Hey Josh,
I wanted to put in two cents on a small design change that could have been implemented on the Marionette fight. Many times I’ve been on a pad that gets the job done first. When that happens, I’m standing around trying to avoid the aoe and just watching. While I know that as a pad is completed, it buffs adjacent/other pads in some way, but it’s not enough to keep me from being bored standing around looking at other groups win or fail.
I think it would have been better if, as you get your pad down, a “path” opens up to move to other pads. This increases the chance for a win overall for the “lane” and I think would foster teamwork in a slightly better manner. All of a sudden people are not standing around waiting, watching, and just avoiding the aoe.
While I know that this is not a possibility for the current fight, I can only ask that it be thought of when you separate groups of people in the future.
I love the marionette right now, even if I’m on a map that fails, mostly because of the communication people have in map chat. Even without tools like Ventrilo, TeamSpeak, or Mumble, maps have still been winning the fight on server maps and in overflows.