Showing Posts For gmortillaro.1753:

Gemstore Pickaxes Becoming Unfair?

in Black Lion Trading Co

Posted by: gmortillaro.1753

gmortillaro.1753

As someone who bought the molten pick (when it was 800 Gem and soulbound) and then bought the watchwork pick for the bonus, I think the other tools need an upgrade to get extra mats. I would buy the new enhanced axe and sickle in a second to know I had some kind of advantage over standard items. When the unlimited tools came out I bought them to not carry extra tools but When I found out I can get sprockets with that pick I bought it and mine ore so much more, additionally I got a sprocket generator in my home instance. Anet makes money off these things by giving people like me more incentive to spend. I don’t see this as unfair because you have to earn it one way or another, either you pay gold or pay real money. No matter what it takes up your precious time. That’s my 2 cents

MF Geode

in Crafting

Posted by: gmortillaro.1753

gmortillaro.1753

A summoning stone, to be able to summon players to your side. Only Works out of combat and is asura made btw

Note: summoning stone highly unstable. Use at own risk. During various tests, subject summoned a mother-in-law.

What kind of attacks does the mother-in-law have?

MF Geode

in Crafting

Posted by: gmortillaro.1753

gmortillaro.1753

Any speculation on what the recipe of Geode,Piece of Ambrite, Mystic Coin and Quartz Crystal might be? I’m wondering if I should hold on to my Geodes for now.

[Suggestions] Gemstore Items

in Guild Wars 2 Discussion

Posted by: gmortillaro.1753

gmortillaro.1753

What I want most from gem store is an axe and a sickle that gives me something extra like the Watchwork Mining Pick. I had the other infinite gather tools and bought the Watchwork Mining Pick just for the bonus drop. I don’t even care what the bonus is maybe a increase to gather rarer items or extra gathers (I get 4 or kittens rather than 3 from non-rich nodes every once and a while).

Bank view

in Guild Wars 2 Discussion

Posted by: gmortillaro.1753

gmortillaro.1753

I’m almost 100% someone else has said this, but when I searched for it I found nothing. What I would like to see is a collection view window or tab that you can open anywhere in the world. Make it like Trading Post, if you are not at the bank you can’t take stuff out. Since we can deposit to collection from inventory, I would love to know what I have in there while I am farming mats. It would help me know what things I need more of and what I am almost at a full stack of. I have no idea if this would be possible, but I think it would be useful.

Crafting Suggestion

in Suggestions

Posted by: gmortillaro.1753

gmortillaro.1753

I am someone who enjoys crafting in pretty much every game I play. I have almost maxed out all my crafts and bought very few mats from TP. With that said I would love to be able to see what I have in my collectables bank while I am out in the field. Two reasons for this. 1) I like to know if I am close to having a full stack of 250 or on the other side if I have 0 of a certain material. 2) If I find a Karma vendor selling food in bulk I know how much I already have. Kinda off topic, but I think that doubloons should go into the collectables tab, talking about collectable made me think of that.

My second suggestion I think I saw someone else make, but that is to have recipes unlock on the account level. I have 5 characters, 3 have made it to 80 and can use the celestial recipes. I honestly don’t want those, but I would like to know what recipes I already know, so I can sell the others that drop. There are times when I am running around and find vendors with new recipes. Even when they are low level recipes I buy them. Like I said I like to craft. Even if the unlock itself wasn’t account wide the recipe could denote something like “[character name] already knows this”. if you have more than one characters that know it, then the code just picks one at random.

When does this go live?

in Clockwork Chaos

Posted by: gmortillaro.1753

gmortillaro.1753

Good, I wasn’t the only one who woke up this morning wondering if the patch happened while I slept.

New Skill and Traits

in Suggestions

Posted by: gmortillaro.1753

gmortillaro.1753

Example on Warrior:
Sub-class 1: Knight – Increases boon duration by 20%. Exclusive traits and skills
Sub-class 2: Berserker – Increases adrenaline gain of hits. Exclusive traits and skills.

What you think?

I think the Anet already said they wouldn’t do that. I could be wrong. I think its kinda cool, but at the same time I feel like that would have to be something permanent so you wouldn’t switch between the skills. I think they want to keep builds open to change.

Concerning elites.

in Suggestions

Posted by: gmortillaro.1753

gmortillaro.1753

Tornado changes to Whirlpool underwater.

I know it's been said before. Add spears!

in Suggestions

Posted by: gmortillaro.1753

gmortillaro.1753

I was just talking about this, they use to have a polarm in the game during beta, but they took it out. It will be a little while before we get other weapons. They are adding the new skills after all.

Polearm

in Suggestions

Posted by: gmortillaro.1753

gmortillaro.1753

Polearm….
Halberd
Spear
Pike
Glaive
Pollaxe
Naginata

These are by definition, not magical weapons, so why would only the Scholar professions be using them? I could see any class using any one of these, especially since some classes could use them like a Martial(close range) weapon, some classes could use them to throw like a Javelin, or both at the same time. Some classes would use them like its a Magic weapon (like how the mesmer uses greatswords). I guess Anet will tell us when they feel like putting them in the game.

I wasn’t saying just scholar professions would use it, I was thinking more like a monk’s style of fighting. If they were to use them in I could see all the professions using them in some way.

Two Handed Weapons.

in Suggestions

Posted by: gmortillaro.1753

gmortillaro.1753

I think it would be nice if the single sigil just increased by a % for being on a 2 hand weapon. Like if you had a 30% chance to burn on crit it increased to 45% (I figure a 50% increase is fair for forfeiting a second slot)

Improving the Bank/Collection System

in Suggestions

Posted by: gmortillaro.1753

gmortillaro.1753

I can agree with this. I think anything that can be used as currency like badges and tokens should have some place to store them.

Polearm

in Suggestions

Posted by: gmortillaro.1753

gmortillaro.1753

Elementalist
Mesmer
Necromancer

Polearm

in Suggestions

Posted by: gmortillaro.1753

gmortillaro.1753

Anyone else interested in seeing this come back into the game?http://wiki.guildwars2.com/wiki/Polearm

I imagine it to be a very fast 2 hand weapon. I can see pretty much the Scholar professions spinning this thing around…just my input.

Mobs/enemy spawns not registering dead?

in Bugs: Game, Forum, Website

Posted by: gmortillaro.1753

gmortillaro.1753

I have had that happen a few times, all different mobs. I was having an issue with skritt where I got no experience after killing them. I’m not sure if its all related.

Ourobore Caves

in Bugs: Game, Forum, Website

Posted by: gmortillaro.1753

gmortillaro.1753

The skritt in the caves are not counting as kills. They are spawning like crazy after you kill them too. I stood still and must have killed 20 of them as they charged me… none of those counted as kills, the veterans counted for my daily vet kills, but not for daily kills in general. Pretty much the only reason I noticed was because my sigil of bloodlust and daily were not counting them, but as soon as I killed a centaur outside the cave it counted. I was really hoping on getting more shinies…

Forewarned is Forearmed not working

in Bugs: Game, Forum, Website

Posted by: gmortillaro.1753

gmortillaro.1753

I can not seem to get it to activate, so I can’t enter the instance. Has this been going on for a while? I also noticed that in the fields of ruin you still cannot buy anything from the crafting merchants. I’m not big on complaining too much, but wouldn’t it be better to fix what is broken than to add new things that might break the game more? Just saying…

Fields of Ruin crafting

in Bugs: Game, Forum, Website

Posted by: gmortillaro.1753

gmortillaro.1753

I cant buy supplies there. At first I didn’t think much of it, but I have been running round there for a bit and it’s a starting to bother me that I cant buy stuff from the Master Crafters.

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