Showing Posts For guildwarstwentytwelve.5693:
I agree the limited range on rifle is a pain. It feels like they wanted people to get away from power based builds and use conditions, so they buffed up some pistol shield stuff and of course grenades and totally wiped out power builds. Right now about 9 out of 10 builds I spectate are condition builds. There is a problem when everyone converts over to condi from power, it means you imbalanced something. peace!!
We have two forms of dmg correct? Condition and Physical
Physical can be mitigated by toughness, dodge, block.
Physical dmg can be improved with vulnerability.
Condition dmg can be mitigated by dodge, block, cleanse.
Condition dmg can be improved by vulnerability.
There is one problem here, condition dmg has no full time form of mitigation like physical dmg has currently and that is toughness.
Right now it seems there is no reason to play a zerker class as you are automatically has a disadvantage since toughness is always on, or always mitigating for the target.
Condition only has to deal with dodge, block and cleanse. All abilities that are limited in use.
Is that correct, or an I missing something? Seems to me vulnerability never should have affected condition, or if it does give us a mitigation to conditions that can be active all the time.
Is food buffs the mitigation for condi? Does that even equate to similar mitigation from toughness, because you can also get protection for physical dmg.
I just seem to see multiple ways to mitigate physical dmg that I dont see with condi. Right now they both benefit from vulnerability, but there is far more options for dealing with physical dmg verse, condition.
If I am missing something point it out please. Thanks!!
Well this post did accomplish part of what I wanted. To get people talking about the problems and create a thread with lots of post to get devs attention.
Now someone was angry because I have not responded yet. Sorry but like I said the game is not my life and I just now looked back at the post, it’s only been one night.
I didn’t say I was GOING to quit, I said I’m on the verge. I don’t play enough to be so angry as to up and quit for good and I’ve been dealing with MMO’s and patches since UO. But what anet did was put out a major patch to close to a major xpack. I mention that because every mmo company has limited resources. That is one of my complaints, having these problems this close to an xpack was a lack of foresight. I guarantee they are pulling devs off HoT to work on these bugs and problems.
Now the question is why are there so many problems? Did they not have multiple beta events to test for problems? Or were the beta test just used to hype the game, I’m not saying that is bad, as its smart business, as long as the actual bugs are being addressed somewhere.
It just seems like the DPS bugs are across the board. From PVP to PVE and including PVE mobs.
When I watched the updates about all the healing that was added especially the blast finishers for engi. It was made to sound as if they wanted more healing to help keep WvW battles going including small group skirmishes. I don’t believe that dodge is the games way of dealing with dmg and healing is an afterthought. If that were the case, there would be no reason to add so many traits and skills and items dealing with healing.
I voiced my opinion, not to QQ but to let a company that I support know that I’m unhappy and that I am looking at leaving if more information isn’t shared soon. I hope that somewhat clears up my post.
PS. This game is designed for the casual player not the hardcore. I know that angers some, but the pay to play ended because of the sheer number of casuals in mmos. Buying gems to speed up progress is absolutely designed for casuals. Hard cores don’t need to buy stuff when they can play massive amounts of time.
Just want to say I am on the verge of quitting the game, because it is so broken with dps and bugs. I understand that you want to get HoT out, but you should have made these changes a year ago. Its naive to think you can make so many large changes this close to an xpack release and it go smooth.
Right now dps is sky high, even with a full healing build trying to keep team mates up, its useless. Engi shares 1k to group big deal the entire group is getting hit for 4k per tick burning and thats just one condi.
Its time to fix things, or start losing customers, just letting you know how I feel about the game. I’m not freaking out because the game is not my life, but I would think you would want to hear from customers, so here it is.
This game is supported by casuals imo and when you break it this bad you only have a short time before people walk. Casuals dont hang around forever like hard cores, thats why they are called casuals.
Good luck I hate to see this game die off, but right now, its just not fun.
I know a lot of people do not like these but they are a core part of my build. I feel like we are seeing the SWG changes that ruined that game. Taking away multiple options and builds and Anet deciding for us what is best. SWG did that and the game tanked when it tried to MAKE everyone choose certain meta builds.
I like the freedom of choice, sure my build isnt the most common or powerful, but its a blast in PVE and PVP and I hate to see it go.
Lots and Lots of choices in GW2 is what makes it great!!
Ok I voiced my opinion as requested by Anet on wanting to keep certain things. Hope it helps!!
Peace