Showing Posts For gmmg.9210:

Is War. still broken? (Quit after HoT)

in Warrior

Posted by: gmmg.9210

gmmg.9210

I’ve looked through the patchnotes since HoT and it seriously looks like the living world team tried to “balance” this. As expected never addressing actual issues, and tweaking things that are already okay. No regrets uninstalling

Eviscerate should give might before attack

in Warrior

Posted by: gmmg.9210

gmmg.9210

Not that it has to be five stacks of might, but isn’t the whole idea of eviscerate a sort of finisher? Anet seems to see it more and more as something you combo with into something else now (like arcing slice).

Can we have a vanilla GW2 gametype?

in Guild Wars 2 Discussion

Posted by: gmmg.9210

gmmg.9210

After all the changes to this game and with all the new features, having a mode where it was almost vanilla (maybe circa 2013?) would be really nice. As someone who played since launch and hasn’t returned since HoT, I’d like to see this.

Skull grinder= Condi Eviscerate

in Warrior

Posted by: gmmg.9210

gmmg.9210

Mace is the new axe, at least in pvp while playing the new meta. Blind, cripple, 4 stacks of bleed, 4 stacks of confusion, and a daze. Oh and don’t worry, same range as eviscerate now (usually with a better cd when traited so the condi’s stack of course).

Inw axe is vanilla now. Can anyone honestly say they prefer Decapitate? Why not just increase the range to 450 or make it give might with less damage or something? Every axe pvp Warrior loved eviscerate but because mace just made a better version with condi’s we have to pick mace.

Engi Rampage 84cd Warrior Rampage 144cd??

in Warrior

Posted by: gmmg.9210

gmmg.9210

Why can Engi’s get a Warrior ability that has a lower cooldown, and not only that but potentially an Ele ability that has a better cooldown? Yes it’s a fifty fifty, but they are both very strong Elite skills. Ele’s get a minimum of 120 Seconds on their Tornado and Warrior’s 144. Meanwhile a class that is literally just borrowing these abilities can get a 84 Second cooldown on either? (It also is 18 seconds instead of 15, gives 2 might and removes 1 condi on top of that)

This should be a primarily Warrior and Elementalist ability that favors it’s original classes, not the Engi.

(edited by gmmg.9210)

Vanilla WvW Roaming build

in Warrior

Posted by: gmmg.9210

gmmg.9210

I haven’t been playing at all since the HoT expansion until recently, and I got to say I still prefer vanilla warrior for the most part when it comes to roaming. What do you guys think? In any case I tried to make a HoT warrior with even just the trait changes but eventually came up with a vanilla build as I had it before the update with only a few small changes. Feel free to tell me what you guys think.
(Asura warriors still best)
http://gw2skills.net/editor/?vJAQNAR3ejMdQZH24BWhApIGICKLAigBQ/ipfLwT4FGBA-TlCHABl9AAA4gAYkygO2fICdDPpEs5jAAQK9G4CAAi6PkCoItWA-w

(edited by gmmg.9210)

Why are Warriors still lacking in pvp?

in Warrior

Posted by: gmmg.9210

gmmg.9210

I haven’t played in a while. Are they still reliant on Discipline and Defense as a must? I quit because I was sick of them being a fun and physical class that lacked being competitive.

Also, how are they after HOT? I seemed to notice a power creep when checking them out. (Another reason why I quit because I only care about pvp/WvW and I basically had to pay 50$ for an upgraded warrior).

Cooldown reduction for banners.

in Warrior

Posted by: gmmg.9210

gmmg.9210

Gonna bump because they need to be reminded about this.

Make (Fast Hands + Warrior Sprint) Baseline

in Warrior

Posted by: gmmg.9210

gmmg.9210

Did anyone already find a viable warrior build without fast hands?

I dont get this posts that say that fast hands should not be made baseline. Every warrior already takes fast hands in their builds if he wants to be viable, so the only thing that would change is the build warrior takes, and that is really good.
People should not compare classes….

Nope!

I guess u can go something 6 0 6 0 2 with warr runes. Bad tho but I guess it’s ‘viable’

Ikr. We should challenge all the naysayers to make any build they want without fast hands and fight against a build that uses fast hand while using fewer traits. Bet we’d still win lol

Before you Nerf Healing Signet

in Warrior

Posted by: gmmg.9210

gmmg.9210

The active heal should be buffed slightly to make pressing it worthwhile.

Make (Fast Hands + Warrior Sprint) Baseline

in Warrior

Posted by: gmmg.9210

gmmg.9210

You don’t require Fast Hands to do a [Skullcrack] —>[Swap] --> [Hundred Blades]. You just have to be in Mace without swap on cooldown (max 10s). Same for when you have [Leg Specialist] and use [Blade Trail] —> [Swap] --> [Eviscerate].

There is only one swap occurring in your examples.

Now, if there was some example where you [Do Something] —> [Swap] --> [Do Several Somethings that Span >5 seconds but <10 seconds] —> [Swap] --> [Do Something Else] … then great … but that looks more akin to “spamming skills as soon as they’re off cooldown”.

I have never seen a Warrior “be useless” because they had weapon swap on cooldown … especially given that Warriors have some of the highest damage coefficients in the game.

Sure, if you’re wanting to use Weapon Set 2 but are in Weapon Set 1, you’re not happy … but it’s the same for others as well. I’d give up quite a bit to have Fast Hands on my Mesmer. Please, take my stealth and give me Fast Hands.

Also, Mesmer doesn’t reduce their weapon swap time by being in stealth … nothing reduces weapon swap time except Fast Hands (Warrior only) and Warrior Runes.

Ok, so the problem with what you’re describing is the consistency in how the flow of combat works with a warrior. There is no debate here whether or not fast hands is a must, because for literally 99% of the competitive builds it is. Sure you could do what you’re suggesting, but that would make warriors have less at their disposal during fights. It reduces the builds to a “one trick pony” build that , if countered, completely negates the effectiveness of the warrior. The benefits of fast hands are too high to pass up on: more adrenaline due to versatile rage ,ability to use 2-5 skills more without needing to cleave as much.. I could go on. The point is it is a must. The real question is should it be baseline or changed in some way so that we are not forced to take it every time like we are now.

As for other classes having it, couldn’t disagree more. This is a weapons focused class with not too many tricks at its disposal. If there is one thing that should be unique to the weapon-centric class it should be a better weapon swap. However, buffing warrior runes does sound like a good idea to make it decent for non-warriors.

Make (Fast Hands + Warrior Sprint) Baseline

in Warrior

Posted by: gmmg.9210

gmmg.9210

Fast hands and versatile rage should be baseline imo. We can find ways around warriors sprint. Everyone who plays warrior competitively will take these two minors no matter what.

So will Berserker Stance die?

in Warrior

Posted by: gmmg.9210

gmmg.9210

Our signet will give us 6 seconds Resistance with a 20 second cool down when used. So why even bother using a stance that gives us essentially 8 seconds of Resistance and some adrenaline with a 60 second cd?? Doesn’t seem worth it now.

"Last stand" is just bad........

in Warrior

Posted by: gmmg.9210

gmmg.9210

Yeah, I got to agree with this. This trait is overshadowed clearly by other more powerful ones. No matter what type of competitive build being used there is no way I could imagine taking Last Stand over CI, MH, DM, or even MD. Reducing the cool down to 70 or 60 seconds could help, or increasing the stability to 10 stacks. In any case I find that if you want stability, just go for the skill and not the trait.

Obvious banner changes

in Warrior

Posted by: gmmg.9210

gmmg.9210

1.) Increase the effective range from 600 to 900 (900 to 1200 with the inspiring banners trait).

Reason: In groups and large zergs it has become tedious to position banners while getting their passive benefits. A fight can quickly change to where the passive effects are not helping a group that isn’t too far away from them. Carrying a banner helps, but a 600 base range is still very constrained in large fights (mainly WvW).

2.) Plant Standard should be reworked to not drop the banner upon using it and should be able to be used while moving. It could be renamed to “Stomp Standard”.

Reason: This would make wielding banners MUCH more viable in large groups and zergs. Right now it is always easier and more effective to simply drop the banner instead of using this skill which takes up time and keeps a player in place. This simple change would encourage blast finishers and group support, which would make them something players would want to hold on to.

Redesign warrior.

in Profession Balance

Posted by: gmmg.9210

gmmg.9210

At the very least buff mending and healing surge to where it’s usable, buff arcing slice so that we actually have a reason to use it instead of either saving up adrenaline or using it on a better burst skill, and for the love of god fix rush. It’s still broken.

Stop pigeonholing us into using these traits

in Warrior

Posted by: gmmg.9210

gmmg.9210

What could be done to alleviate this issue? I’ve had a couple ideas but in any case this problem is being well…problematic. Any thoughts?

Attachments: