don’t aid a camp being overrun by Centaurs that just means in 15 minutes the centaurs will magically leave and that event just starts over.
I would love to be able to see every DE in a zone provided I’ve met a minimum requirement. Could be something like at least talking with every heart quest NPC on the map or unlocking the full map or only getting notified of DE’s up to 2 levels above you, something. I do not want to step into the 15-25 zone as a 15 and only have the first waypoint unlocked and suddenly see every level 25 DE going off. It truly is frustrating to be at near max level for that zone and just run around hoping to catch a DE going on.
So if Heart quests aren’t the actual source of experience and DE’s are, why is the DE system in each zone so poorly thought out. The only way you know a DE is active is if you either start it or are fortunate enough to be close to have it pop. I’m in Snowden Drifts right now and just had a DE to escort a dolyak. I walk this dolyak all the way and get my XP/karma reward. Literally, as soon as I’m done it starts over again. “Fun” and experience towards leveling comes from repeating this again? Also, there could be some champion DE that I may never know pops because I’m just unlucky enough to be too far away. Should I just randomly bounce from waypoint to waypoint and hope to hit one? Or I guess I could spam chat and ask the map if DE’s are happening anywhere. If anything I would support that anytime a DE is occurring on a map that every player on the map is given the orange circle assuming they’ve completed the prerequisite to actually start the quest. This would at least give me the option of participating.
I actually was doing crafting on another toon but the collection of mats became more than I had the patience for. The collecting is the easy part. As I’m out completing maps and doing quests I farm the nodes that pop up on the map. The part that tried my patience was when the only items I could make took 10 widgets and 8 weak bloods. In order to make 10 widgets I had to gather 30 boards. In order to make 30 boards I had to farm 10 trees. Add in to that at some mysterious 30 minute timer on farming weak bloods I suddenly stop getting any drops. So in order to level I need to make about 10 wonkers. It became far too tedious for me.
As far as exploring other zones, I tend to shy away from that because that’s part of the replay value for me. When I get a toon to 80 I’d like to start a new race and experience a new zone or set of zones. If I’m taking my first toon to other starting areas what’s the incentive to start a new character if I’ve already seen it? Clearing out the same zone with a fireball instead of a sword isn’t replay to me.
While I’m not going to stop playing I will say I largely agree with you. This was sold as a game that’s moving away from being told to bring back 10 wolf pelts to being told I have a choice to bring back 10 wolf pelts, 25 wolf teeth or 40 wolf toe-nails. In either scenario you’re still grinding quests one just explicitly says it. My biggest disappointment was the hype leading up to this that decisions I make are going to change my world. I (and many, many others as evidenced by the BWE forums) took this to mean that somehow our “world” was going to be instanced outside of major city hubs where if I chose to ignore saving a small town that it would be destroyed forever. Now if I ignore it the town is destroyed and 10 minutes later it’s been rebuilt only for the same centaurs to raid it again. There are zero decisions that change my world anywhere.
What dungeon at 23?
Your targets stab themselves for damage as soon as you target them.
Seems like a chronic problem for me despite race/profession, etc. I fully explore every zone I go into in order to get the XP boost and loot, I participate in every DE I come across, some of them multiple times, and participate in WvW battles from time to time. However, I often find myself 2-3 levels below the next heart quest. Like right now I’m in Snowden Drifts as a level 23. I’ve already completed the map (the POI, vistas and skill challenges), done every DE I’ve come across and have already closed out the level 24 heart quests. My next leg of the personal story is 26. I’m sure I could go finish the last two level 25 heart quests in the zone but then I’m still going to be 23 and two levels too low for the next zone. I will say I’m not a crafter but I do mine/harvest/log every node and even go out of my way to collect. Is the only answer to craft? If so that’s disappointed that you’re forced to craft just to stay current with leveling. I’m not in some mad race to 80 but would at least like to PVE/Personal Story and stay current.
It’s broken on Fort Aspenwood too. I got so mad that I made a new toon and started over. Hopefully by the time I’m there next time it’s fixed.
I just had the same issue last night in WvW. I was running straight across the ground and then jumped into some water. As soon as I hit the water my character started spinning left as if you were just holding down the ‘A’ key. If I pressed any other directional key my toon would move fine but as soon as you released those keys it would spin left again. It just kept doing this so I was going to send a chat out to ask if anyone had any suggestions. As soon as I hit ‘Enter’ to begin typing the message the spinning stopped.
Late 2009 iMac 27 with 2.8ghz i7, 4gb RAM and ATI 4950HD card. Getting anywhere from 30 – 45fps in WvW during large zerg vs. zerg encounters. This is with running 2560×1440 and these game settings
Animation = High
Anti-Aliasing = None
Environment = Medium
LOD Distance = Medium
Reflections = None
Textures = Medium
Render Sampling = Native
Shadows = Medium
Shaders = Medium
Post-Processing = Low
Thank you, the client runs smoother than on bootcamp
in Account & Technical Support
Posted by: ghull.3571
I thought it was just in my head but I see others are having a similar experience. This runs smoother on the ported Mac client than it does on Bootcamp with Win 7 for me. I’m playing on a late 2009 2.8 i7 iMac 27" with 4gb of RAM and the old ATI 4850HD video card. This is with OSX 10.8.1.
Yes, it’s terribly buggy.
Still broken on Fort Aspenwood along with a host of other quests in this zone.
Kill Bria quest bugged – Bria never shows up to start fight
Escort Sentinel Scalebrusher and his devourers – They’re eternally fighting an Annoying Flame Legion Shaman who’s standing on flat ground not moving and is invulnerable. You can’t get them to stop attacking him to start the escort.
Kill the Flame Legion Shaman boss – he never shows up
The quest to release the dogs, attack the trees they’re barking at and then kill the separatists that drop out – dogs bark at open ground with nothing around. None of the trees are listed as “Suspicious Trees” or anything like that. Someone else who had already completed this quest came over and told us to just shoot or hack at random trees until separatists drop down.
Under the dog/tree quest is a cave with a quest to help raid the area. Go down there and two NPCs are running in circles but you can’t interact with them and there are no enemies down there. I’m only about 1/3 of the way through this zone and nearly every quest is bugged so far. Chat says other zones of 50+ are even worse.