Showing Posts For gingeriffic.9574:

Unable to link accounts.

in Account & Technical Support

Posted by: gingeriffic.9574

gingeriffic.9574

I just literally noticed the same thing and came here looking for an answer. :-) And yes I have EotN (or at least I think I do, any good way to check now?)

Yes, there is a way to check.
You’ll have to log into the Guild Wars 1 client and then from the character select screen click “Edit Account” in the lower left corner.
On the next screen choose “Manage Access Keys” and then you’ll be able to see which Gw1 expansions you have on your account.

Unable to link accounts.

in Account & Technical Support

Posted by: gingeriffic.9574

gingeriffic.9574

Well, holy necro thread and all that, but I’ve noticed the same thing as nottsgman a year ago and Achilles just now, and I happened to notice it after I purchased the new expansion.

Unlike the OP, I do have all three GW1 campains plus Eye of the North yet my account page seems to think I don’t own any of them and gives me only the “Buy Now” option for GW1.
The two accounts were previously successully linked (at least 3 years ago).

When I’m playing GW2 all of my Hall of Monuments achievements (I only have 4 points) are still there and I can log into Guild Wars 1 normally and play it..

.. even though my account page claims I never bought the darn thing.

So, something is definitely, for lack of a better word, borked.

Guild XP Broken

in Bugs: Game, Forum, Website

Posted by: gingeriffic.9574

gingeriffic.9574

This is the second post about the same subject, so I will chime in here as well. I am a GL for Hope Remains, and the upgrade I did on Mine capacity should have leveled us to 30. The upgrade worked, but it did not level the guild. Our Aetherium was maxed so I had to do the upgrade to prevent wasted time. Its showing at 5890/5890. My question is the same as everyone else, do we continue to build, or wait until this problem is fixed?

I’m not so worried about wasted time for aetherium mining, as I am about permanently loosing the XP from upgrades being activated while this bug is active. So in our guild, at least, we’ve decided to hold off on further upgrades until it is fixed.

Let’s just hope it gets noticed by devs and fixed sooner, rather then later.

Guild XP Broken

in Bugs: Game, Forum, Website

Posted by: gingeriffic.9574

gingeriffic.9574

Same for our guild (Stormcallers). We’re at guild level 28 and stuck.

Guild XP and all GH Arena decorations bugged

in Bugs: Game, Forum, Website

Posted by: gingeriffic.9574

gingeriffic.9574

I can confirm that guild xp bar is stuck at the maximum value (it wasn’t before the patch afaik, since our guild hasn’t maxed that level yet) and it doesn’t progress after approving upgrades.

Fallen masks adventure hard crashes game

in Bugs: Game, Forum, Website

Posted by: gingeriffic.9574

gingeriffic.9574

I can confirm this.. sort of. Fallen Masks adventure now works for me for some reason (I did repair the client earlier, so maybe that had something to do with fixing it), but others like Tendril Torchers and Salvage Pit both crash the game on interact, like Xadirius reported.
(Tendril Torchers crashes the game immediately upon pressing F and Salvage Pit makes it crash on clicking the “lifetime” tab, incidentally.)

Tendril Torchers crashes 64-bit client

in Bugs: Game, Forum, Website

Posted by: gingeriffic.9574

gingeriffic.9574

Yup, I can confirm this. Crashes on 32bit client as well.
I tried to repair the client, and oddly enough, the game doesn’t crash on Fallen masks adventure anmyore, but it still gives the same error and crashes on interacting with Tendril torchers adventure.

(EDIT: Error log seems to indicate that some ingame models are missing from the game? I don’t know what lines inside the log mean, obviously, but those same lines show up in every error log upon crash from other adventures as well, like Salvage pit.)

—> Error Logs <—
Rerencing a propID that doesn’t exist propId=‘1907337256732033536’
Content is referencing a propID that doesn’t exist propId=‘1907337037688701442’
Content is referencing a propID that doesn’t exist propId=‘1907337699113665028’
Texture missing mip chain: 0×00d956
Texture missing mip chain: 0×00d95a
… and so forth… and then

Couldn’t find projectile effect for skill ‘Zz5tK.FNVfN’
Couldn’t find missile launch point for gadget ’’.
Texture missing mip chain: 0×00e689

.. etc. You get the idea.)

(edited by gingeriffic.9574)

Several Adventures make the game crash

in Bugs: Game, Forum, Website

Posted by: gingeriffic.9574

gingeriffic.9574

This is happening to me since today’s patch as well.
It seems something in the latest patch broke adventures, and the game crashes whenever you try to play them and press F.
Also reported here:
a) https://forum-en.gw2archive.eu/forum/support/bugs/scrap-rifle-field-test-crashes-the-game
b) https://forum-en.gw2archive.eu/forum/support/bugs/Fallen-masks-adventure-hard-crashes-game
c) https://forum-en.gw2archive.eu/forum/support/bugs/Tendril-Torchers-crashes-64-bit-client

Personal Story: Setting The Stage bug

in Bugs: Game, Forum, Website

Posted by: gingeriffic.9574

gingeriffic.9574

This just happened to me too (also on thief, if that matters).
The experience at the end of the mission was there as it should be, just no loot/reward for the mission.

The next mission (‘Stealing secrets’) did progress normally for me, however. So it’s just ‘Setting the stage’ that seems to be universally bugged..

What happened to rewards for all concept?

in Queen's Jubilee

Posted by: gingeriffic.9574

gingeriffic.9574

This is definitely a bug, and I have to say it’s getting annoying. I can confirm that everytime there is another player opening the chest near you as you climb up the stairs to the baloon or someone else opens it right in front of you, you cannot loot the chest anymore, at all. Chest remains open, even though it wasn’t your character who opened it, and unlootable

Please fix this.

Possible workaround for players who find this as annoying as I do for trying to get the achivement: wait under the stairs while you see other players are opening the chest, once you’re sure they are done, climb up and the chest should still be closed and you’ll be able to loot it (this worked for me, but it’s hard to time with so many players running up to the baloons all the time).