Showing Posts For haavik.8537:
I would vote for anything new to be honest. Would like to see Hammer or even Mace. I am a kit lover though, so I would love to see some new kits. As I said in an earlier post I came up with an unarmed kit idea that has 3 variations, figured I might as well post it here and see what the community thinks of them.
R.P.G. Kit (Rocket Powered Glove Kit: Uses rockets attached to steel gauntlets to benefit from their force and speed)
#1 – Melee Punch Chain
- Jab
Light Damage - Cross
Light/Medium Damage and Vulnerability - Hook
Heavy Damage and Confusion/Daze
#2 – Wrist Rocket
Medium Ranged Projectile
Fire a small rocket exploding on contact
#3 – Vent the Rockets!
Burn and/or Blind AoE
Vent the exhaust from your R.P.G. in a short radius blinding/burning those caught in the steam
#4 – Lift Off!
Ground Targeted: Leap Attack
Use the rockets to launch yourself a short distance
#5 – Boom!
Channel: Knockdown and Cripple AoE
Pound the ground using the explosive force of the rockets causing the ground to become unstable and shake damaging foes and making it difficult to stand
Toolbelt – Light ’Em Up!
Your weapon/s are covered in rocket fuel, igniting them causing your attacks to burn your foes
OR
Toolbelt – Ka-Boom!
Your weapon/s have rockets attached to them causing your attacks to damage multiple foes from the explosions
E.C.G Kit (Electrically Charged Gauntlet Kit: Uses an electric core on a set of insulated steel gauntlets)
#1 – Melee Punch Chain
- Jab
Light Damage - Cross
Light/Medium Damage and Vulnerability - Hook
Heavy Damage and Confusion/Daze
#2 – Stun Dart
Medium Ranged Projectile and Stun
Fire a short range electric dart that stuns a foe
#3 – Static Buildup
Daze/Blind AoE
Charge your gloves with electricity causing a small burst dazing/blinding nearby foes
#4 – Energy Transfer
Short Charge/Leap Attack
Charge your gloves causing you to fly towards a foe looking for the path of least resistance
#5 – Lightning Rod
Channel: Daze/Immobilize AoE
Pound the ground sending out jolts of electricity in a radius damaging and dazing foes within the field
Toolbelt – Short Circuit
Your weapon/s are electrically charged dealing extra damage and causing vulnerability to your foes
Watchwork Glove Kit (Uses the ingenuity and power of the watchwork technology to create a set of enhanced gauntlets)
#1 – Melee Punch Chain
- Knuckleduster
Light Damage - Spiked Knuckles
Light/Medium Damage and Bleeding - Wrist Blade
Heavy Damage and Bleeding
#2 – Cogs and Sprockets
Medium Ranged Projectile Attack
Launches a set of gears that damages foes in a straight line (maybe even return, dealing damage on it’s way back)
#3 – Round and Round
Whirlwind Attack (movable, set distance, or stationary)
Blades extend from your gauntlets as you spin around and damage foes in a radius
#4 – Grind My Gears
Dash Attack
Use a set of gears that are attached to your boots to “skate” a short distance
#5 – Need More Lubrication!
Blind and Knockdown/Cripple AoE
Spray oil all around yourself in a radius blinding those initially hit with the spray and crippling/knocking down those within the field
Toolbelt – Wind Up
Your attacks are powered by watchwork gears granting you haste for X seconds
I’m right there with you on needing lots more space for ideas. Dream is what I do. I’m an indie developer and love to see what majestic ideas the playerbase comes up with in tandem with my own desires/ideas. To all the fellow dreamers out there, dream away!
Sad to not see any more ideas, although I can’t really blame anyone since there hasn’t been any new skills added (other than a new heal skill for each profession) and no mention of any new skills in the near future, especially after it’s been over a year since ANet said they were going to.
All of these seem like good ideas to me, I’ve been playing engi since beta weekends and feel like they need something a bit more. Hammer/mace makes a lot of sense to me for this class, dagger I could see. The other kits people have suggested I think would be great additions as well, I’ve thought up of a few unarmed style of weapon kits myself.
I came up with 3 variations: R.P.G. Kit (Rocket Powered Gauntlets; more fire based), Electric Touch Kit (lightning/electric based), and a Watchwork Fist Kit (to keep with the newly introduced watchwork technology/lore). I haven’t posted my full idea yet on the forums, but I’ve thought up of the names and types of attacks (to include the toolbelt skills) and even some possible effects.
I’ve always been attracted to unarmed style combat in games and some of the animations are already present from Elixir X’s rampage effect so it’s not too much of a stretch. But realistically, anything new would be nice, whether it’s weapons or kits.
Does anyone else get the feeling that they just don’t look at this thread because of the ANet logo to show that at some point they actually did respond, and now just pass over it without actually looking at the amount of comments and the fact that it’s been on the front page for as long as I can remember?
I think this is a very feasible idea. There is even a chainsaw-like greatsword already in the game, could even use that as a base model for the kit. I agree with tattoohead, make it an elite skill and give the hobosack a different look or remove it completely.