Showing Posts For heathdeg.1603:
It is not the jump is unresponsive, it is the terrain. It seems that the new patch took stairs and uneven grounding as falling thus when running over them and jump, jump will fail. It happens most of the time when you move downslope and the way to get around this is to stay still and hitting forward and jump at the same time.
Same situation, using thief and sometimes it could take as long as 2 minutes to go out of combat. Seriously it makes running away or chasing hurt so bad that when your target is already running out of combat mode and I am still chasing in combat mode.
I am not sure about how efficient the current bots report work. Just my clicking some of them u can clearing see that they use the same different account but with the same name with difference of the last 4 unique digit. I had posted a screen and you can imagine the tedious task of going through them 1 by 1 when there are not just 5 bots but and army of 30 bots of serveral different groups. It would be good that there is a dedicated thread for this rather than reporting from the game itself. The screen was taken in Frostgorge sound, just south of yakkiton’s toil
(edited by heathdeg.1603)
Bump, would really appreaciate if anyone knows the mechanic behind this or if certain mob are immune to critical hit.
Hi all, I am not sure if this problem is working as intended or it is a bug. This happen when I was participating in the above event. The problem is that even with a critical hit chance of 50%, all my attack did not proc with critical hit when attacking Tequatl.
I found it strange and puzzle that this basically render crit build totally useless. In terms of slot and trait skills it is not that much of a problem just the trouble of switching it before battle. However, this is a problem for weapon with sigil that procs effect on critical hit. It would be good if anyone could shed some light on this if it is working as intended or a bug.
(edited by heathdeg.1603)