Showing Posts For harumph.9621:

Raid Timers lazy way to increase diffuclty

in Fractals, Dungeons & Raids

Posted by: harumph.9621

harumph.9621

I like threads like this. They are like a reading comprehension test. A lot of you failed.

Hint – the OP was about the fact that enrage timers are lazy design, not whether or not dps checks are necessary.

11/9 Devona's Rest/Kaineng/Ferguson's Crossing

in WvW

Posted by: harumph.9621

harumph.9621

This matchup isn’t much fun anymore.

PS. Dear Fergies, please stop helping Devona crush us by taking our supply camps while they have us pinned in at our last keep. It only means they’re coming after you sooner.

Things you'll never hear about mesmers

in Mesmer

Posted by: harumph.9621

harumph.9621

My Torch/Torch juggler build is UNSTOPPABLE!

Harlequin mask

in Mesmer

Posted by: harumph.9621

harumph.9621

I really like the look of the harlequin mask you get as a starting mesmer. Unfortunately I got rid of mine a while ago. Does anyone know of a mask (any level) that has the same appearance?

Paying 2 gold for an effective counter

in WvW

Posted by: harumph.9621

harumph.9621

Mesmers use Feedback – it’s that pink dome that reflects projectiles. If they want to stack up , then that keeps them from shooting out.

Necromancers have a lot of nasty ground targeted AoEs that aren’t ranged attacks so they won’t be reflected/absorbed by the guardians. Similarly, Mesmers have Chaos Storm.

Does stability prevent the knockback from Shield of Absorption? If it does, you could run some Axe/Axe warriors – Balanced Stance+Frenzy+Endure Pain and AoE until everything’s dead. Has the benefit of combo with the Mesmer/Necro fields.

The thing that ruins WvWvW!

in WvW

Posted by: harumph.9621

harumph.9621

What bothers me the most is that siege should be the counter to a zerg group, but it is not. Siege in an open area? Just swarm it. Siege in a tower/keep? Spam AOE everywhere til it’s all gone.

Might Duration

in Warrior

Posted by: harumph.9621

harumph.9621

It’s sort of bugged. The might from “For Great Justice” lasts 25s. If you have a +10% might duration rune, the tooltip will still say 25s, but it will in fact last 27.5s – it works, just the tooltip does not update.

However, if you use a +10% boon duration rune instead, the tooltip does update to 27.5.

What is the point of defensive siege weapons

in WvW

Posted by: harumph.9621

harumph.9621

I don’t understand what that picture is supposed to show, building something outside? Not relevant to my question about defending inside a tower.

And yes, I know the power of arrow carts. Just show me where I can put one where it’s useful to me (can hit attackers), but won’t be aoe’d down.

What is the point of defensive siege weapons

in WvW

Posted by: harumph.9621

harumph.9621

Where do you place them then? Because there is no place on the walls that cannot be reached by aoe.

What is the point of defensive siege weapons

in WvW

Posted by: harumph.9621

harumph.9621

If they can be aoe’d down quickly no matter where on the wall you place them? Makes trying to hold off superior numbers while holed up in a tower impossible.

If you could destroy your world's orb, would you?

in WvW

Posted by: harumph.9621

harumph.9621

On Devona’s Rest, I’d absolutely get rid of it. It’s not terribly fun fighting superior numbers constantly while they also have +3 orb buffs.

Can't harvest potatoes

in Players Helping Players

Posted by: harumph.9621

harumph.9621

Look up. They are in a garden above you.